Torch: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|&ytorch}} | | title = {{Qud text|&ytorch (unburnt&y)}} | ||
| image = torch unburnt.png | | image = torch unburnt.png | ||
| weight = 1 | | weight = 1 | ||
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| id = Torch | | id = Torch | ||
| lightradius = 4 | | lightradius = 4 | ||
| inheritingfrom = LightSource | |||
| desc = A length of brinestalk wrapped in oil-soddened cloth.~J211 | | desc = A length of brinestalk wrapped in oil-soddened cloth.~J211 | ||
}} | }} |
Revision as of 21:51, 9 September 2019
torch (unburnt)
A length of brinestalk wrapped in oil-soddened cloth.
The torch is the first light source the player will come across in the game. It is the only light source that has applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d20, but the total cannot exceed 400.