Pulsed field magnet
Level: 25 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
5 |
---|---|
ID?
|
Pulsed Field Magnet |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Mutations
| |
Corpse Dropped
|
high-powered magnet (5%) |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
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Infobox data from game version 2.0.203.32
|
A chrome obelisk bedims the floor in its gigantic shadow, and metal comes screeching to genuflect at its base.
Pulsed field magnets have the unique mutation Magnetic Pulse. Every few turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including items from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time.
The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a pulsed field magnet can spawn in a normally safe area, such as the Stiltgrounds.
There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.
Notes
- The pulsed field magnet's Magnetic Pulse effect does not pull equipped items away from you, it only pulls unequipped items from your inventory.
- One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
- ↑
XRL.World.Parts.Mutation.MagneticPulse