Regeneration and healing-based cooking effects: Difference between revisions
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{{basic effects|powerful}} | {{basic effects|powerful}} | ||
== Trigger | == Trigger Conditions == | ||
{{Trigger | {{Trigger conditions}} | ||
=== Powerful === | === Powerful === | ||
{{Trigger | {{Trigger conditions|powerful}} | ||
== Triggered Effects == | == Triggered Effects == |
Revision as of 20:19, 20 August 2020
The following food grants normal effects:
Some rarer ingredients will grant more powerful effects:
Basic Effects
The following basic effects can be granted by this category of ingredients.
A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.
+8-12 to saves vs. Bleeding |
Powerful
+100% to natural healing rate |
Trigger Conditions
The following trigger conditions are associated with this category of ingredients.
A trigger condition causes another ingredient's triggered effects to activate. When cooking with two or more ingredients, the game may randomly select one ingredient to supply a trigger condition and another ingredient to supply the triggered effects. These are combined into a single randomly generated cooking effect. For more information, refer to basic and triggered effects.
Whenever you take damage, there's a 8-10% chance... |
Powerful
Whenever you take damage, there's a 30-40% chance... |
Triggered Effects
These effects occur in response to a trigger condition supplied by a different ingredient.
...you heal 15-20 HP. |
Powerful
...you heal 40-50 HP. |