Template:Inventory: Difference between revisions
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(support population links) |
(update cargo storage to accommodate populations) |
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<noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity=String|Equipped=Boolean|Chance=Integer|JoinKey=String}}[[Category:Cargo Store Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory|Item={{ID to page|{{{1|}}}}} | <noinclude>{{#cargo_declare:_table=Inventory|Item=String|ItemID=String|Population=String|Quantity=String|Equipped=Boolean|Chance=Integer|JoinKey=String}}[[Category:Cargo Store Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory | ||
|Item={{#ifeq:{{{5|yes}}}|yes||{{ID to page|{{{1|}}}}}}} | |||
|ItemID={{#ifeq:{{{5|yes}}}|yes||{{{1|}}}}} | |||
|Population={{#ifeq:{{{5|yes}}}|yes|{{{1|}}}|}} | |||
|Quantity={{{2|1}}} | |Quantity={{{2|1}}} | ||
|Equipped={{{3|no}}} | |Equipped={{{3|no}}} |
Revision as of 14:56, 3 July 2022
This template defines the table "Inventory". View table.
Template for inventory items that a Character is carrying. Meant for use in the Character
template.
1st argument | item name. use string, it will turn it into a link using Template:favilink. |
---|---|
2nd argument | quantity. defaults to 1 |
3rd argument | is the item equipped? Enter yes here to indicate that the item is equipped (used for Cargo storage).
|
4th argument | percent chance that the item will be in the character's inventory. 100 by default. |
5th argument | 'yes' if this is a population table name. 'no' if this is a normal object ID. |
Examples
{{inventory|hypertractor}}
Character is carrying 1 hypertractor that is not equipped.
{{inventory|ulnar stimulators|2}}
Character is carrying 2 ulnar stimulators that are not equipped.
{{inventory|laser pistol|2|yes}}
Character is carrying 2 laser pistols that are both equipped.
{{inventory|electrobow|1|no|20}}
Character has a 20% chance to be carrying 1 electrobow, which is not equipped.