Turbow: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
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| accuracy = 9
| accuracy = 9
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| chargeused = 20
| chargeused = 20
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| tilecolors = rK
| tilecolors = rK
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseBow
| inheritingfrom = BaseBow
| unidentifiedinfo = {{Unidentified info | tile = turbow unidentified.png | name = weird artifact | altname = bow }}
| dynamictable = {{Dynamic object|Items|Turbow}}
| unidentifiedimage = turbow unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = bow
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.
| desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.


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This weapon increases the damage bonus of its ammo by 1.{{)}}}}
This weapon increases the damage bonus of its ammo by 1.{{)}}}}
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.


The {{name}} is one of two bows, along with the {{favilink|compound bow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref> This strength modifier is in addition to the flat '''+4''' PV automatically added by the '''turbow''' to all attacks. Technically, there is not currently a limit to the strength modifier applied by the '''turbow''', but this [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3067 appears to be a bug]. For now, this page describes the behavior as it appears to be intended to work.</ref>
The {{name}} is one of two bows, along with the {{favilink|compound bow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref> This strength modifier is in addition to the flat '''+4''' PV automatically added by the '''turbow''' to all attacks.</ref>


When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
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* Can be an extremely effective ranged weapon for high-strength characters during the early game.
* Can be an extremely effective ranged weapon for high-strength characters during the early game.
* Has the highest damage potential of any bow, exceeding the penetration and damage potential of the {{favilink|compound bow}}.
* Has the highest damage potential of any bow, exceeding the penetration and damage potential of the {{favilink|compound bow}}.
* Has lower accuracy than the {{favilink|compound bow}}. Consider adding the [[scoped]] mod to improve accuracy.
* Has lower [[Missile_weapon_combat#Missile_Weapon_Accuracy|accuracy]] than the {{favilink|compound bow}}.
* For characters with low strength, the {{name}} will also ''lower'' an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus).
* For characters with low strength, the {{name}} will also ''lower'' an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus).
* With high-tier ammo, can be an effective weapon even against fairly high [[AV]] targets.
* With high-tier ammo, can be an effective weapon even against fairly high [[AV]] targets.
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