View table: Mutations

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Table structure:

  • Name - String
  • Type - String
  • Cost - Integer
  • Slots - List of String, delimiter: ,
  • CanEquipSlots - Boolean
  • Exclusions - List of Page, delimiter: ,
  • MutationID - String
  • RealityDistort - Boolean
  • Description - Wikitext
  • Prerelease - Boolean
  • Variants - List of String, delimiter: ,
  • Obtainable - Boolean
  • StartingMutation - Boolean
  • Deprecated - Boolean

This table has 130 rows altogether.

Recreate data.

Page Name Type Cost Slots CanEquipSlots Exclusions MutationID RealityDistort Description Prerelease Variants Obtainable StartingMutation Deprecated
Acid Slime Glands Acid Slime Glands Physical AcidSlimeGlands No

You spit a puddle of corrosive acid.

Cooldown: 10 rounds Range: 8 Area: 3x3 Covers the area in acidic slime

No No No No
Adrenal Control Adrenal Control Physical 4 AdrenalControl2 No

You regulate your body's release of adrenaline.

You can increase your body's adrenaline flow for 20 rounds. While it's flowing, you gain +(level-based) quickness and other physical mutations gain +(level based) rank. Cooldown: 200 rounds

No Yes Yes No
Albino <b><span style="color: #b1c9c3;">Albino (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -2 Photosynthetic Skin Albino No

Your skin, hair, and eyes are absent of pigment.

You regenerate hit points at one-fifth the usual rate in the daylight.

No Yes Yes No
Amnesia <b><span style="color: #b1c9c3;">Amnesia (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -2 Amnesia No

You forget things and places.

Whenever you learn a new secret, there's a small chance you forget a secret. Whenever you return to a map you previously visited, there's a small chance you forget the layout.

No Yes Yes No
Amphibious <b><span style="color: #b1c9c3;">Amphibious (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -3 Amphibious No

Your skin must be kept moist with fresh water.

You pour water on yourself rather than drinking it to quench your thirst. You require about two-thirds more water than usual. +100 reputation with frogs

No Yes Yes No
Astral Astral Astral Yes

You live in an alternate plane of reality.

No No No No
Aura Aura Aura No

No No No No
Beak Beak Physical 1 Face Beak No

Your face bears a sightly beak.

+1 Ego You occasionally peck at your opponents. +200 reputation with birds

No Beak Bill Rostrum Frill Proboscis Yes Yes No
Beguiling Beguiling Mental 5 Beguiling No

You beguile a nearby creature into serving you loyally.

Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Beguiled creature: +(level based) bonus hit points Cooldown: 50 rounds

No Yes Yes No
Bilge Sphincter Bilge Sphincter Physical Tail Feet SlogGlands No

You bear a sphincter-choked bilge hose that you use to slurp up nearby liquids and spew them at enemies, occasionally knocking them down.

+6 Strength
+1 AV
+100 Acid Resistance
+300 reputation with mollusks
Bilge sphincter acts as a melee weapon.
+50 move speed when moving through tiles with 200+ drams of liquid
You can spew liquid from your tile into a nearby area.
Spew cooldown: 10 rounds
Spew range: 8
Spew area: 3x3
Spew chance to knock the targets down: Strength/Agility save vs. character level

No Yes No No
Blinking Tic <b><span style="color: #b1c9c3;">Blinking Tic (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -3 BlinkingTic Yes

You teleport about uncontrollably.

Small chance each round you're in combat that you randomly teleport to a nearby location.

No Yes Yes No
Brittle Bones <b><span style="color: #b1c9c3;">Brittle Bones (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -4 BrittleBones No

Your bones are brittle.

You suffer 50% more damage from blugeoning attacks, falling, and other sources of concussive damage.

No Yes Yes No
Burgeoning Burgeoning Mental 3 Burgeoning No

You cause plants to spontaneously grow in a nearby area, hindering your enemies.

Range: 8 Area: 3x3 + growth into adjacent tiles Cooldown: (level based) rounds +200 reputation with the Consortium of Phyta

No Yes Yes No
Burrowing Burrowing physical Burrowing No

You can travel underground by burrowing.

Cooldown: (15-Level or 5, whichever is higher) rounds

No No No No
Burrowing Claws Burrowing Claws Physical 3 Left Hand Right Hand Yes BurrowingClaws No

You bear spade-like claws that can burrow through the earth.

4 successful attacks dig through a wall Claw penetration vs walls: (level based) Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls.

(if prerelease content is enabled): Can dig passages up or down when outside of combat

No Yes Yes No
Carapace Carapace Physical 3 Body No Quills Carapace No

You are protected by a durable carapace.

+(level based) AV -2 DV +(level based) Heat Resistance +(level based) Cold Resistance You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still. Cannot wear armor. +400 reputation with tortoises

No Yes Yes No
Carnivorous <b><span style="color: #b1c9c3;">Carnivorous (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -2 Photosynthetic Skin Carnivorous No

You eat meat exclusively.

You get no satiation from foods that aren't meat. If you eat raw food that isn't meat, there's a 50% chance you become ill for 2 hours. You can't cook with plant or fungus ingredients. You don't get ill when you eat raw meat. You can eat raw meat without being famished.

No Yes Yes No
Chimera Chimera Morphotype 1 Esper Mental Mutations Mental Defects Chimera No

You only manifest physical mutations.

No Yes Yes No
Clairvoyance Clairvoyance Mental 2 Clairvoyance Yes

You briefly gain vision of a nearby area.

Vision radius: (level based) Vision duration: (level based) Cooldown: 100

No Yes Yes No
Cold-Blooded <b><span style="color: #b1c9c3;">Cold Blooded (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -2 ColdBlooded No

Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid.

Your base quickness score is reduced by 10. Your quickness increases as your temperature increases and decreases as your temperature decreases. +100 reputation with unshelled reptiles

No Yes Yes No
Confusing Breath Confusing Breath Physical ConfusionBreather No

Breathes confusion gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Confusion Confusion Mental 4 Confusion No

You confuse nearby enemies.

Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities. Cone angle: (level based) degrees Cone length: (level based) Duration: (level based) rounds Cooldown: 75

No Yes Yes No
Corrosive Breath Corrosive Breath Physical CorrosiveBreather No

Breathes corrosive gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Corrosive Gas Generation Corrosive Gas Generation Physical 3 CorrosiveGasGeneration No

You release a burst of corrosive gas around yourself.

Releases gas for (level based) rounds Cooldown: 40 rounds

No Yes Yes No
Crungling Gaze Crungling Gaze Physical CrungleGaze No

You provoke waking dreams with your gaze.

You can gaze (Level + 7) squares after a 3-turn warmup and send your target to a waking dream. Cooldown: 50 rounds

No No No No
Cryokinesis Cryokinesis Mental 5 Cryokinesis No

You chill a nearby area with your mind.

Chills affected area over 3 rounds Range: 8 Area: 3x3 Round 1 Damage: (level based)d2 divided by 2 Round 2 Damage: (level based)d3 divided by 2 Round 3 Damage: (level based)d4 divided by 2 Cooldown: 50 rounds

No Yes Yes No
Crystallinity Crystallinity Physical Hand Crystallinity No

You are a crystalline being.
+4 AV
-50 Electrical Resistance
25% chance to refract light-based attacks
Effects that make non-biological clones of you produce twice as many.

No Yes No No
Dark Vision Dark Vision NightVision No

You see in the dark.

No No No No
Decarbonizer (mutation) Decarbonizer Physical Decarbonizer No

You extract carbon from materials.

No No No No
Defensive Chromatophores Defensive Chromatophores Physical DefensiveChromatophores No

In stressful situations, you scintillate.

You can't act while scintillating. Confuses nearby hostile creatures per Confusion (level). Duration: 5 rounds Cooldown: 200 rounds

No No No No
Disintegration Disintegration Mental 3 Disintegration No

You disintegrate nearby matter.

Area: 7x7 around self Damage to non-structural objects: (level based) Damage to structural objects: (level based) You are exhausted for 3 rounds after using this power Cooldown: 75 rounds

No Yes Yes No
Displacement Displacement Displacement No

No No No No
Domination Domination Mental 5 Domination Yes

You garrote an adjacent creature's mind and control its actions while your own body lies dormant.

Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Duration: (level based) rounds Cooldown: 75 rounds

No Yes Yes No
Double-muscled Double-muscled Physical 3 HeightenedStrength No

You are possessed of hulking strength.

+(level based) Strength (level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

No Yes Yes No
Dystechnia <b><span style="color: #b1c9c3;">Dystechnia (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -2 Psychometry Dystechnia No

You are befuddled by technological complexity.

You're much worse at examining artifacts. You can't have artifacts identified for you because you don't understand their explanations. When you fail severely during artifact examination, the artifact explodes.

No Yes Yes No
Ego Projection Ego Projection Mental 4 WillForce No

Through sheer force of will, you perform uncanny physical feats.

Augments one physical attribute by an amount equal to twice your Ego bonus Duration: (level based)-(level based) rounds Cooldown: 200 rounds

No Yes Yes No
Electrical Generation Electrical Generation Physical 4 ElectricalGeneration No

You accrue electrical charge that you can use and discharge to deal damage.

Maximum charge: (level based) Accrue base (level based) charge per turn Can discharge all held charge for 1d4 damage per 1000 charge Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge EMP causes involuntary discharge (difficulty 18 Willpower save) You can drink charge from energy cells and capacitors. You gain 100 charge per point of electrical damage taken. You can provide charge to equipped devices that have integrated power systems.

No Yes Yes No
Electrified Carapace Electrified Carapace Physical OldElectricalGeneration No

No No No No
Electromagnetic Impulse <b><span style="color: #b1c9c3;">Electromagnetic Impulse (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -2 ElectromagneticImpulse No

You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.

Small chance each round you're in combat that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds.

No Yes Yes No
Electromagnetic Pulse Electromagnetic Pulse Physical 2 ElectromagneticPulse No

You generate an electromagnetic pulse that disables nearby artifacts and machines.

Area: (level based) centered around yourself Duration: (level based) - (level based) rounds Cooldown: 200 rounds

No Yes Yes No
Enhanced Skeleton Enhanced Skeleton EnhancedSkeleton No

No No No No
Esper Esper Morphotype 1 Chimera Physical Mutations Physical Defects No

You only manifest mental mutations.

No Yes Yes No
Evil Twin <b><span style="color: #b1c9c3;">Evil Twin (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -3 EvilTwin No

Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you.

Each time you embark on a new location, there's a small chance your evil twin has tracked you there and attempts to kill you.

No Yes Yes No
Fatty Hump Fatty Hump FattyHump No

No No No No
Fear Aura Fear Aura FearAura No

You're really scary.

No No No No
Fire Breath Fire Breath Physical FireBreather No

Breathes fire in a cone.

Damage: (level based) Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Flaming Ray Flaming Ray Physical 4 Hands Feet Face Yes Freezing Ray FlamingRay No

You emit a ray of flame from your (hands, feet, face).

Emits a 9-square ray of flame in the direction of your choice. Damage: (level based) Cooldown: 10 rounds Melee attacks heat opponents by (level based) degrees

No Hands Feet Face Yes Yes No
Force Bubble Force Bubble Mental 4 ForceBubble Yes

You generate a force field around your person.

Creates a 3x3 force field centered around yourself Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field.

No Yes Yes No
Force Wall Force Wall Mental 3 ForceWall Yes

You generate a wall of force that protects you from your enemies.

Creates 9 contiguous squares of immobile force field Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field.

No Yes Yes No
Freeze Breath Freeze Breath Physical FreezeBreath No

You emit jets of frost from your mouth.

Emits a 30-square ray of frost in the direction of your choice Cooldown: 30 rounds Damage: (level based) Cannot wear face accessories

No No No No
Freezing Ray Freezing Ray Physical 5 Hands Feet Face Yes Flaming Ray FreezingRay No

You emit a ray of frost from your (variant).

Emits a 9-square ray of frost in the direction of your choice. Damage: (level based) Cooldown: 20 rounds Melee attacks cool opponents by -(level based) degrees Your brittle temperature is set to -(level based) degrees

No Hands Feet Face Yes Yes No
Gills Gills Gills No

No No No No
Heightened Hearing Heightened Hearing Physical 2 HeightenedHearing No

You are possessed of unnaturally acute hearing.

You detect the presence of creatures within a radius of (level based). Chance to identify nearby detected creatures

No Yes Yes No
Heightened Quickness Heightened Quickness Physical 3 HeightenedSpeed No

You are gifted with tremendous speed.

+(level based) Quickness

No Yes Yes No
Heightened Smell Heightened Smell HeightenedSmell No

You are possessed of exceptionally acute smell.

You detect the presence of creatures within a distance typically up to (5 + Level * 4) squares depending on terrain Chance to identify nearby detected creatures

No No No No
Hemophilia <b><span style="color: #b1c9c3;">Hemophilia (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -4 Hemophilia No

Your blood does not clot easily.

No No No Yes
Hooks for Feet <b><span style="color: #b1c9c3;">Hooks for Feet (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -4 Feet No HooksForFeet No

You have hooks for feet.

You cannot wear shoes.

No Yes Yes No
Horns Horns Physical 4 Head No Psionic Migraines Horns No

Horns jut out of your head.

20% chance on melee attack to gore your opponent Damage increment: (level based) Goring attacks may cause bleeding Horns are a short-blade class melee weapon. +(level based) AV Cannot wear helmets +100 reputation with antelopes and goatfolk

No Horns Horn Casque Antlers Spiral Horn Yes Yes No
Ice Breath Ice Breath Physical IceBreather No

Breathes ice in a cone.

Damage: (level based) Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Interdiction Interdiction Mental Interdiction No

No No No No
Invisibility Invisibility Mental Invisibility No

You cannot be seen.

No No No No
Irisdual Beam Irisdual Beam IrisdualBeam No

You fire irisdual beams.

Beams: (level based) Duration: (level based) rounds Cooldown: (level based) rounds

No No No No
Irritable Genome <b><span style="color: #b1c9c3;">Irritable Genome (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -4 IrritableGenome No

Your genome is irritable and unpredictable.

Whenever you spend a mutation point, the next mutation point you gain will be spent randomly. Whenever you buy a new mutation, you get a random one instead of a choice of three.

No Yes Yes No
Kindle Kindle Mental 1 Kindle No

You ignite a small fire with your mind.

Cooldown: 50 Range: 12

No Yes Yes No
Kinetic Dampening Kinetic Dampening KineticDampening No

No No No No
Ley Shifting Ley Shifting Mental LeyShifting No

You shift local space.

Cooldown: 250

No No No No
Light Manipulation Light Manipulation Mental 4 LightManipulation No

You manipulate light to your advantage.

You produce ambient light within a radius of (level based). You may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1). Laser damage increment: (level based) Laser penetration bonus: (level based) Ambient light radius increases by 1 every 15 rounds until it reaches its maximum value. (level based)% chance to reflect light-based damage

No Yes Yes No
Liquid Font Liquid Font LiquidFont No

You ooze fluids with the best of them.

No No No No
Liquid Spitter Liquid Spitter LiquidSpitter No

You spit a puddle of (liquid).

No No No No
Magnetic Pulse Magnetic Pulse Physical MagneticPulse No

You emit powerful magnetic pulses.

After a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures. Cooldown: 100 rounds

No No No No
Mass Mind Mass Mind Mental 4 MassMind No

You tap into the aggregate mind and steal power from other espers.

Refreshes all mental mutations Cooldown: (level based) Cooldown is not affected by Willpower. Each use attracts slightly more attention from psychic interlopers. Small chance each round for another esper to steal your powers -200 reputation with the Seekers of the Sightless Way

No Yes Yes No
Mental Mirror Mental Mirror Mental 2 MentalMirror No

You reflect mental attacks back at your attackers.

When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA). If the attack then fails to penerate your MA, it's reflected back at your attacker. Cooldown: 50

No Yes Yes No
Metamorphosis Metamorphosis Physical 4 Metamorphosis No

You assume the form of any creature you touch.

Cooldown: (level based) rounds May only assume the form of creatures level (level based) or lower

Yes Yes Yes No
Multiple Arms Multiple Arms Physical 4 MultipleArms No

You have an extra set of arms.

(level based)% chance for each extra arm to deliver an additional melee attack whenever you make a melee attack

No Yes Yes No
Multiple Horns Multiple Horns Physical Head MultiHorns No

Several horns jut out of your head.

20% chance on melee attack to gore your opponent Damage increment: 2d((level/2)+3) Goring attacks may cause bleeding +(0-2) AV Cannot wear helmets Can launch into a destructive charge after a one turn warm-up. Charge distance: 8 + Level

No No No No
Multiple Legs Multiple Legs Physical 5 MultipleLegs No

You have an extra set of legs.

+(level based) move speed +(level based)% carry capacity

No Yes Yes No
Myopic <b><span style="color: #b1c9c3;">Myopic (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -3 Myopia No

You are nearsighted.

You can only see up to a radius of 10.

No Yes Yes No
Narcolepsy <b><span style="color: #b1c9c3;">Narcolepsy (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -3 Narcolepsy No

You fall asleep involuntarily from time to time.

Small chance each round you're in combat that you fall asleep for 20-29 rounds.

No Yes Yes No
Nerve Poppy <b><span style="color: #b1c9c3;">Nerve Poppy (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Physical defect -2 Analgesia No

You lack a developed sense of pain.

You only know your general state of health and not your precise number of hit points.

No Yes Yes No
Night Vision Night Vision Physical 1 DarkVision No

You see in the dark.

No Yes Yes No
Normality Breath Normality Breath Physical NormalityBreather No

Breathes normality gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Pack Rat <b><span style="color: #b1c9c3;">Pack Rat (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -4 PackRat No

You compulsively lug around everything you can.

You must maintain at least 90% of your carry capacity.

You cannot drop items if dropping them would reduce your weight beneath this requirement.

You suffer one point of damage each round you do not maintain this requirement.

You can only drop one set of items every 10 rounds.

Yes No No Yes
Phasing Phasing Physical 4 Phasing Yes

You may phase through solid objects for brief periods of time.

Cooldown: (level based) rounds Duration: (level based) rounds

No Yes Yes No
Photosynthetic Skin Photosynthetic Skin Physical 2 Albino Carnivorous PhotosyntheticSkin No

You replenish yourself by absorbing sunlight through your hearty green skin.

You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (level based) days: +(level based)% to natural healing rate and +(level based) Quickness While in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max (level based) servings each). +(level based) DV while occupying the same space as foliage. +200 reputation with roots, trees, vines, and the Consortium of Phyta

No Yes Yes No
Plasma Gas Generation Plasma Gas Generation PlasmaGeneration No

You release a burst of plasma around yourself.

Releases gas for (1 + Level / 2) rounds Cooldown: 40 rounds

No No No No
Poison Breath Poison Breath Physical PoisonBreather No

Breathes poison gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Poison Gas Generation Poison Gas Generation GasGenerationPoisonGas No

You release a burst of poisonous gas around yourself.

No No No No
Precognition Precognition Mental 4 Precognition Yes

You peer into your near future.

You may activate this power and then later revert to the point in time when you activated it. Duration between use and reversion: (level based) rounds Cooldown: 500 rounds

No Yes Yes No
Psionic Migraines <b><span style="color: #b1c9c3;">Psionic Migraines (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -4 Horns PsionicMigraines No

You suffer from power psionic migraines that render your head extremely sensitive.

You can't wear hats or helmets.

No Yes Yes No
Psychometry Psychometry Mental 4 Dystechnia Psychometry Yes

You read the history of artifacts by touching them, learning what they do and how they were made.

Unerringly identify artifacts up to complexity tier (level based). Learn how to construct identified artifacts up to complexity tier (level based) (must have the appropriate Tinker power). You may open security doors upon touching them.

No Yes Yes No
Pyrokinesis Pyrokinesis Mental 5 Pyrokinesis No

You heat a nearby area with your mind.

Toasts affected area over 3 rounds Range: 8 Area: 3x3 Round 1 Damage: (level based)d3 divided by 2 Round 2 Damage: (level based)d4 divided by 2 Round 3 Damage: (level based)d6 divided by 2 Cooldown: 50 rounds

No Yes Yes No
Quantum Jitters <b><span style="color: #b1c9c3;">Quantum Jitters (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -3 QuantumJitters No

Your willful acts sometimes dent spacetime.

Whenever you use an activated ability, there's a small chance your focus slips and you dent spacetime in the local region, causing 1-2 spacetime vortices to appear. This chance increases the longer you go without using an activated ability.

No Yes Yes No
Quills Quills Physical 4 Body No Carapace Quills No

Hundreds of needle-pointed quills cover your body.

(level based) quills May expel 10% of your quills in a burst around yourself ((level based) ♥1d3) Regenerate quills at the approximate rate of (level based) per round +(level based) AV as long as you retain half your quills ((level based) AV otherwise) Creatures attacking you in melee may impale themselves on your quills, breaking roughly 1% of them and reflecting 3% damage per quill broken. Cannot wear body armor Immune to other creatures' quills

No Yes Yes No
Reflect Shame Reflect Shame Mental ReflectShame No

You reflect the shameful countenance of nearby creatures.

No No No No
Regeneration Regeneration Physical 4 Regeneration No

Your wounds heal very quickly.

Your full natural healing rate applies in combat. +(level based)% faster natural healing rate (level based)% chance to regrow a missing limb each round (level based)% chance to remove a minor physical debuff at random each round

No Yes Yes No
Sense Psychic Sense Psychic Mental 1 SensePsychic No

You can sense other mental mutants through the psychic aether.

You detect the presence of psychic enemies within a radius of 9. There's a chance you identify detected enemies.

No Yes Yes No
Sleep Breath Sleep Breath Physical SleepBreather No

Breathes sleep gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Sleep Gas Generation Sleep Gas Generation Physical 3 SleepGasGeneration No

You release a burst of sleep gas around yourself.

Releases gas for (level based) rounds Cooldown: 35 rounds

No Yes Yes No
Slime Glands Slime Glands Physical 1 SlimeGlands No

You produce a viscous slime that you can spit at things.

Covers an area with slime Range: 8 Area: 3x3 Cooldown: 40 rounds You can walk over slime without slipping.

No Yes Yes No
Socially Repugnant <b><span style="color: #b1c9c3;">Socially Repugnant (</span><span style="color: #a64a2e;">D</span><span style="color: #b1c9c3;">)</span></b> Mental defect -2 SociallyRepugnant No

Others find it difficult to tolerate you in social settings.

-50 reputation with every faction

No Yes Yes No

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