Scalding steam: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(blurb)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|scalding steam}}
| title = {{Qud text|scalding steam}}
| image = none
| image = scalding steam.png
| weight = 1
| gif = scalding steam animated.gif
| inhaled = no
| seeping = no
| id = SteamGas
| colorstr = &amp;Y^y
| colorstr = &amp;Y^y
| renderstr =
| tilecolors = Y
| inheritsfrom = Gas
| renderstr =
| id = SteamGas
| inheritingfrom = Gas
| desc = Hot aerosol swells as it starts to dissipate into air.
| desc = Hot aerosol swells as it starts to dissipate into air.
| categories = Gases
| categories = Gases
| gameversion = 2.0.206.57
}}
}}
{{name}} is a gas that is generated from {{favilink|water}} reaching vapor temperature, which is 650T. If something contacts steam, they will take 0.18 * GasDensity [[heat]] damage. If created from vaporizing water, the density is drams/20. This means a 2,000 dram pool of water will turn into a 100 density scalding steam cloud, dealing about 18 heat damage upon contact. This damage can be resisted if the object has heat resistance. <ref><code>XRL.World.Parts.GasSteam</code></ref>
<!-- END QBE -->
{{name|caps}} is a gas that is generated from {{favilink|water}} reaching vapor temperature, which is 100T. If something contacts steam, they will take 0.18 * GasDensity [[heat]] damage. If created from vaporizing water, the density is drams/20. This means a 2,000 dram pool of water will turn into a 100 density {{Name}} cloud, dealing about 18 heat damage upon contact. This damage can be resisted if the object has heat resistance. <ref><code>XRL.World.Parts.GasSteam</code></ref>
 
Being killed by {{Name}} generates a unique death message:
 
{{Qud quote|You were cooked.}}
 
==References==
==References==
<references/>
<references/>
{{Gas Navbox}}
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