Putus Templar: Difference between revisions

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{{stub}}{{faction
{{faction
| title = Putus Templar
| id = Templar
| id = Templar
| title= {{PAGENAME}}
| baserep=-700
| baserep=-700
| feelings= {{faction feelings|Beasts|-100}}</br>{{faction feelings|Barathrumites|-100}}</br>{{faction feelings|Mechanimists|-100}}</br>{{faction feelings|Glow Wights|-100}}</br>{{faction feelings|Children of Mamon|-100}}</br>{{faction feelings|Girsh|-100}}</br>{{faction feelings|Others|0}}</br>{{faction feelings|Villagers of Joppa|0}}</br>{{faction feelings|Villagers of Kyakukya|-100}}
| feelings= {{faction feelings|Beasts|-100|faction}}</br>{{faction feelings|Barathrumites|-100|faction}}</br>{{faction feelings|Mechanimists|-100|faction}}</br>{{faction feelings|Glow-Wights|-100|faction}}</br>{{faction feelings|Children of Mamon|-100|faction}}</br>{{faction feelings|Girsh|-100|faction}}</br>{{faction feelings|Others|0|faction}}</br>{{faction feelings|Villagers of Joppa|0|faction}}</br>{{faction feelings|Villagers of Kyakukya|-100|faction}}
| buyinterests=anything except ruins, technology, historic sites, sultan history, cybernetic nook locations
| buyinterests=anything except ruins, technology, historic sites, sultan history, cybernetic nook locations
| sellinterests=Cybernetic nook locations, historic sites
| sellinterests=Cybernetic nook locations, historic sites
}}[[Category:Factions]]
| old=no}}
The {{Name}} are one of the main antagonistic factions in {{gamename}}.


The Putus Templar are the main antagonistic faction in {{gamename}}.
[[True kin]] player characters start with neutrality with the {{Name}}, but the Templar are hostile to [[mutants]]. Specifically, true kin players start with -100 Templar reputation, and mutants start with -600. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]].
If the player is a True Kin, the Putus Templar start with a base 0 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an [[Eaters nectar injector]].


==Creatures in the Putus Templar Faction==
Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and [[normality]] respectively.
{{in faction}}
 
One legendary Templar of a dynamically generated party will carry a [[hoversled]], a [[portable wall]], and an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat.
 
== Cybernetics ==
Templars can also use [[cybernetics]] and will have the {{Qud text|&rimplant&ce&rd}} prefix on their name if they have installed cybernetics. Players with the [[Butchery]] skill can reclaim those cybernetics from the corpse of an {{Qud text|&rimplant&ce&rd}} templar. For more info, see [[Butchery#Butchering and Cybernetics]].
 
{| class="wikitable"
! Templar
! Chance of implants
! Implant Table
! License Tier(of at least)
|-
| {{favilink|Knight Templar}}
| 25%
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]]
| 6
|-
| {{favilink|Gunner-Knight Templar}}
| 25%
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]]
| 6
|-
| {{favilink|Banner-Knight Templar}}
| 25%
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]]
| 6
|-
| {{favilink|Knight Commander of the Holy Temple}}
| 60%
| [[Data:Cybernetics#Cybernetics6|Cybernetics6]]
| 8
|}
 
{{in faction|Putus Templar}}
 
==Items that affect Putus Templar Reputation==
{{faction reputation items|templar}}
 
{{Faction Navbox}}
 
[[Category:Factions]]
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