Transmute into gem: Difference between revisions
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| desc =&CSmall chance to transmute the attacked creature into a gemstone on hit | | desc =&CSmall chance to transmute the attacked creature into a gemstone on hit | ||
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A power possessed by some relic and [[extradimensional]] melee weapons. Anything struck has a 0.4%-3.2% chance of being turned into a random [[gemstone]]. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. <ref><code>XRL.World.Parts.ModTransmuteOnHit</code><br> <code>XRL.World.RelicGenerator</code></ref> | A power possessed by some [[relic]] and [[extradimensional]] melee weapons. Anything struck has a 0.4%-3.2% chance of being turned into a random [[gemstone]]. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. <ref><code>XRL.World.Parts.ModTransmuteOnHit</code><br> <code>XRL.World.RelicGenerator</code></ref> | ||
The exact percent chance is calculated based on the weapon's tier. Each hit has a '''(Tier × 0.4)%''' chance to transmute the target into a gemstone. | The exact percent chance is calculated based on the weapon's tier. Each hit has a '''(Tier × 0.4)%''' chance to transmute the target into a gemstone. |
Revision as of 03:21, 14 August 2020
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. |
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors.
Transmute On Hit
Small chance to transmute the attacked creature into a gemstone on hit
A power possessed by some relic and extradimensional melee weapons. Anything struck has a 0.4%-3.2% chance of being turned into a random gemstone. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. [1]
The exact percent chance is calculated based on the weapon's tier. Each hit has a (Tier × 0.4)% chance to transmute the target into a gemstone.
If the player becomes a gemstone through this method, they will receive this death message:
You died. |
References
- ↑
XRL.World.Parts.ModTransmuteOnHit
XRL.World.RelicGenerator