Torch: Difference between revisions

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1,034 bytes added ,  19 January
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(cargo store, some updating)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Aliases|names=torch}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;ytorch (unburnt&amp;y)}}
| title = {{Qud text|torch}}
| image = torch unburnt.png
| image = torch.png
| weight = 1
| weight = 1
| commerce = 1.0
| featureweightinfo = yes
| commerce = 1
| lightradius = 4
| id = Torch
| tilecolors = wR
| renderstr = *
| renderstr = *
| id = Torch
| extra = {{Extra info|flametemperature = 550 | temponhit = 3d20 | temponhitmax = 400}}
| lightradius = 4
| inheritingfrom = LightSource
| inheritingfrom = LightSource
| desc = A length of brinestalk wrapped in oil-soddened cloth.~J211
| dynamictable = {{Dynamic object|Items|Torch}}
| desc = A length of brinestalk wrapped in oil-sodden cloth.
| categories = Light Sources
| categories = Light Sources
| gameversion = 2.0.206.57
}}
}}
The {{name}} is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.
<!-- END QBE -->
The {{name}} is the first [[light source]] the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. This is sufficient to [[Burning|burn]] {{Favilink|web|plural}} with 1-2 attacks.
 
Because there is no combat stats attached to it, by default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]].
==Levels of Fuel==
A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left.
{|class="wikitable"
!Turns Left
!Display (lit)
!Display (unlit)
|-
|5000-3501
|{{qud text|&Yblazing}}
|{{qud text|unburnt}}
|-
|3500-2001
|{{qud text|&Wbright}}
|{{qud text|half-burnt}}
|-
|2000-501
|{{qud text|&wdim}}
|{{qud text|mostly burnt}}
|-
|500-1
|{{qud text|&rsmouldering}}
|{{qud text|nearly extinguished}}
|}


<!-- Extra cargo store-->
[[Category:Wants Animated Sprite]]
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|torch}}|PlainName=torch|Displaychar={{qud char|&amp;y|*}}|Image=torch unburnt.png}}
[[Category:Wants Alternate Sprites]]
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