River: Difference between revisions
imported>Ohnoproblems (added look descriptions, a world map tile, a basic population table for creatures and plants, and a summary of lair populations - this last one needs expanding!) |
imported>Ohnoproblems m (added terrain category) |
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== River Plants == | == River Plants == | ||
{{Data:Water Plants}} | {{Data:Water Plants}} | ||
[[Category:Locations]] | |||
[[Category:Terrain]] |
Revision as of 20:52, 17 August 2020
Svy urges over the salt-capped peaks and spills into the vine-braided loam. Her banks are shaded by the chrome carcasses of giants.
The Spindle scintillates in watery effigy on her surface. She ferries crushed granite through a mountain pass and into her leafy firth.
Yonth breaks the massif to the strange East and ushers its nameless waters into Qud. Fish-things feed on her basalt chips.
The umbrage of the bough wrings the warmth from Opal's waters and leave behind a shady pool.
Old alps opened in the ageless past fill with a cool brine.
River terrain is potentially very hazardous for characters of any level. This is in large part because of madpoles. There are five different rivers that span Qud, though all follow the same generation tables. There is also one small river tile to the west of the Rainbow Wood, though the game considers this to be part of the River Yonth.
River Creatures
Possible Lair Owners
Lairs of legendary insects, fish, unshelled reptiles, and mollusks can all be found in river zones.