Regeneration and healing-based cooking effects: Difference between revisions

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{{cooking effect
{{As Of Patch|2.0.200.86}}
{{tocright}}
{{Cooking effect
| id              = regenLowtier
| id              = regenLowtier
| name            = regeneration and healing-based
| name            = regeneration and healing-based
| uniteffects      = +8-12 to saves vs. Bleeding
| uniteffects      = +8-12 to saves vs. [[Bleeding]]<br><!--
</br>+10-15% to natural healing rate
                  -->+10-15% to natural healing rate
| triggers        = Whenever you take damage, there's a 8-10% chance...
| triggers        = Whenever you take damage, there's a 8-10% chance...<br><!--
</br>Whenever you use a salve or ubernostrum injector,...
                  -->Whenever you use a salve or ubernostrum injector,...
| triggeredeffects = ...you heal 15-20 HP.
| triggeredeffects = ...you heal 15-20 HP.<br><!--
</br>...one of your negative status effects is removed at random.
                  -->...one of your negative status effects is removed at random.<br><!--
</br>...you stop bleeding.
                  -->...you stop bleeding.
}}<!--
}}<!--
-->{{cooking effect
-->{{cooking effect
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| name            = powerful regeneration and healing-based
| name            = powerful regeneration and healing-based
| uniteffects      = +100% to natural healing rate
| uniteffects      = +100% to natural healing rate
| triggers        = Whenever you take damage, there's a 30-40% chance...
| triggers        = Whenever you take damage, there's a 30-40% chance...<br><!--
</br>Whenever you use a salve or ubernostrum injector,...
                  -->Whenever you use a salve or ubernostrum injector,...
| triggeredeffects = ...you heal 40-50 HP.
| triggeredeffects = ...you heal 40-50 HP.<br><!--
</br>...all of your negative status effects are removed.
                  -->...all of your negative status effects are removed.
| subtype            = powerful
| subtype         = powerful
}}<!--
-->{{Cooking effect
| id              = regenLowtierMinor
| name             = simple regeneration and healing-based
| uniteffects      = +8-12 to saves vs. [[Bleeding]]<br><!--
                  -->+10-15% to natural healing rate
| subtype          = simple
}}
}}
The following food grants normal effects:
There are three classes of regeneration and healing-based [[cooking effects]] that can be granted by cooking with the following ingredients:
{{Food that grants|regeneration and healing-based}}
* '''{{name}}:''' {{Food that grants|Regeneration and healing-based}}
Some rarer ingredients will grant more powerful effects:
* '''Simple {{lc:{{name}}}}:''' {{Food that grants|simple Regeneration and healing-based}}
{{Food that grants|powerful regeneration and healing-based}}
* '''Powerful {{lc:{{name}}}}:''' {{Food that grants|Powerful regeneration and healing-based}}
 
Simple {{lc:{{name}}}} grant '''''only''''' Basic Effects, as listed below in the '''''Simple Variant''''' section. They cannot grant triggered effects.
 
Powerful {{lc:{{name}}}} grant different or more powerful version of effects, as indicated in the '''''Powerful Variant''''' sections below.


== Basic Effects ==
== Basic Effects ==
{{basic effects}}
{{basic effects}}
=== Powerful ===
=== Simple Variant ===
{{basic effects|simple}}
=== Powerful Variant ===
{{basic effects|powerful}}
{{basic effects|powerful}}


== Trigger Conditions ==
== Trigger Conditions ==
{{Trigger conditions}}
{{Trigger conditions}}
=== Powerful ===
=== Powerful Variant ===
{{Trigger conditions|powerful}}
{{Trigger conditions|powerful}}


== Triggered Effects ==
== Triggered Effects ==
{{Triggered effects}}
{{Triggered effects}}
=== Powerful ===
=== Powerful Variant ===
{{Triggered effects|powerful}}
{{Triggered effects|powerful}}
{{Cooking Navbox}}
[[Category:Cooking Effects]]
[[Category:Cooking Effects]]
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