Swarm rack: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(31 intermediate revisions by 11 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|c|swarm rack}}}}
| title = {{Qud text|{{Qud shader|m|{{(}}swarm rack{{)}}}}}}
| image = swarm rack.png
| image = swarm rack.png
| overrideimages = {{altimage start}}{{altimage | swarm rack identified.png | type = identified}}{{altimage | swarm rack unidentified.png | type = unidentified}}{{altimage end}}
| pv = 17
| pv = 17
| maxpv = 17
| maxpv = 17
| damage = 3d6
| damage = 3d6
| weight = 1500
| weight = 300
| commerce = 300
| featureweightinfo = yes
| commerce = 3200
| weaponskill = {{SkillID to name|HeavyWeapons}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = missile
| ammo = missile
| ismissile = yes
| accuracy = 25
| accuracy = 25
| shots = 10
| shots = 10
| ammoperaction = 10
| maxammo = 100
| maxammo = 100
| id = Swarm Rack
| id = Swarm Rack
Line 20: Line 23:
| canbuild = no
| canbuild = no
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;m
| tilecolors = mc
| renderstr = )
| renderstr = )
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseMagazineHeavyWeapon
| usesslots = Back, Missile Weapon, Missile Weapon, Arm, Arm
| dynamictable = {{Dynamic object|Items|Swarm Rack}}
| desc = Girded in chrome is a hundred-dimpled titan, an egg sac where rocket children ignite on their mother's back, explode into aether, and congeal again in the conflagrative consummation.
| unidentifiedimage = swarm rack unidentified.png
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| modcount = 1
| mods = {{ModID to name|ModGigantic|1}}
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very Low
Multiple ammo used per shot: 10
Multiple projectiles per shot: 10
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on {{favilink|swarm turret|plural}} placed by {{favilink|Dynamic turret tinker|plural}}, or most consistently as the armament of {{favilink|Chrome Pyramid|plural}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.
 
== Obtaining ==
{{Cleanup|This section mixes opinion with fact and could benefit from being reorganized.}}
Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid.
 
{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Moon Stair}} (whereas the turrets are only found deep underground).
 
Ways to remove the swarm rack include:
 
- The [[Pistol]] skill [[Disarming Shot]] - note that this can trigger even if the pistols do not penetrate. Shots that do no damage will not make the target hostile, so this is a relatively safe option to use against non-hostile robots with low-PV pistols. {{favilink|chain pistol|plural}} have several shots per round, which increases the probability per turn against an EMP-disabled target.
 
- The [[Long Blade]] skill [[Swipe]] with [[Dueling Stance]]. This is guaranteed to hit and penetrate once, making the target hostile, but gives the target a [[strength]] save to resist it.
 
- The [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. However, this takes time to trigger and will not always remove one of the limbs on which the {{name}} is equipped.
 
- The [[Axe]] skills [[Dismember]] and [[Berserk]] also allow for dismemberment, but require the attack to penetrate the target's armor. Critical hits with melee weapons are guaranteed to penetrate at least once, so the [[masterwork]] mod could be helpful here. Like [[serrated]], these take time and effort to trigger.
 
== Advantages and Disadvantages ==
{{Opinion}}
=== Advantages ===
* '''Theoretically''', it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.
 
* It can be disassembled for three high-tier bits.
 
=== Disadvantages ===
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the [[Strapping Shoulders]] skill (from unlocking the [[Heavy Weapon]] skill tree), and further with the [[Slender]] and [[Willowy]] item mods. With the [[Tinker III]] skill, the [[Fitted with suspensors]] mod is another way of dealing with the rack's enormous weight. With either of these methods, it becomes feasible to carry the {{name}} itself.
 
* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.
 
* As a gigantic weapon, it takes up four missile weapon slots for non-colossal creatures (like most players). This means most players will be unable to wield it themselves.
 
* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
 
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
 
{{Missile Weapon Navbox}}


[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]
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