Torch: Difference between revisions

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(cargo store, some updating)
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| inheritingfrom = LightSource
| inheritingfrom = LightSource
| desc = A length of brinestalk wrapped in oil-soddened cloth.~J211
| desc = A length of brinestalk wrapped in oil-soddened cloth.~J211
| categories = Light Sources
}}
}}
[[Category:Light Sources]]
The {{name}} is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.
The torch is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.
 
<!-- Extra cargo store-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|torch}}|PlainName=torch|Displaychar={{qud char|&amp;y|*}}|Image=torch unburnt.png}}

Revision as of 17:04, 14 September 2019

torch (unburnt)
Torch unburnt.png
$
1.0
Commerce Value
1
lb.
Weight
Character

*

ID?Use this ID to Wish for the item

Torch

Light Radius?This object acts as
a light source

4

torch (unburnt)

A length of brinestalk wrapped in oil-soddened cloth.

Perfect

The torch (unburnt) is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.