Relic
Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of powers that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected powers.
Relic Weapons, Armor, and Shields
Major Powers
The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. Gold-colored values are randomly determined. Chrome-colored values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
Powers marked with an E require an energy cell to function.
Power | Effect | Applicable Items |
---|---|---|
Transmute into Gem M | 0.4%-3.2% chance to transmute any attacked target into a gemstone when it is hit. | Weapons |
Glazed M | 10-26% chance to dismember on hit. | Weapons |
Relic Freezing ME | 5 to 16-22 cold damage on hit ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]). [1] | Weapons |
Beetle Host ME | When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly. | Weapons |
Fatecaller M | 50% of the time, the Fates have their way. | Weapons |
Improved Teleportation M | Grants you Teleportation at level 1-8. If you already have Teleportation, its level is increased by 1-8. | Weapons |
Powered Strength Boost E | +1-2 Strength | Weapons and Shields |
Powered Willpower Boost E | +1-2 Willpower | Weapons and Shields |
Powered Ego Boost E | +1-2 Ego | Weapons and Shields |
Improved Light Manipulation M | Grants you Light Manipulation at level 1-8. If you already have Light Manipulation, its level is increased by 1-8. | Weapons, Armor, and Shields |
Improved Temporal Fugue M | Grants you Temporal Fugue at level 1-8. If you already have Temporal Fugue, its level is increased by 1-8. | Weapons, Armor, and Shields |
Improved Electrical Generation M | Grants you Electrical Generation at level 1-8. If you already have Electrical Generation, its level is increased by 1-8. | Weapons, Armor, and Shields |
Loved by a Faction | +400 Reputation with <faction>. | Weapons, Armor, and Shields |
Liked by a Faction | +200 Reputation with <faction>. | Weapons, Armor, and Shields |
Faction Slayer M | 1%-8% chance to behead <faction members> on hit. (behead chance only applies when using the item itself as a weapon) -200 Reputation with <faction>. |
Weapons, Armor, and Shields |
Traveller's Boon - Movespeed E | +(1-4+8-32) Movement speed +(20-40+0-70) lbs. carry capacity. (Movement speed bonus requires energy cell, carry capacity does not.) |
Armor and Shields |
Traveller's Boon - Teleportation M | Grants you Teleportation at level 1-8. If you already have Teleportation, its level is increased by 1-8. +(20-40+0-70) lbs. carry capacity. |
Armor and Shields |
Improved Clairvoyance M | Grants you Clairvoyance at level 1-8. If you already have Clairvoyance, its level is increased by 1-8. | Armor and Shields |
Blink ME | Whenever you're about to take damage, there's a 6%-13% chance you blink away instead. | Armor and Shields |
Improved Attribute | +1-2 to Strength, Intelligence, Willpower, or Ego | Armor |
Improved Cold Resistance | +1-2 Cold resistance | Armor |
Reflect M | Reflects 1%-8% damage back at your attackers, rounded up. | Shields |
Powered Intelligence Boost E | +1-2 Intelligence | Shields |
Powered Cold Resistance Boost E | +20-30 Cold Resistance | Shields |
Minor Enhancements
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.
Item Type | Enhancement |
---|---|
Melee Weapons | +1 PV |
+2 to damage die size | |
+1 damage | |
+3 to PV bonus cap | |
+2 to hit | |
Missile Weapons | Spray fire (shots do not go wild because of adjacent enemies) |
+1 rate of fire | |
+1 PV | |
+2 to damage die size | |
+1 damage | |
Penetrate creatures like an eigenrifle | |
Vibro projectiles | |
Improved accuracy | |
Shields | Improved Block |
1-2 point reduction in DV penalty | |
5-10 point reduction in Quickness penalty, if any | |
+1 AV | |
Armor | +1 DV |
+1 AV | |
+10 to Cold, Heat, Acid, or Electrical Resistance | |
+1 to Strength, Agility, Intelligence, Willpower, or Ego | |
+2 To-Hit | |
+1-5 Quickness, or a 5-10 point reduction in Quickness penalty, if any |
Relic Curio
Some relics appear as a single use-items. These are called curios.
Relic Books
Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:
- Book
- Treaty
- Chronology
- Philosophy
- Hypothesis
- Account
- Allegory
- Wintry Truth
- Codex
- Tome
- Volume
- Atlas
- Lexicon
- Folio
- Omnibus
- Opus
Relic books have a commerce value of 200 + 100 * Tier, a much higher value than normal randomly generated books when sold or traded to Sheba Hagadias, Librarian of the Stilt for experience points.
Relic Tonic
Relic tonics are all based on Eaters' nectar injector, and can even be prepared into drops of nectar just like they can. (Also just like Eaters' nectar injectors, unlike most tonics, they cannot cause overdose.)
References
- ↑
XRL.World.Parts.ModRelicFreezing.GetDamageRange()