Template:Mutation: Difference between revisions

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{{#if: {{{canequipslots|}}} | {{#if: {{{slots|}}} | {{infobox row|Location Equippable?{{Tooltip|Whether equipment can be worn<br>on top of the mutated body part}}|{{{canequipslots}}} }} }} }}
{{#if: {{{canequipslots|}}} | {{#if: {{{slots|}}} | {{infobox row|Location Equippable?{{Tooltip|Whether equipment can be worn<br>on top of the mutated body part}}|{{{canequipslots}}} }} }} }}
{{#if: {{{exclusions|}}} | {{infobox row|Exclusions|{{Consecutive links|{{{exclusions}}}}} }} }}
{{#if: {{{exclusions|}}} | {{infobox row|Exclusions|{{Consecutive links|{{{exclusions}}}}} }} }}
{{#if: {{{variants|}}}  | {{infobox row|Variants{{Tooltip|The <b><u>C</u></b>ustomize options that may<br>be selected for this mutation}}|{{{variants}}} }} }}
{{#if: {{{variants|}}}  | {{infobox row|{{Tooltip|1=<span style="font-weight:normal;">The <b><u>C</u></b>ustomize options that may<br>be selected for this mutation</span>|2=Variants}}|{{{variants}}} }} }}
{{#if: {{{code|}}}      | {{infobox row|Creation Code{{Tooltip|The letters that represent this<br>Mutation within a [[Build Library|Build Code]]}}|{{{code}}} }} }}
{{#if: {{{code|}}}      | {{infobox row|Creation Code{{Tooltip|The letters that represent this<br>Mutation within a [[Build Library|Build Code]]}}|{{{code}}} }} }}
<!-- The ID is the name of the mutation in Mutations.xml, or its C# class name if it is not listed in Mutations.xml -->
<!-- The ID is the name of the mutation in Mutations.xml, or its C# class name if it is not listed in Mutations.xml -->

Revision as of 16:27, 3 November 2020

This template defines the table "Mutations". View table.

{{Mutation
| title = {{PAGENAME}}
| image = 
| type = 
| cost = 
| slots = 
| canequipslots =
| id = 
| exclusions = 
| variants =
| code = 
| desc = 
| realitydistort =
| npconly =
| deprecated =
}}
Parameter Explanation Data type
title The name of the mutation. string
image The image that represents the mutation mutation name.png/none
type The category of mutation it is in. Auto adds the mutation to that category in the wiki. Physical/Mental/Physical defect/Mental defect
cost How many mutation points it costs to buy. int
slots which body slots this mutation takes up comma-delimited list
canequipslots whether equipment can be worn over the top of the mutated body slot yes/no
exclusions the mutations that cannot be selected when this one is. Wikilinks to the associated mutations
variants Character creation variants for this mutation (such as Horns, Horn, Antlers, Casque) comma-delimited list
code The creation code that is used for the build code. string
id The name of the object in Mutations.xml string
realitydistort If the mutation is affected by normality effects. yes/no
desc The short description of the mutation. The whole string, with color codes included
npconly set this to "yes" if this mutation is not available to the player during character creation yes/no
deprecated has this mutation been removed from the game? yes/no

Usage:

{{Mutation
| title = Burrowing Claws
| image = burrowing claws mutation.png
| type = Physical
| cost = 2
| slots = Hands
| id = Burrowing Claws
| exclusions = Flaming Hands, Freezing Hands
| code = bb
| desc = ya dig?
}}
Burrowing Claws
Burrowing claws mutation.png
Category

Physical

Cost

2

Body Location?The body part(s) where this
mutation can be located

Hands

Exclusions

Flaming Hands, Freezing Hands

Creation Code?The letters that represent this
Mutation within a Build Code

bb

ID?Use this ID to wish for the mutation
(example: mutation:Burrowing Claws)

Burrowing Claws

Burrowing Claws

ya dig?