Sprinting: Difference between revisions

Jump to navigation Jump to search
350 bytes added ,  14:07, 8 September 2022
correction
No edit summary
(correction)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Effect|sprinting|-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.|Running}}
{{Effect|sprinting|-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.|Running|type=1101000000000000000010000000}}
{{name}} is an effect granted by the Tactics [[Sprint]] skill. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|name=Running|namespace=XRL.World.Effects|class=Running}}
{{name|caps}} is an effect granted by the Tactics [[Sprint]] skill. While sprinting, a character's [[movement speed]] is doubled, and this effect lasts for 10 turns by default.{{Code Reference|name=Running|namespace=XRL.World.Effects|class=Running}}


== Mechanics ==
== Mechanics ==
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting.
<!--
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it (i.e. Sprint page)
-->
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming [[stuck]], will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting, but shooting is subject to an [[Missile_weapon_combat#Sprinting_and_Wildfire|accuracy penalty]] by default.


'''Sprint''' cannot be used if the creature is frozen solid or on the world map.
'''Sprint''' cannot be used if the creature is frozen solid or on the world map.
Line 10: Line 13:
* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]], unless they have the [[Hurdle]] skill.
* While sprinting, a creature suffers a '''-5{{DV}}''' penalty to [[DV]], unless they have the [[Hurdle]] skill.
* Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" />
* Any melee attacks made by the sprinter will suffer from a '''-10''' [[Melee_combat#Hit_Roll|to-hit]] penalty, and will also immediately cancel the sprint.<ref name="Running" />
* Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°),{{Code Reference|class=MissileWeapon}} unless the sprinter has the [[Sling and Run]] skill.
* Firing any kind of missile weapon suffers from a random [[aim variance]] penalty (a random amount between -23° and 23°),{{Code Reference|class=MissileWeapon}} unless the sprinter is using [[Pistols]] has the [[Sling and Run]] skill.


== Skill Interactions ==
== Skill Interactions ==
321

edits

Navigation menu