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| av = 2 | | av = 2 | ||
| dv = -10 | | dv = -10 | ||
| id = Space-Time Vortex | | id = Space-Time Vortex | ||
| colorstr = &Y | | colorstr = &Y | ||
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| extra = {{Extra info|realitydistortionbased = yes}} | | extra = {{Extra info|realitydistortionbased = yes}} | ||
| inheritingfrom = Space-Time Anomaly | | inheritingfrom = Space-Time Anomaly | ||
| desc = | | desc = Shining images of distant places and times project off the faces of a platonic prism-thing, and sound waves are pulled apart to the asymptote. The leylines are knotted here, and the illusion of locality crumples away. | ||
| categories = Environmental Hazards | | categories = Environmental Hazards | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->A {{name}} is a rift in space-time that can transport creatures and objects which it comes in contact with from one zone to another completely random zone in the world. | <!-- END QBE -->A {{name}} is a rift in space-time that can transport creatures and objects which it comes in contact with from one zone to another completely random zone in the world. | ||
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* The {{favilink|Space-Time Vortex}} mutation allows creating a space-time vortex on command, as an activated ability. | * The {{favilink|Space-Time Vortex}} mutation allows creating a space-time vortex on command, as an activated ability. | ||
* The {{favilink|Quantum Jitters}} mutation introduces a chance to generate space-time vortices whenever using any activated ability. | * The {{favilink|Quantum Jitters}} mutation introduces a chance to generate space-time vortices whenever using any activated ability. | ||
* Using the {{favilink|Precognition}} mutation (as a [[mutant]]) or a | * Using the {{favilink|Precognition}} mutation (as a [[mutant]]) or a {{favilink|sphynx salt injector}} (as a [[True Kin]]), and equipping the {{favilink|amaranthine prism}} during the effect, will spawn 2-5 space-time vortices after returning to the start of a vision. | ||
* {{favilink|baetyl|plural}} reduced to 20% of their health or below explode, creating a space-time vortex. | * {{favilink|baetyl|plural}} reduced to 20% of their health or below explode, creating a space-time vortex. | ||
* [[The Fates have their way]], an item mod found on sultan [[relic]]s, has a 1-in-41 chance to generate a space-time vortex on hit. | * [[The Fates have their way]], an item mod found on sultan [[relic]]s, has a 1-in-41 chance to generate a space-time vortex on hit. | ||
* [[Either or|either / or]], a Patreon [[pet]], has a 9% chance to explode into a space-time vortex when certain "chirality" conditions are met. | * [[Either or|either / or]], a Patreon [[pet]], has a 9% chance to explode into a space-time vortex when certain "chirality" conditions are met. | ||
Generated space-time vortices last for 20 turns. The one exception is vortices created by the | Generated space-time vortices last for 20 turns. The one exception is vortices created by the {{favilink id|Mutation:SpacetimeVortex}} mutation, which instead persist for {{dice tooltip|1d4+14}} turns, plus 1 bonus turn for each mutation level beyond 10. | ||
== Static Space-Time Vortices == | == Static Space-Time Vortices == |