Properties: Difference between revisions

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{{stub}}
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Aside from standard properties like damage and weight, items can have many other unlisted properties that effect how it behaves.
Aside from standard properties like damage and weight, items can have miscellaneous other properties that affect how they behave.
==Properties==
==Properties==
===Metal===
===Metal===
When an item is metal, there are two things that it can be effected by that nonmetal weapons cannot. Specifically, [[rusting]] and being pulled by magnets.
Metal items can [[rusted | rust]] and be pulled by {{Favilink | pulsed field magnet | plural}}.


===Organic===
===Organic===


===Unequippable===
===Cannot be removed once equipped===
Once equipped, it cannot be unequipped by normal means.
Items with this property can't be unequipped normally by the player, but can be unequipped under other circumstances by the game, such as when they're destroyed.


===EMP Sensitive===
===EMP Sensitive===

Revision as of 13:55, 22 September 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Aside from standard properties like damage and weight, items can have miscellaneous other properties that affect how they behave.

Properties

Metal

Metal items can rust and be pulled by pulsed field magnets.

Organic

Cannot be removed once equipped

Items with this property can't be unequipped normally by the player, but can be unequipped under other circumstances by the game, such as when they're destroyed.

EMP Sensitive

This item will deactivate if hit by an EMP blast, usually from Electromagnetic Impulse or an EMP grenade.