Template:Bey lah map (experimental): Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

10 June 2021

  • curprev 21:1521:15, 10 June 2021Pokedragonboy talk contribsm 4,585 bytes −504 Updating this experimental imagemap with the new single-tile function from QIU, so now all the single tile features are rectangles rather than rectangle-shaped polygons
  • curprev 04:5104:51, 10 June 2021Pokedragonboy talk contribs 5,089 bytes +5,089 Created my "more experimental" version of the bey lah imagemap, also using my Imagemap Utility. This one better shows off the strengths of the Qud Imagemap Utility, specifically in making the complex polygons used as links on the brinestalk walls. Whether one actually wants to make links on those "less important" parts of the village is up for discussion, but they were a good example of how QIU *can* do that.