Security cards: Difference between revisions

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{{As Of Patch|200.0.201.48}}
{{As Of Patch|200.0.201.48}}


Security cards are items that grant access to {{favilink|security door|plural}}, and also allow activating or deactivating certain items that have a [[power switch]]. [[Psychometry]] can grant some, but not all, of the benefits of security cards. In particular, security cards can allow the holder to deactivate turrets, but Psychometry cannot.
Security cards are items that grant access to {{favilink|security door|plural}}, and also allow activating or deactivating certain items that have a power switch. [[Psychometry]] can grant some, but not all, of the benefits of security cards. In particular, security cards can allow the holder to deactivate turrets, but Psychometry cannot.


== Basic Security Cards ==
== Basic Security Cards ==
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|-
|-
| style="text-align:left;" | {{favilink|norm core mk I|norm core}}††
| style="text-align:left;" | {{favilink|norm core mk I|norm core}}††
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink|Industrial Fan|industrial fan}}
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Force Projector|force projector}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Broadcast Power Station|broadcast power station}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Fusion Power Station|fusion power station}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Fusion Pumping Station|fusion pumping station}}†
| activate/deactivate
{{#var:empty_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
{{#var:green_check_row}}
|-
| style="text-align:left;" | {{favilink id|Hydraulic Irrigator|hydraulic irrigator}}†
| activate/deactivate
| activate/deactivate
{{#var:empty_row}}
{{#var:empty_row}}
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|}
|}


†Chain laser emplacements in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.
† Objects in {{favilink|Grit Gate}} can only be activated or deactivated by the {{favilink|chrome security card}}.


†† Applies to all {{favilink|norm core mk I|norm cores}}: <u>[[Norm core mk I|{{Qud text|&ymk I}}]]</u>, <u>[[Norm core mk II|{{Qud text|&yII}}]]</u>, and <u>[[Norm core mk III|{{Qud text|&yIII}}]]</u>.
†† Applies to all {{favilink|norm core mk I|norm cores}}: <u>[[Norm core mk I|{{Qud text|&ymk I}}]]</u>, <u>[[Norm core mk II|{{Qud text|&yII}}]]</u>, and <u>[[Norm core mk III|{{Qud text|&yIII}}]]</u>.
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* {{favilink|silver key}}
* {{favilink|silver key}}
* {{favilink|gold key}}
* {{favilink|gold key}}
[[Category:Mechanics]]

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