Twinning lamprey: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 4 users not shown)
Line 7: Line 7:
| av = 4
| av = 4
| dv = 7
| dv = 7
| weight = 200
| ma = -1
| marange = -3+1d3
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Twinning Lamprey
| id = Twinning Lamprey
| tier = 3
| tier = 3
| colorstr = &m
| colorstr = &g
| tilecolors = mg
| renderstr = α
| renderstr = α
| role = Controller
| role = Controller
| extra = {{Extra info|weight = 200 | noprone = yes}}
| extra = {{Extra info|weight = 201 | noprone = yes | hasmentalshield = yes | bodytype = Worm}}
| inheritingfrom = BaseWorm
| inheritingfrom = BaseWorm
| quickness = 100
| quickness = 100
Line 33: Line 36:
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Lamprey Bite|1|no|100}}
| inventory = {{inventory|Lamprey Bite|1|no|100|no}}
| skills = {{SkillID to name|ShortBlades}}
| skills = {{SkillID to name|ShortBlades}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|0|28}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|28}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|1|28}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|28}}
| desc = A roiling mass of psychically innervated tissue, a twinning lamprey is never for want of company.
| desc = A ribbon of scaleless tissue quivers in suspension beyond a mouth ringed with repeating triangle teeth. =pronouns.Subjective= =verb:extrude:afterpronoun= a double through the mirrored planes of reality.
| categories = Worms
| categories = Worms
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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* Attacks that can hit and kill both lampreys simultaneously are preferred, such as using [[:Category:Grenades|grenades]], piercing/spraying missile weapons like the {{favilink|eigenrifle}} or {{favilink|flamethrower}}, or area damage effects like [[Freezing Ray]]/[[Flaming Ray]].
* Attacks that can hit and kill both lampreys simultaneously are preferred, such as using [[:Category:Grenades|grenades]], piercing/spraying missile weapons like the {{favilink|eigenrifle}} or {{favilink|flamethrower}}, or area damage effects like [[Freezing Ray]]/[[Flaming Ray]].
* If you're having trouble killing both at once, try weakening each of the lampreys before attempting to kill them both in the same turn.
* If you're having trouble killing both at once, try weakening each of the lampreys before attempting to kill them both in the same turn.
* To improve the changes of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
* To improve the chances of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
* If you have very high [[quickness]] you may be able to attack each {{name}} separately and still destroy them before their end-of-turn respawn.
* If you have very high [[quickness]] you may be able to attack each {{name}} separately and still destroy them before their end-of-turn respawn.


{{Creature Navbox Fish}}
{{Creature Navbox Fish}}
{{Faction Navbox}}


[[Category:Worms]]
[[Category:Worms]]
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