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| tilecolors = rK | | tilecolors = rK | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseBow | | inheritingfrom = BaseBow | ||
| | | dynamictable = {{Dynamic object|Items|Turbow}} | ||
| unidentifiedimage = turbow unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = bow | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods | ||
| desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring. | | desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring. | ||
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This weapon increases the damage bonus of its ammo by 1.{{)}}}} | This weapon increases the damage bonus of its ammo by 1.{{)}}}} | ||
| categories = Bows | | categories = Bows | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all. | <!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all. |