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(Created page with "{{As Of Patch|2.0.199.0}} {{liquid | title={{qud text|&Wsap}} | liquidid=sap | id=SapPool | flame=350 | vapor=2000 | cooling=0.1 | value=2 | image=sap.png }} {{name}} is a swe...")
 
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{{As Of Patch|2.0.199.0}}
{{Disambig hatnote|This page describes the liquid. For the winged mammals that sap (drain) properties, see {{Favilink|Juice Sap}}, {{Favilink|Life Sap}}, or {{Favilink|Stat Sap}}.}}
{{liquid
{{liquid
| title={{qud text|&Wsap}}
| title={{qud shader|W|sap}}
| liquidid=sap
| liquidid=sap
| id=SapPool
| id=SapPool
| flame=350
| adjective = {{qud shader|Y|sugary}}
| vapor=2000
| smeared = {{qud shader|W|sappy}}
| cooling=0.1
| stained = {{qud shader|W|sap}}{{qud shader|y|-stained}}
| flame=250
| vapor=1250
| value=2
| value=2
| weight = 0.5
| combustibility = 70
| thermalconductivity = 40
| fluidity = 3
| evaporativity = 1
| staining = 2
| image=sap.png
| image=sap.png
| overrideimages = {{altimage start}}{{altimage | sap.png | type = large pool}}{{altimage | sap variation 1.png | type = puddle sprite #1}}{{altimage | sap variation 2.png | type = puddle sprite #2}}{{altimage | sap variation 3.png | type = puddle sprite #3}}{{altimage | sap variation 4.png | type = puddle sprite #4}}{{altimage | sap variation 5.png | type = puddle sprite #5}}{{altimage | sap variation 6.png | type = puddle sprite #6}}{{altimage | sap variation 7.png | type = puddle sprite #7}}{{altimage | sap variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
{{name}} is a sweet, sticky [[liquid]] that plants and plant like creatures bleed instead of {{favilink|blood}}. Things covered in or mixed with sap are {{qud text|&Ysugary}} or {{qud text|&Wsappy}}.  
{{name|caps}} is a sweet, sticky [[liquid]] that plants and plant like creatures bleed instead of {{favilink|blood}}. Things covered in or mixed with sap are {{qud text|&Ysugary}} or {{qud text|&Wsappy}}.  


Drinking {{name}} counts as a [[satiation|snack]], but does not quench thirst.
Stepping in sap causes the creature to make a strength and agility [[save]] of difficulty 10 + 5 * drams of sap. If this save fails, the creature will become [[stuck]] for a maximum of 12 turns, where each turn moving makes an attempt to break free of difficulty drams of sap/10.


Stepping in sap causes the creature to make a strength and agility [[save]] of difficulty 10 + 5 * drams of sap. If this save fails, the creature will become [[stuck]] for a maximum of 12 turns, where each turn moving makes an attempt to break free of difficulty drams of sap/10.
== Sources of Sap ==
* Plant creatures will bleed {{name}} rather that {{Favilink|blood}}.
* {{favilink|sap weep|plural}} and {{favilink|giant sap weep|plural}}, which can be found in [[fungal biomes]], the {{favilink|rainbow wood}}, [[historic sites]], or occasionally in other locations. In a fungal biome, the {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook|plural}} around sap weeps will be {{qud text|&Wyellow|notxml}} or {{qud text|&Ywhite|notxml}} in color.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase.
 
==Consuming Sap==
Drinking {{name}} returns the following message:
 
{{qud quote|It's sweet to the taste.}}
 
Doing so counts as a [[satiation|snack]], but does not quench thirst.


==Tips==
==Tips==
{{opinion}}
{{opinion}}
* As player characters grow stronger, it can be difficult to find sap in the mid to late game due to killing plants in one hit. Ichor merchants and chefs do not stock it often, making it surprisingly rare when looking for a cure. It may be helpful to mark locations where sap is located during early battles, like in the [[Rusted Archway]] or [[Rust Wells]], full of vines that bleed sap.
* As player characters grow stronger, it can be difficult to find sap in the mid to late game due to killing plants in one hit. {{Favilink|Ichor merchant|plural}} and {{Favilink|Chef|plural}} do not stock it often, making it surprisingly rare when looking for a cure. It may be helpful to mark locations where sap is located during early battles, like in the {{Favilink|Rusted Archway}} or {{Favilink|Rust Wells}}, full of vines that bleed sap.
*{{Favilink|glowpad|plural}} have an abundance of health for their level and are common in the {{Favilink|Salt marsh}}, but will need to be displaced out of the water before sap can be easily gathered.
*Short blade users can keep a {{Favilink|bronze dagger}} in their inventory to minimize damage while still being able to inflict [[bleeding]] on plants. {{Favilink|Desalination Pellet|plural}} may be needed to purify the sap.


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