Space-time vortex (phenomenon): Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 4 users not shown)
Line 8: Line 8:
| av = 2
| av = 2
| dv = -10
| dv = -10
| ma = 0
| id = Space-Time Vortex
| id = Space-Time Vortex
| colorstr = &Y
| colorstr = &Y
Line 15: Line 14:
| extra = {{Extra info|realitydistortionbased = yes}}
| extra = {{Extra info|realitydistortionbased = yes}}
| inheritingfrom = Space-Time Anomaly
| inheritingfrom = Space-Time Anomaly
| desc = Images of distant places and times past, present, and future shimmer in the space before you. Strange sounds whose makers inhabit those innumerable vistas stretch through your ears, echoes of an astral continuum.
| desc = Shining images of distant places and times project off the faces of a platonic prism-thing, and sound waves are pulled apart to the asymptote. The leylines are knotted here, and the illusion of locality crumples away.
| gameversion = 2.0.202.92
| categories = Environmental Hazards
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->A {{name}} is a rift in space-time that can transport creatures and objects which it comes in contact with from one zone to another completely random zone in the world.
<!-- END QBE -->A {{name}} is a rift in space-time that can transport creatures and objects which it comes in contact with from one zone to another completely random zone in the world.


== Vortex Behavior ==
== Vortex Behavior ==
<!--
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it.
-->
Space-time vortices move around randomly. If the player, a creature, or another object passes into the same tile as the vortex, or the vortex passes into the same tile as them, they will be teleported to a randomly chosen location somewhere in Qud, be it on the surface, underground, etc. The chosen location will be consistent for anything that crosses through that particular vortex. If the player enters the vortex, they will become [[lost]] upon arriving at their destination.  
Space-time vortices move around randomly. If the player, a creature, or another object passes into the same tile as the vortex, or the vortex passes into the same tile as them, they will be teleported to a randomly chosen location somewhere in Qud, be it on the surface, underground, etc. The chosen location will be consistent for anything that crosses through that particular vortex. If the player enters the vortex, they will become [[lost]] upon arriving at their destination.  


The random zone that the vortex leads to is distributed evenly across the whole world map, but tends to be a surface zone: There is a 50% chance that it will be the surface, and the remaining 50% of the time a stratum is chosen evenly from among all strata no deeper than stratum 30. (This means the surface is chosen ''slightly more'' than half of the time, and that you can't be taken to a stratum deeper than 30.){{Code Reference | class = SpaceTimeVortex | method = GetRandomDestinationZoneID}}
The random zone that the vortex leads to is distributed evenly across the whole world map, but tends to be a surface zone: There is a 50% chance that it will be the surface, and the remaining 50% of the time a stratum is chosen evenly from among all strata no higher than the surface and no deeper than stratum 30. (This means the surface is chosen ''slightly more'' than half of the time, and that you can't be taken to a stratum deeper than 30.){{Code Reference | class = SpaceTimeVortex | method = GetRandomDestinationZoneID}}


There is also a 0.5% chance for a random creature to emerge from the vortex each turn. This can be any creature that is eligible to appear during dynamic encounters.{{Code Reference|namespace=XRL.World.Parts|class=SpaceTimeVortex|method=SpaceTimeAnomalyPeriodicEvents|name=SpaceTimeAnomalyPeriodicEvents}}
There is also a 0.5% chance for a random creature to emerge from the vortex each turn. This can be any creature that is eligible to appear during dynamic encounters.{{Code Reference|namespace=XRL.World.Parts|class=SpaceTimeVortex|method=SpaceTimeAnomalyPeriodicEvents|name=SpaceTimeAnomalyPeriodicEvents}}
Line 30: Line 33:
<div style="float:right;margin:0 0 20px 20px">{{masked gif | img = space-time_vortex_demo_static.png | gif = space-time_vortex_demo_animated.gif }}</div>
<div style="float:right;margin:0 0 20px 20px">{{masked gif | img = space-time_vortex_demo_static.png | gif = space-time_vortex_demo_animated.gif }}</div>
The following sources can generate space-time vortices:
The following sources can generate space-time vortices:
* The [[Space-Time Vortex]] mutation allows creating a space-time vortex on command, as an activated ability.
* The {{favilink|Space-Time Vortex}} mutation allows creating a space-time vortex on command, as an activated ability.
* The [[Quantum Jitters]] mutation introduces a chance to generate space-time vortices whenever using any activated ability.
* The {{favilink|Quantum Jitters}} mutation introduces a chance to generate space-time vortices whenever using any activated ability.
* Using the [[Precognition]] mutation (as a [[mutant]]) or a [[sphynx salt injector]] (as a [[True Kin]]), and equipping the [[amaranthine prism]] during the effect, will spawn 2-5 space-time vortices after returning to the start of a vision.
* Using the {{favilink|Precognition}} mutation (as a [[mutant]]) or a {{favilink|sphynx salt injector}} (as a [[True Kin]]), and equipping the {{favilink|amaranthine prism}} during the effect, will spawn 2-5 space-time vortices after returning to the start of a vision.
* {{favilink|baetyl|plural}} reduced to 20% of their health or below explode, creating a space-time vortex.
* {{favilink|baetyl|plural}} reduced to 20% of their health or below explode, creating a space-time vortex.
* [[The Fates have their way]], an item mod found on sultan [[relic]]s, has a 1-in-41 chance to generate a space-time vortex on hit.
* [[The Fates have their way]], an item mod found on sultan [[relic]]s, has a 1-in-41 chance to generate a space-time vortex on hit.
* [[Either or|either / or]], a Patreon [[pet]], has a 9% chance to explode into a space-time vortex when certain "chirality" conditions are met.
* [[Either or|either / or]], a Patreon [[pet]], has a 9% chance to explode into a space-time vortex when certain "chirality" conditions are met.


Generated space-time vortices last for 20 turns. The one exception is vortices created by the [[Space-Time Vortex]] mutation, which instead persist for {{dice tooltip|1d4+14}} turns, plus 1 bonus turn for each mutation level beyond 10.
Generated space-time vortices last for 20 turns. The one exception is vortices created by the {{favilink id|Mutation:SpacetimeVortex}} mutation, which instead persist for {{dice tooltip|1d4+14}} turns, plus 1 bonus turn for each mutation level beyond 10.


== Static Space-Time Vortices ==
== Static Space-Time Vortices ==
Line 55: Line 58:
{{As of patch inline|2.0.201.114}}
{{As of patch inline|2.0.201.114}}
<references />
<references />
[[Category:Environmental Hazards]]
19,173

edits

Navigation menu