Sense Psychic
Sense Psychic
Category
|
Mental |
---|---|
Cost
|
1 |
ID?Use this ID to wish for the mutation
(example: mutation:SensePsychic ) |
SensePsychic |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Sense Psychic
You can sense when others tap the psychic aether.
You detect the presence of psychic enemies within a radius of 9
Chance to identify nearby detected enemies
Identification Chance
The chance to propely identify a psychic is
If not correctly identified, the tile will render as ?[1]
References
- ↑ XRL.World.Parts.Effects.SensePsychicEffect.cs