Template:Creature mutation: Difference between revisions
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(replaced with Template:Creature mutation/Test) |
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<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
{{creature mutation | {{creature mutation|Burrowing Claws|3}} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{creature mutation | {{creature mutation|Burrowing Claws|3}} | ||
If mutation level is 0(or not set), the mutation level will not be shown (used for 1 pt mutations). If the mutation is a defect, a (D) will automatically be added: | If mutation level is 0(or not set), the mutation level will not be shown (used for 1 pt mutations). If the mutation is a defect, a (D) will automatically be added: | ||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
{{creature mutation | {{creature mutation|Albino}} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{creature mutation | {{creature mutation|Albino}} | ||
This template also takes a third argument, the ego value of a creature. If the mutation is a mental mutation, it will add bonus levels based on the ego modifier. | This template also takes a third argument, the ego value of a creature. If the mutation is a mental mutation, it will add bonus levels based on the ego modifier. | ||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
{{creature mutation | {{creature mutation|Psychometry|3|21}} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{creature mutation | {{creature mutation|Psychometry|3|21}} | ||
</noinclude> | </noinclude> |
Revision as of 23:49, 12 August 2019
This template defines the table "CreatureMutations". View table.
Template for use in Template:Character only.
The first argument is the mutation name, and the second is the mutation level (defaults to 0).
{{creature mutation|Burrowing Claws|3}}
If mutation level is 0(or not set), the mutation level will not be shown (used for 1 pt mutations). If the mutation is a defect, a (D) will automatically be added:
{{creature mutation|Albino}}
This template also takes a third argument, the ego value of a creature. If the mutation is a mental mutation, it will add bonus levels based on the ego modifier.
{{creature mutation|Psychometry|3|21}}