Regeneration and healing-based cooking effects: Difference between revisions

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| triggers        = Whenever you take damage, there's a 8-10% chance...
| triggers        = Whenever you take damage, there's a 8-10% chance...
</br>Whenever you use a salve or ubernostrum injector,...
</br>Whenever you use a salve or ubernostrum injector,...
| triggeredeffects = ...they heal 15-20 HP.
| triggeredeffects = ...you heal 15-20 HP.
</br>...one of your negative status effects is removed at random.
</br>...one of your negative status effects is removed at random.
</br>...you stop bleeding.
</br>...you stop bleeding.

Revision as of 01:17, 20 August 2020

The following food grants normal effects:

Some rarer ingredients will grant more powerful effects:

Unit Effects

Template:Unit effects

Powerful

Template:Unit effects

Trigger Events

Template:Trigger events

Powerful

Template:Trigger events

Triggered Effects

These effects occur in response to a trigger condition supplied by a different ingredient.

...you heal 15-20 HP.

...one of your negative status effects is removed at random.

...you stop bleeding.

Powerful

...you heal 40-50 HP.

...all of your negative status effects are removed.