Solar cell: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Wsolar &amp;ccell}}
| title = {{Qud text|{{Qud shader|W|{{(}}solar{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}}
| image = solar cell.png
| image = solar cell.png
| maxcharge = 2500
| overrideimages = {{altimage start}}{{altimage | solar cell identified.png | type = identified}}{{altimage | solar cell unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 75
| commerce = 75
| maxcharge = 2500
| id = Solar Cell
| complexity = 1
| complexity = 1
| tier = 2
| tier = 2
Line 11: Line 15:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = cW
| renderstr = '
| renderstr = '
| id = Solar Cell
| extra = {{Extra info|empsensitive = yes | metal = yes | chargeproducesolar = 10}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}}
| unidentifiedimage = solar cell unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedaltname = small cube
| chargeproducesolar = 10
| supportedmods = EnergyCellMods
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.206.57
}}
}}
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 unite a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
<!-- END QBE -->
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.
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