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- game level, such as AfterPlayerBodyChangeEvent. [modding] Added ModSingletonEvent, ModPooledEvent and IModEventHandler, which allow creating modded events784 bytes (1,526 words) - 18:17, 26 July 2023
- parabolic muscular subroutine: Increases maximum throwing range by 2. Airfoil mod: Increases a specific item's throwing range by 4. precision force lathe: Increases11 KB (1,349 words) - 19:49, 4 April 2024
- composed of frosted pillars, glass walls, and a single chrome plaque, which displays the following: The cryochamber will be filled with cryogenic mist, which9 KB (1,067 words) - 16:31, 18 January 2024
- attacker's hit roll is a natural 20 (or if the weapon has the masterwork mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical15 KB (2,091 words) - 00:41, 19 January 2024
- configuration files that can be associated with a mod. They are all placed in the root folder of the mod and are all optional. By convention, all JSON keys6 KB (271 words) - 03:26, 29 October 2023
- %appdata%\Caves of Qud\Mods[your mod name]\modconfig.json enabling truecolor shader mode { "shadermode":"1" } Include a display.txt in your mod's base directory with8 KB (1,226 words) - 08:38, 12 October 2023
- Name="My_TerrainEastJoppa" Inherits="Terrain"> <part Name="Render" DisplayName="your display name here" Tile="Terrain/yourcustomtile.png" ColorString="&G^k"6 KB (836 words) - 00:33, 20 March 2024
- we're going to write for our mod is a manifest file; this contains metadata such as our mod's title, a description of the mod, and its version. Create a61 KB (6,640 words) - 12:43, 3 January 2024
- XML from a mod that creates a fully functional Six Day Stilt vendor using a combination of Load="Merge" tables and new tables defined by the mod. This is11 KB (1,326 words) - 21:25, 21 September 2023
- ID="Option_MyName_MyMod_EnableFoo" DisplayText="Enable Foo" Category="Mods: MyMod" Type="Checkbox" Default="Yes"></option> <option ID="Option_MyName_MyMod_FooSelector"4 KB (337 words) - 02:54, 23 April 2024
- <commands> <command ID="ModName_Cmd_One" DisplayText="My Custom Debug Command" Category="Debug"></command> <command ID="ModName_Cmd_Two" DisplayText="My Custom3 KB (415 words) - 22:46, 2 October 2020
- Class="YourName_YourMod_PitBuilder"></builder> </zone> </cell> </world> </worlds> In each zone, we add a new zone builder, YourName_YourMod_PitBuilder, implemented6 KB (716 words) - 05:09, 16 July 2023
- IsPowerLoadSensitive set to true and ModOverloaded present, the return value of this method will be 2 (because ModOverloaded increases the power load value30 KB (1,797 words) - 22:30, 15 September 2022
- via an ObjectBlueprints.xml file placed in your mod's root directory, %appdata%\Caves of Qud\Mods\[your mod name]\ObjectBlueprints.xml. If an object attribute16 KB (429 words) - 07:17, 31 March 2024
- after JoppaWorld generation. using XRL.World.WorldBuilders; namespace YourMod.YourNamespace { //The game code instantiates an instance of this class during9 KB (766 words) - 21:14, 17 March 2024
- whenever mod configuration changes [ModSensitiveCacheInit] public static void MyModCacheResetCode() { // Called at game startup and whenever mod configuration11 KB (1,145 words) - 06:48, 2 April 2022