Space-time vortex (phenomenon): Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| av = 2
| av = 2
| dv = -10
| dv = -10
| ma = 0
| id = Space-Time Vortex
| id = Space-Time Vortex
| colorstr = &Y
| colorstr = &Y
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| extra = {{Extra info|realitydistortionbased = yes}}
| extra = {{Extra info|realitydistortionbased = yes}}
| inheritingfrom = Space-Time Anomaly
| inheritingfrom = Space-Time Anomaly
| desc = Images of distant places and times past, present, and future shimmer in the space before you. Strange sounds whose makers inhabit those innumerable vistas stretch through your ears, echoes of an astral continuum.
| desc = Shining images of distant places and times project off the faces of a platonic prism-thing, and sound waves are pulled apart to the asymptote. The leylines are knotted here, and the illusion of locality crumples away.
| categories = Environmental Hazards
| categories = Environmental Hazards
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->A {{name}} is a rift in space-time that can transport creatures and objects which it comes in contact with from one zone to another completely random zone in the world.
<!-- END QBE -->A {{name}} is a rift in space-time that can transport creatures and objects which it comes in contact with from one zone to another completely random zone in the world.
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* The {{favilink|Space-Time Vortex}} mutation allows creating a space-time vortex on command, as an activated ability.
* The {{favilink|Space-Time Vortex}} mutation allows creating a space-time vortex on command, as an activated ability.
* The {{favilink|Quantum Jitters}} mutation introduces a chance to generate space-time vortices whenever using any activated ability.
* The {{favilink|Quantum Jitters}} mutation introduces a chance to generate space-time vortices whenever using any activated ability.
* Using the {{favilink|Precognition}} mutation (as a [[mutant]]) or a [[sphynx salt injector]] (as a [[True Kin]]), and equipping the [[amaranthine prism]] during the effect, will spawn 2-5 space-time vortices after returning to the start of a vision.
* Using the {{favilink|Precognition}} mutation (as a [[mutant]]) or a {{favilink|sphynx salt injector}} (as a [[True Kin]]), and equipping the {{favilink|amaranthine prism}} during the effect, will spawn 2-5 space-time vortices after returning to the start of a vision.
* {{favilink|baetyl|plural}} reduced to 20% of their health or below explode, creating a space-time vortex.
* {{favilink|baetyl|plural}} reduced to 20% of their health or below explode, creating a space-time vortex.
* [[The Fates have their way]], an item mod found on sultan [[relic]]s, has a 1-in-41 chance to generate a space-time vortex on hit.
* [[The Fates have their way]], an item mod found on sultan [[relic]]s, has a 1-in-41 chance to generate a space-time vortex on hit.
* [[Either or|either / or]], a Patreon [[pet]], has a 9% chance to explode into a space-time vortex when certain "chirality" conditions are met.
* [[Either or|either / or]], a Patreon [[pet]], has a 9% chance to explode into a space-time vortex when certain "chirality" conditions are met.


Generated space-time vortices last for 20 turns. The one exception is vortices created by the [[Space-Time Vortex]] mutation, which instead persist for {{dice tooltip|1d4+14}} turns, plus 1 bonus turn for each mutation level beyond 10.
Generated space-time vortices last for 20 turns. The one exception is vortices created by the {{favilink id|Mutation:SpacetimeVortex}} mutation, which instead persist for {{dice tooltip|1d4+14}} turns, plus 1 bonus turn for each mutation level beyond 10.


== Static Space-Time Vortices ==
== Static Space-Time Vortices ==
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