Swarm rack: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(cleaned up the opinion-based sections somewhat)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 5 users not shown)
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| maxpv = 17
| maxpv = 17
| damage = 3d6
| damage = 3d6
| weight = 1500
| weight = 300
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 300
| commerce = 3200
| weaponskill = {{SkillID to name|HeavyWeapons}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = missile
| ammo = missile
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| tilecolors = mc
| tilecolors = mc
| renderstr = )
| renderstr = )
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseMagazineHeavyWeapon
| inheritingfrom = BaseMagazineHeavyWeapon
| dynamictable = {{Dynamic object|Items|Swarm Rack}}
| dynamictable = {{Dynamic object|Items|Swarm Rack}}
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| unidentifiedname = strange tubes
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| unidentifiedaltname = strange tubes
| usesslots = Back, Missile Weapon, Missile Weapon, Arm, Arm
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| desc = Girded in chrome is a hundred-dimpled titan, an egg sac where rocket children ignite on their mother's back, explode into aether, and congeal again in the conflagrative consummation.
| modcount = 1
| mods = {{ModID to name|ModGigantic|1}}
| desc = A chrome and quartz-dusted honeycomb mounts the viewing plane and threatens obliteration to all. Bar weldings bend to its gigantic weight, and rocketheads peak out of hexagonal hive.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
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-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by [[disarming]] or [[dismember|dismembering]] a {{favilink|Chrome Pyramid}} or a {{favilink|swarm turret}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. They can be found in tier 8 zones from corpses that are generated in caves, mounted on {{favilink|swarm turret|plural}} placed by {{favilink|Dynamic turret tinker|plural}}, or most consistently as the armament of {{favilink|Chrome Pyramid|plural}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.


== Obtaining ==
== Obtaining ==
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Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid.
Removing a swarm rack from a hostile {{favilink|Chrome Pyramid}} or {{favilink|swarm turret}} requires significant caution, due to the high damage output of the swarm rack itself. Raising [[reputation]] with [[robots]] above -250 will make them non-hostile by default. Alternatively, [[EMP grenades]] will disable them temporarily, including the force field on a Pyramid.


{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Deathlands}} (whereas the turrets are only found deep underground).
{{favilink|Chrome Pyramid|plural}} are more dangerous than {{favilink|swarm turret|plural}}, and possess a force field which must be dealt with (via EMP, [[normality]], a {{favilink|force modulator}}, or other method) in order to remove their swarm rack. However, they are more easily found on the surface in the {{favilink|Moon Stair}} (whereas the turrets are only found deep underground).


Ways to remove the swarm rack include:
Ways to remove the swarm rack include:
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* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.
* It also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lbs. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs. Suspensors will remove the weight of the missiles within the {{name}} itself, but not offset the amount required to reload.


* It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a [[nylon bodypack]] which might otherwise make the weight more bearable, or any other of the many useful items in those slots. However, if fitted with suspensors to weigh 0, it can be [[magnetized]] to only take up a Floating Nearby slot.
* As a gigantic weapon, it takes up four missile weapon slots for non-colossal creatures (like most players). This means most players will be unable to wield it themselves.


* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.


* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
* It doesn't have an especially high monetary value, especially when taking in account all associated obtainment and logistical troubles - a simple {{favilink|laser rifle}} is worth more than double the amount.


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]
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