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| accuracy = 9 | | accuracy = 9 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| chargeused = 20 | | chargeused = 20 | ||
Line 22: | Line 23: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &r | |||
| tilecolors = rK | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseBow | | inheritingfrom = BaseBow | ||
| dynamictable = {{Dynamic object|Items|Turbow}} | |||
| unidentifiedimage = turbow unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = bow | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods | |||
| desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring. | | desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring. | ||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Medium | |||
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}} | |||
{{Qud shader|rules|{{(}}This weapon increases the base penetration of its ammo by 4. | {{Qud shader|rules|{{(}}This weapon increases the base penetration of its ammo by 4. | ||
This weapon increases the damage die of its ammo by 4. | This weapon increases the damage die of its ammo by 4. | ||
This weapon increases the damage bonus of its ammo by 1.{{)}}}} | This weapon increases the damage bonus of its ammo by 1.{{)}}}} | ||
| categories = Bows | | categories = Bows | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all. | ||
The {{name}} is one of two bows, along with the {{favilink|compound bow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref> This strength modifier is in addition to the flat '''+4''' PV automatically added by the '''turbow''' to all attacks.</ref> | |||
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following: | |||
[[File:Turbow_penetration_display_example.png]] | |||
However, the actual PV will be '''{{PV}}8''', plus the wielder's [[Modifier|strength modifier]], up to the displayed limit. Thus, the actual PV is not shown in game. | |||
== Mechanics == | |||
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - Inherited from <code>BaseArrowProjectile</code></ref>. When loaded into a {{name}}, the base penetration of any arrow is increased by 4 to '''{{PV}}8'''. In addition to their base penetration, each arrow has a maximum potential strength-modified penetration cap. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} | |||
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}} | |||
{| class="wikitable" style="text-align: center;" | |||
! rowspan="2" | Arrow | |||
! colspan="2" | Normal Stats | |||
! colspan="4" | Stats When Fired From Turbow | |||
|- | |||
! PV | |||
! Damage | |||
! Base PV | |||
! Max PV | |||
! Str Required to<br>Achieve Max PV | |||
! Damage | |||
|- | |||
| {{favilink|wooden arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}10''' | |||
| '''20''' | |||
| '''{{Heart}}{{dice tooltip|1d8+1}}''' | |||
|- | |||
| {{favilink|steel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d3+1}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}11''' | |||
| '''22''' | |||
| '''{{Heart}}{{dice tooltip|1d7+2}}''' | |||
|- | |||
| {{favilink|boomrose arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d2}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}9''' | |||
| '''18''' | |||
| '''{{Heart}}{{dice tooltip|1d6+1}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref> | |||
|- | |||
| {{favilink|carbide arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+1}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}12''' | |||
| '''24''' | |||
| '''{{Heart}}{{dice tooltip|1d8+2}}''' | |||
|- | |||
| {{favilink|folded carbide arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+2}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}13''' | |||
| '''26''' | |||
| '''{{Heart}}{{dice tooltip|1d8+3}}''' | |||
|- | |||
| {{favilink|fullerite arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+3}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}14''' | |||
| '''28''' | |||
| '''{{Heart}}{{dice tooltip|1d8+4}}''' | |||
|- | |||
| {{favilink|crysteel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+4}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}15''' | |||
| '''30''' | |||
| '''{{Heart}}{{dice tooltip|1d8+5}}''' | |||
|- | |||
| {{favilink|flawless crysteel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+5}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}16''' | |||
| '''32''' | |||
| '''{{Heart}}{{dice tooltip|1d8+6}}''' | |||
|- | |||
| {{favilink|zetachrome arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+6}}''' | |||
| '''{{PV}}8''' | |||
| '''{{PV}}17''' | |||
| '''34''' | |||
| '''{{Heart}}{{dice tooltip|1d8+7}}''' | |||
|- | |||
|} | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-to-high-tier zones]] or occasionally equipped by random creatures. | |||
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining a {{name}}.{{Code Reference|class=SpindleNegotiation}}<ref><code>PopulationTables.xml</code></ref> | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|turbow turret|plural}}. | |||
== Considerations == | |||
{{Opinion}} | |||
* Can be an extremely effective ranged weapon for high-strength characters during the early game. | |||
* Has the highest damage potential of any bow, exceeding the penetration and damage potential of the {{favilink|compound bow}}. | |||
* Has lower [[Missile_weapon_combat#Missile_Weapon_Accuracy|accuracy]] than the {{favilink|compound bow}}. | |||
* For characters with low strength, the {{name}} will also ''lower'' an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus). | |||
* With high-tier ammo, can be an effective weapon even against fairly high [[AV]] targets. | |||
* High-tier ammo is difficult to find in large supply. | |||
{{references|2.0.201.54}} | |||
{{Missile Weapon Navbox}} |