View table: Mutations
Table structure:
- Name - String
- Type - String
- Cost - Integer
- Slots - List of String, delimiter: ,
- CanEquipSlots - Boolean
- Exclusions - List of Page, delimiter: ,
- MutationID - String
- RealityDistort - Boolean
- Description - Wikitext
- Prerelease - Boolean
- Variants - List of String, delimiter: ,
- Obtainable - Boolean
- StartingMutation - Boolean
- Deprecated - Boolean
This table has 130 rows altogether.
Page | Name | Type | Cost | Slots | CanEquipSlots | Exclusions | MutationID | RealityDistort | Description | Prerelease | Variants | Obtainable | StartingMutation | Deprecated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Slime Glands | Acid Slime Glands | Physical | AcidSlimeGlands | No | You spit a puddle of corrosive acid. Cooldown: 10 rounds Range: 8 Area: 3x3 Covers the area in acidic slime |
No | No | No | No | |||||
Adrenal Control | Adrenal Control | Physical | 4 | AdrenalControl2 | No | You regulate your body's release of adrenaline. You can increase your body's adrenaline flow for 20 rounds. While it's flowing, you gain +(level-based) quickness and other physical mutations gain +(level based) rank. Cooldown: 200 rounds |
No | Yes | Yes | No | ||||
Albino | <b><span style="color: #b1c9c3;">Albino (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -2 | Photosynthetic Skin | Albino | No | Your skin, hair, and eyes are absent of pigment. You regenerate hit points at one-fifth the usual rate in the daylight. |
No | Yes | Yes | No | |||
Amnesia | <b><span style="color: #b1c9c3;">Amnesia (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -2 | Amnesia | No | You forget things and places. Whenever you learn a new secret, there's a small chance you forget a secret. Whenever you return to a map you previously visited, there's a small chance you forget the layout. |
No | Yes | Yes | No | ||||
Amphibious | <b><span style="color: #b1c9c3;">Amphibious (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -3 | Amphibious | No | Your skin must be kept moist with fresh water. You pour water on yourself rather than drinking it to quench your thirst. You require about two-thirds more water than usual. +100 reputation with frogs |
No | Yes | Yes | No | ||||
Astral | Astral | Astral | Yes | You live in an alternate plane of reality. |
No | No | No | No | ||||||
Aura | Aura | Aura | No | No | No | No | No | |||||||
Beak | Beak | Physical | 1 | Face | Beak | No | Your face bears a sightly beak. +1 Ego You occasionally peck at your opponents. +200 reputation with birds |
No | Beak • Bill • Rostrum • Frill • Proboscis | Yes | Yes | No | ||
Beguiling | Beguiling | Mental | 5 | Beguiling | No | You beguile a nearby creature into serving you loyally. Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Beguiled creature: +(level based) bonus hit points Cooldown: 50 rounds |
No | Yes | Yes | No | ||||
Bilge Sphincter | Bilge Sphincter | Physical | Tail • Feet | SlogGlands | No | You bear a sphincter-choked bilge hose that you use to slurp up nearby liquids and spew them at enemies, occasionally knocking them down. |
No | Yes | No | No | ||||
Blinking Tic | <b><span style="color: #b1c9c3;">Blinking Tic (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -3 | BlinkingTic | Yes | You teleport about uncontrollably. Small chance each round you're in combat that you randomly teleport to a nearby location. |
No | Yes | Yes | No | ||||
Brittle Bones | <b><span style="color: #b1c9c3;">Brittle Bones (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -4 | BrittleBones | No | Your bones are brittle. You suffer 50% more damage from blugeoning attacks, falling, and other sources of concussive damage. |
No | Yes | Yes | No | ||||
Burgeoning | Burgeoning | Mental | 3 | Burgeoning | No | You cause plants to spontaneously grow in a nearby area, hindering your enemies. Range: 8 Area: 3x3 + growth into adjacent tiles Cooldown: (level based) rounds +200 reputation with the Consortium of Phyta |
No | Yes | Yes | No | ||||
Burrowing | Burrowing | physical | Burrowing | No | You can travel underground by burrowing. |
No | No | No | No | |||||
Burrowing Claws | Burrowing Claws | Physical | 3 | Left Hand • Right Hand | Yes | BurrowingClaws | No | You bear spade-like claws that can burrow through the earth. 4 successful attacks dig through a wall Claw penetration vs walls: (level based) Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls. (if prerelease content is enabled): Can dig passages up or down when outside of combat |
No | Yes | Yes | No | ||
Carapace | Carapace | Physical | 3 | Body | No | Quills | Carapace | No | You are protected by a durable carapace. +(level based) AV -2 DV +(level based) Heat Resistance +(level based) Cold Resistance You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still. Cannot wear armor. +400 reputation with tortoises |
No | Yes | Yes | No | |
Carnivorous | <b><span style="color: #b1c9c3;">Carnivorous (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -2 | Photosynthetic Skin | Carnivorous | No | You eat meat exclusively. You get no satiation from foods that aren't meat. If you eat raw food that isn't meat, there's a 50% chance you become ill for 2 hours. You can't cook with plant or fungus ingredients. You don't get ill when you eat raw meat. You can eat raw meat without being famished. |
No | Yes | Yes | No | |||
Chimera | Chimera | Morphotype | 1 | Esper • Mental Mutations • Mental Defects | Chimera | No | You only manifest physical mutations. |
No | Yes | Yes | No | |||
Clairvoyance | Clairvoyance | Mental | 2 | Clairvoyance | Yes | You briefly gain vision of a nearby area. Vision radius: (level based) Vision duration: (level based) Cooldown: 100 |
No | Yes | Yes | No | ||||
Cold-Blooded | <b><span style="color: #b1c9c3;">Cold Blooded (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -2 | ColdBlooded | No | Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. Your base quickness score is reduced by 10. Your quickness increases as your temperature increases and decreases as your temperature decreases. +100 reputation with unshelled reptiles |
No | Yes | Yes | No | ||||
Confusing Breath | Confusing Breath | Physical | ConfusionBreather | No | Breathes confusion gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Confusion | Confusion | Mental | 4 | Confusion | No | You confuse nearby enemies. Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities. Cone angle: (level based) degrees Cone length: (level based) Duration: (level based) rounds Cooldown: 75 |
No | Yes | Yes | No | ||||
Corrosive Breath | Corrosive Breath | Physical | CorrosiveBreather | No | Breathes corrosive gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Corrosive Gas Generation | Corrosive Gas Generation | Physical | 3 | CorrosiveGasGeneration | No | You release a burst of corrosive gas around yourself. Releases gas for (level based) rounds Cooldown: 40 rounds |
No | Yes | Yes | No | ||||
Crungling Gaze | Crungling Gaze | Physical | CrungleGaze | No | You provoke waking dreams with your gaze. You can gaze (Level + 7) squares after a 3-turn warmup and send your target to a waking dream. Cooldown: 50 rounds |
No | No | No | No | |||||
Cryokinesis | Cryokinesis | Mental | 5 | Cryokinesis | No | You chill a nearby area with your mind. Chills affected area over 3 rounds Range: 8 Area: 3x3 Round 1 Damage: (level based)d2 divided by 2 Round 2 Damage: (level based)d3 divided by 2 Round 3 Damage: (level based)d4 divided by 2 Cooldown: 50 rounds |
No | Yes | Yes | No | ||||
Crystallinity | Crystallinity | Physical | Hand | Crystallinity | No | You are a crystalline being. |
No | Yes | No | No | ||||
Dark Vision | Dark Vision | NightVision | No | You see in the dark. |
No | No | No | No | ||||||
Decarbonizer (mutation) | Decarbonizer | Physical | Decarbonizer | No | You extract carbon from materials. |
No | No | No | No | |||||
Defensive Chromatophores | Defensive Chromatophores | Physical | DefensiveChromatophores | No | In stressful situations, you scintillate. You can't act while scintillating. Confuses nearby hostile creatures per Confusion (level). Duration: 5 rounds Cooldown: 200 rounds |
No | No | No | No | |||||
Disintegration | Disintegration | Mental | 3 | Disintegration | No | You disintegrate nearby matter. Area: 7x7 around self Damage to non-structural objects: (level based) Damage to structural objects: (level based) You are exhausted for 3 rounds after using this power Cooldown: 75 rounds |
No | Yes | Yes | No | ||||
Displacement | Displacement | Displacement | No | No | No | No | No | |||||||
Domination | Domination | Mental | 5 | Domination | Yes | You garrote an adjacent creature's mind and control its actions while your own body lies dormant. Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Duration: (level based) rounds Cooldown: 75 rounds |
No | Yes | Yes | No | ||||
Double-muscled | Double-muscled | Physical | 3 | HeightenedStrength | No | You are possessed of hulking strength. +(level based) Strength (level based) chance to daze your opponent on a successful melee attack for 2-3 rounds |
No | Yes | Yes | No | ||||
Dystechnia | <b><span style="color: #b1c9c3;">Dystechnia (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -2 | Psychometry | Dystechnia | No | You are befuddled by technological complexity. You're much worse at examining artifacts. You can't have artifacts identified for you because you don't understand their explanations. When you fail severely during artifact examination, the artifact explodes. |
No | Yes | Yes | No | |||
Ego Projection | Ego Projection | Mental | 4 | WillForce | No | Through sheer force of will, you perform uncanny physical feats. Augments one physical attribute by an amount equal to twice your Ego bonus Duration: (level based)-(level based) rounds Cooldown: 200 rounds |
No | Yes | Yes | No | ||||
Electrical Generation | Electrical Generation | Physical | 4 | ElectricalGeneration | No | You accrue electrical charge that you can use and discharge to deal damage. Maximum charge: (level based) Accrue base (level based) charge per turn Can discharge all held charge for 1d4 damage per 1000 charge Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge EMP causes involuntary discharge (difficulty 18 Willpower save) You can drink charge from energy cells and capacitors. You gain 100 charge per point of electrical damage taken. You can provide charge to equipped devices that have integrated power systems. |
No | Yes | Yes | No | ||||
Electrified Carapace | Electrified Carapace | Physical | OldElectricalGeneration | No | No | No | No | No | ||||||
Electromagnetic Impulse | <b><span style="color: #b1c9c3;">Electromagnetic Impulse (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -2 | ElectromagneticImpulse | No | You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself. Small chance each round you're in combat that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds. |
No | Yes | Yes | No | ||||
Electromagnetic Pulse | Electromagnetic Pulse | Physical | 2 | ElectromagneticPulse | No | You generate an electromagnetic pulse that disables nearby artifacts and machines. Area: (level based) centered around yourself Duration: (level based) - (level based) rounds Cooldown: 200 rounds |
No | Yes | Yes | No | ||||
Enhanced Skeleton | Enhanced Skeleton | EnhancedSkeleton | No | No | No | No | No | |||||||
Esper | Esper | Morphotype | 1 | Chimera • Physical Mutations • Physical Defects | No | You only manifest mental mutations. |
No | Yes | Yes | No | ||||
Evil Twin | <b><span style="color: #b1c9c3;">Evil Twin (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -3 | EvilTwin | No | Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you. Each time you embark on a new location, there's a small chance your evil twin has tracked you there and attempts to kill you. |
No | Yes | Yes | No | ||||
Fatty Hump | Fatty Hump | FattyHump | No | No | No | No | No | |||||||
Fear Aura | Fear Aura | FearAura | No | You're really scary. |
No | No | No | No | ||||||
Fire Breath | Fire Breath | Physical | FireBreather | No | Breathes fire in a cone. Damage: (level based) Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Flaming Ray | Flaming Ray | Physical | 4 | Hands • Feet • Face | Yes | Freezing Ray | FlamingRay | No | You emit a ray of flame from your (hands, feet, face). Emits a 9-square ray of flame in the direction of your choice. Damage: (level based) Cooldown: 10 rounds Melee attacks heat opponents by (level based) degrees |
No | Hands • Feet • Face | Yes | Yes | No |
Force Bubble | Force Bubble | Mental | 4 | ForceBubble | Yes | You generate a force field around your person. Creates a 3x3 force field centered around yourself Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field. |
No | Yes | Yes | No | ||||
Force Wall | Force Wall | Mental | 3 | ForceWall | Yes | You generate a wall of force that protects you from your enemies. Creates 9 contiguous squares of immobile force field Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field. |
No | Yes | Yes | No | ||||
Freeze Breath | Freeze Breath | Physical | FreezeBreath | No | You emit jets of frost from your mouth. Emits a 30-square ray of frost in the direction of your choice Cooldown: 30 rounds Damage: (level based) Cannot wear face accessories |
No | No | No | No | |||||
Freezing Ray | Freezing Ray | Physical | 5 | Hands • Feet • Face | Yes | Flaming Ray | FreezingRay | No | You emit a ray of frost from your (variant). Emits a 9-square ray of frost in the direction of your choice. Damage: (level based) Cooldown: 20 rounds Melee attacks cool opponents by -(level based) degrees Your brittle temperature is set to -(level based) degrees |
No | Hands • Feet • Face | Yes | Yes | No |
Gills | Gills | Gills | No | No | No | No | No | |||||||
Heightened Hearing | Heightened Hearing | Physical | 2 | HeightenedHearing | No | You are possessed of unnaturally acute hearing. You detect the presence of creatures within a radius of (level based). Chance to identify nearby detected creatures |
No | Yes | Yes | No | ||||
Heightened Quickness | Heightened Quickness | Physical | 3 | HeightenedSpeed | No | You are gifted with tremendous speed. +(level based) Quickness |
No | Yes | Yes | No | ||||
Heightened Smell | Heightened Smell | HeightenedSmell | No | You are possessed of exceptionally acute smell. You detect the presence of creatures within a distance typically up to (5 + Level * 4) squares depending on terrain Chance to identify nearby detected creatures |
No | No | No | No | ||||||
Hemophilia | <b><span style="color: #b1c9c3;">Hemophilia (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -4 | Hemophilia | No | Your blood does not clot easily. |
No | No | No | Yes | ||||
Hooks for Feet | <b><span style="color: #b1c9c3;">Hooks for Feet (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -4 | Feet | No | HooksForFeet | No | You have hooks for feet. You cannot wear shoes. |
No | Yes | Yes | No | ||
Horns | Horns | Physical | 4 | Head | No | Psionic Migraines | Horns | No | Horns jut out of your head. 20% chance on melee attack to gore your opponent Damage increment: (level based) Goring attacks may cause bleeding Horns are a short-blade class melee weapon. +(level based) AV Cannot wear helmets +100 reputation with antelopes and goatfolk |
No | Horns • Horn • Casque • Antlers • Spiral Horn | Yes | Yes | No |
Ice Breath | Ice Breath | Physical | IceBreather | No | Breathes ice in a cone. Damage: (level based) Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Interdiction | Interdiction | Mental | Interdiction | No | No | No | No | No | ||||||
Invisibility | Invisibility | Mental | Invisibility | No | You cannot be seen. |
No | No | No | No | |||||
Irisdual Beam | Irisdual Beam | IrisdualBeam | No | You fire irisdual beams. Beams: (level based) Duration: (level based) rounds Cooldown: (level based) rounds |
No | No | No | No | ||||||
Irritable Genome | <b><span style="color: #b1c9c3;">Irritable Genome (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -4 | IrritableGenome | No | Your genome is irritable and unpredictable. Whenever you spend a mutation point, the next mutation point you gain will be spent randomly. Whenever you buy a new mutation, you get a random one instead of a choice of three. |
No | Yes | Yes | No | ||||
Kindle | Kindle | Mental | 1 | Kindle | No | You ignite a small fire with your mind. Cooldown: 50 Range: 12 |
No | Yes | Yes | No | ||||
Kinetic Dampening | Kinetic Dampening | KineticDampening | No | No | No | No | No | |||||||
Ley Shifting | Ley Shifting | Mental | LeyShifting | No | You shift local space. Cooldown: 250 |
No | No | No | No | |||||
Light Manipulation | Light Manipulation | Mental | 4 | LightManipulation | No | You manipulate light to your advantage. You produce ambient light within a radius of (level based). You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1). Laser damage increment: (level based) Laser penetration bonus: (level based) Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value. (level based)% chance to reflect light-based damage |
No | Yes | Yes | No | ||||
Liquid Font | Liquid Font | LiquidFont | No | You ooze fluids with the best of them. |
No | No | No | No | ||||||
Liquid Spitter | Liquid Spitter | LiquidSpitter | No | You spit a puddle of (liquid). |
No | No | No | No | ||||||
Magnetic Pulse | Magnetic Pulse | Physical | MagneticPulse | No | You emit powerful magnetic pulses. After a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures. Cooldown: 100 rounds |
No | No | No | No | |||||
Mass Mind | Mass Mind | Mental | 4 | MassMind | No | You tap into the aggregate mind and steal power from other espers. Refreshes all mental mutations Cooldown: (level based) Cooldown is not affected by Willpower. Each use attracts slightly more attention from psychic interlopers. Small chance each round for another esper to steal your powers -200 reputation with the Seekers of the Sightless Way |
No | Yes | Yes | No | ||||
Mental Mirror | Mental Mirror | Mental | 2 | MentalMirror | No | You reflect mental attacks back at your attackers. When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA). If the attack then fails to penerate your MA, it's reflected back at your attacker. Cooldown: 50 |
No | Yes | Yes | No | ||||
Metamorphosis | Metamorphosis | Physical | 4 | Metamorphosis | No | You assume the form of any creature you touch. Cooldown: (level based) rounds May only assume the form of creatures level (level based) or lower |
Yes | Yes | Yes | No | ||||
Multiple Arms | Multiple Arms | Physical | 4 | MultipleArms | No | You have an extra set of arms. (level based)% chance for each extra arm to deliver an additional melee attack whenever you make a melee attack |
No | Yes | Yes | No | ||||
Multiple Horns | Multiple Horns | Physical | Head | MultiHorns | No | Several horns jut out of your head. 20% chance on melee attack to gore your opponent Damage increment: 2d((level/2)+3) Goring attacks may cause bleeding +(0-2) AV Cannot wear helmets Can launch into a destructive charge after a one turn warm-up. Charge distance: 8 + Level |
No | No | No | No | ||||
Multiple Legs | Multiple Legs | Physical | 5 | MultipleLegs | No | You have an extra set of legs. +(level based) move speed +(level based)% carry capacity |
No | Yes | Yes | No | ||||
Myopic | <b><span style="color: #b1c9c3;">Myopic (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -3 | Myopia | No | You are nearsighted. You can only see up to a radius of 10. |
No | Yes | Yes | No | ||||
Narcolepsy | <b><span style="color: #b1c9c3;">Narcolepsy (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -3 | Narcolepsy | No | You fall asleep involuntarily from time to time. Small chance each round you're in combat that you fall asleep for 20-29 rounds. |
No | Yes | Yes | No | ||||
Nerve Poppy | <b><span style="color: #b1c9c3;">Nerve Poppy (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Physical defect | -2 | Analgesia | No | You lack a developed sense of pain. You only know your general state of health and not your precise number of hit points. |
No | Yes | Yes | No | ||||
Night Vision | Night Vision | Physical | 1 | DarkVision | No | You see in the dark. |
No | Yes | Yes | No | ||||
Normality Breath | Normality Breath | Physical | NormalityBreather | No | Breathes normality gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Pack Rat | <b><span style="color: #b1c9c3;">Pack Rat (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -4 | PackRat | No | You compulsively lug around everything you can. You must maintain at least 90% of your carry capacity. You cannot drop items if dropping them would reduce your weight beneath this requirement. You suffer one point of damage each round you do not maintain this requirement. You can only drop one set of items every 10 rounds. |
Yes | No | No | Yes | ||||
Phasing | Phasing | Physical | 4 | Phasing | Yes | You may phase through solid objects for brief periods of time. Cooldown: (level based) rounds Duration: (level based) rounds |
No | Yes | Yes | No | ||||
Photosynthetic Skin | Photosynthetic Skin | Physical | 2 | Albino • Carnivorous | PhotosyntheticSkin | No | You replenish yourself by absorbing sunlight through your hearty green skin. You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (level based) days: +(level based)% to natural healing rate and +(level based) Quickness While in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max (level based) servings each). +(level based) DV while occupying the same space as foliage. +200 reputation with roots, trees, vines, and the Consortium of Phyta |
No | Yes | Yes | No | |||
Plasma Gas Generation | Plasma Gas Generation | PlasmaGeneration | No | You release a burst of plasma around yourself. Releases gas for (1 + Level / 2) rounds Cooldown: 40 rounds |
No | No | No | No | ||||||
Poison Breath | Poison Breath | Physical | PoisonBreather | No | Breathes poison gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Poison Gas Generation | Poison Gas Generation | GasGenerationPoisonGas | No | You release a burst of poisonous gas around yourself. |
No | No | No | No | ||||||
Precognition | Precognition | Mental | 4 | Precognition | Yes | You peer into your near future. You may activate this power and then later revert to the point in time when you activated it. Duration between use and reversion: (level based) rounds Cooldown: 500 rounds |
No | Yes | Yes | No | ||||
Psionic Migraines | <b><span style="color: #b1c9c3;">Psionic Migraines (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -4 | Horns | PsionicMigraines | No | You suffer from power psionic migraines that render your head extremely sensitive. You can't wear hats or helmets. |
No | Yes | Yes | No | |||
Psychometry | Psychometry | Mental | 4 | Dystechnia | Psychometry | Yes | You read the history of artifacts by touching them, learning what they do and how they were made. Unerringly identify artifacts up to complexity tier (level based). Learn how to construct identified artifacts up to complexity tier (level based) (must have the appropriate Tinker power). You may open security doors upon touching them. |
No | Yes | Yes | No | |||
Pyrokinesis | Pyrokinesis | Mental | 5 | Pyrokinesis | No | You heat a nearby area with your mind. Toasts affected area over 3 rounds Range: 8 Area: 3x3 Round 1 Damage: (level based)d3 divided by 2 Round 2 Damage: (level based)d4 divided by 2 Round 3 Damage: (level based)d6 divided by 2 Cooldown: 50 rounds |
No | Yes | Yes | No | ||||
Quantum Jitters | <b><span style="color: #b1c9c3;">Quantum Jitters (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -3 | QuantumJitters | No | Your willful acts sometimes dent spacetime. Whenever you use an activated ability, there's a small chance your focus slips and you dent spacetime in the local region, causing 1-2 spacetime vortices to appear. This chance increases the longer you go without using an activated ability. |
No | Yes | Yes | No | ||||
Quills | Quills | Physical | 4 | Body | No | Carapace | Quills | No | Hundreds of needle-pointed quills cover your body. (level based) quills May expel 10% of your quills in a burst around yourself ((level based) 1d3) Regenerate quills at the approximate rate of (level based) per round +(level based) AV as long as you retain half your quills ((level based) AV otherwise) Creatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken. Cannot wear body armor Immune to other creatures' quills |
No | Yes | Yes | No | |
Reflect Shame | Reflect Shame | Mental | ReflectShame | No | You reflect the shameful countenance of nearby creatures. |
No | No | No | No | |||||
Regeneration | Regeneration | Physical | 4 | Regeneration | No | Your wounds heal very quickly. Your full natural healing rate applies in combat. +(level based)% faster natural healing rate (level based)% chance to regrow a missing limb each round (level based)% chance to remove a minor physical debuff at random each round |
No | Yes | Yes | No | ||||
Sense Psychic | Sense Psychic | Mental | 1 | SensePsychic | No | You can sense other mental mutants through the psychic aether. You detect the presence of psychic enemies within a radius of 9. There's a chance you identify detected enemies. |
No | Yes | Yes | No | ||||
Sleep Breath | Sleep Breath | Physical | SleepBreather | No | Breathes sleep gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Sleep Gas Generation | Sleep Gas Generation | Physical | 3 | SleepGasGeneration | No | You release a burst of sleep gas around yourself. Releases gas for (level based) rounds Cooldown: 35 rounds |
No | Yes | Yes | No | ||||
Slime Glands | Slime Glands | Physical | 1 | SlimeGlands | No | You produce a viscous slime that you can spit at things. Covers an area with slime Range: 8 Area: 3x3 Cooldown: 40 rounds You can walk over slime without slipping. |
No | Yes | Yes | No | ||||
Socially Repugnant | <b><span style="color: #b1c9c3;">Socially Repugnant (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> | Mental defect | -2 | SociallyRepugnant | No | Others find it difficult to tolerate you in social settings. -50 reputation with every faction |
No | Yes | Yes | No |