User:Egocarib: Difference between revisions

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m (testing collapsible content)
(Undo revision 83598 by Egocarib (talk))
Tag: Undo
 
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{{Qud look
<div style="float:right;padding:0 3em 1em 3em;margin:1em;background:#0f3b3a;">
| title={{Qud text|&Ce&cg&bo&Bca&br&ci&Cb|notxml}}
===My Pages===
| text=A peculiar contraption.<br><br>Also known as {{Qud text|&Bexanguination microtubules|notxml}} in some parasangs.
}}
 
 
 
* [[/Sandbox]]
* [[/Sandbox]]
* [[/Sandbox/Sprites]]
* [[/Sandbox/Sprites]]
* [[/Sandbox/Q_Girl]]
* [https://wiki.cavesofqud.com/Special:PrefixIndex?prefix=Egocarib&namespace=2 (full list)]
 
 
===Useful pages===
* [[Special:ExpandTemplates]]
* [[Special:CargoTables]]
 
 


===Other Useful Pages===
* [[Special:ExpandTemplates|Expand Templates]]
* [[Special:CargoTables|Cargo Tables]]
* [[Special:ApiSandbox|API Sandbox]]
* [[Special:Version|Version & Extensions]]
* [[:Category:Caves_of_Qud_Wiki|Top-Level Category]]
* [[Special:Categories|All Categories]]
* [[User:Teamtoto]]


<!--
===CSS===
* [[MediaWiki:Common.css|Common.css]]
* [[MediaWiki:Mobile.css|Mobile.css]]
* [[MediaWiki:Gadget-mobile.css|Gadget-mobile.css]]
* [[MediaWiki:Vector.css|Vector.css]]
* [[MediaWiki:Hydradark.css|Hydradark.css]] (no longer used)


===User CSS===
* [[/common.css|common.css]]
* [[/mobile.css|mobile.css]]
* [[/hydradark.css|hydradark.css]]
* [[/vector.css|vector.css]]


=== Collapsible Test (WIP) ===
===JS===
* [[MediaWiki:Common.js|Common.js]]
* [[MediaWiki:Mobile.js|Mobile.js]]


 
===User JS===
{{infobox
* [[/common.js|common.js]]
|rows=
* [[/mobile.js|mobile.js]]
{{infobox row|label=One|field=Information}}
{{infobox row|class=mw-customtoggle-qud-inventory-header|field=
<div class="qud-inv-head">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-inventory-header">
    <div class="mw-collapsible-content" style="display:none;">
      <div class="qud-inv-head-arrow-down">▼</div>
    </div>
</div>
<div class="mw-collapsible" id="mw-customcollapsible-qud-inventory-header">
    <div class="mw-collapsible-content" style="display:none;">
      <div class="qud-inv-head-arrow-right">►</div>
    </div>
</div>
<div class="qud-inv-head-title">Inventory</div></div>}}
{{infobox row|field=
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-inventory-header">
    <div class="mw-collapsible-content" style="display:none;">
      <div class="inventory-item">{{favilink|slog's annunclus}}</div>
      <div class="inventory-item">{{favilink|skulk injector}}</div>
      <div class="inventory-item">{{favilink|caslainard}}</div>
      <div class="inventory-item">{{favilink|crime and punishment}}</div>
      <div class="inventory-item">{{favilink|box of crayons}}</div>
    </div>
</div>
</div>
{{Qud look
| title={{Qud text|&Ce&cg&bo&Bca&br&ci&Cb|notxml}}
| text=A peculiar contraption.<br><br>Also known as {{Qud text|&Bexsanguination microtubules|notxml}} in some parasangs.
}}
}}
{{Qud quote
|Wiki to do list:
* Add cargo queries to Damage page showing all things that cause certain types of damage (would require storing more data in Cargo that isn't currently)
* Revisit [[Template:Item|Item]] and [[Template:Character|Character]] infoboxes.
* <s>Update the '''Inventory''' section of the [[Template:Character|Character]] infobox to show PV/Damage.</s>
** Add better hover tooltips to the '''Inventory''' section
* Fix <code><nowiki><math></nowiki></code> equations so they don't overflow page containers.
* Eventually migrate [[MediaWiki:Mobile.css|Mobile.css]] styles into [[MediaWiki:Gadget-mobile.css|Gadget-mobile.css]] when things feel stable.
** (not sure if this is still accurate/relevant after wiki move)
}}
}}
td.mw-customtoggle-qud-inventory-header {
    background: var(--infobox-label-background);
    color: var(--infobox-label-color);
    /* text-align: center; */
    font-weight: bold;
}
span.qud-image {
    margin: 4px 2px;
}
.moduleinfobox {
    overflow: hidden;
}
/* infobox inventory section header */
.qud-inv-head {
    display: flex;
}
.qud-inv-head-title {
    margin-left:1.5em;
}
.qud-inv-head-arrow-right {
    text-align: center;
    position: absolute;
    font-family: 'Source Code Pro, Lucida Console, Consolas';
    left: 0.6em;
    z-index: 10;
}
.qud-inv-head-arrow-down {
    text-align: center;
    position: absolute;
    font-family: 'Source Code Pro, Lucida Console, Consolas';
    background: darkgreen;
    left: 0.6em;
    z-index: 20;
}
-->
=== Inline Favilink Test ===
I'd like to reproduce a perspective I recently {{favilink|slog's annunclus}} shared with a friend, a lamplighter by trade and an artist too, who shied {{favilink|Across Moghra'yi, Vol. III: Oth, the Free City}}away from a typography tournament at the festival of Ut yara Ux because of a fear in her heart. She suffers from the {{favilink|spray bottle}} malady of the mimic, the all too common sickness that makes us feel like we're performing our lives instead of inhabiting them, that we don't belong next to those who've won success nor {{favilink|Blood and Fear: On the Life Cycle of Lah}} do we deserve those same successes when we've won them ourselves. {{favilink|anti-gravity boots}} I've counted myself among its victims in the past, and occasionally I still do. First, indulge me for short while. On a shelf in my workshop sits a simple contraption called a morphoscope. It's comprised of two parts: an armature of pliable aluminum wire and a rotary base. Its purpose is to communicate a three-dimensional form from a two-dimensional viewing plane. The armature can be contorted such that, when viewed in its still {{favilink|ape fur hat}} state, it looks like a jumbled mess of wire, but when viewed in rotation it assumes the familiar form of an object, such as a bird or urshiib countenance.
What's this have to do with the {{favilink|bio-scanning bracelet}} malady of the mimic? To answer that, we must {{favilink|black robes}} deconstruct the malady. Let's ask: what is it to be a mimic, to appear as a thing but feel like another? Essentially it's a phenomenon of semantic distance, a sensation of the space between what we perceive in others {{favilink|portable beehive}} and what we perceive about ourselves. We've constructed a representation of what, in the case of my friend, a proper artist and typographer looks like. Why do we have such trouble squaring that representation with our own image? The answer lies in the richness of our self-perception. We see ourselves in stereo, our wire armature plied {{favilink|crimson hood}} by our experiences, our self-image formed by rotating it about {{favilink|box of crayons}} the axis of time. What we call 'artist' or 'typographer' is just a jumbled mess of wire, an unfamiliar pattern we give a name to in absence of the context of life's motion. Were we to see our peers in rotation, gain perspective on their doubts, their fears, their pain, the jumbled mess of a pattern would disappear into the familiar form of a person. And conversely, had we the capacity to freeze our own motion, to see ourselves absent of the {{favilink|Caslainard}} context of our doubt, fear, and pain, we'd see an artist and a {{favilink|crime and punishment}} typographer just the same.








=== Page Values ===
Add <code>?action=pagevalues</code> to the end of a page URL to see its page values, including cargo store data.


 
===Example of how to use the debug console when editing/creating a Module===
 
<div style="font-family:'Source Code Pro';">
 
frame=mw.getCurrentFrame()<br>
 
frame.args={someArg='this is the argument'}<br>
 
val = frame.args.someArg<br>
 
mw.log(val)<br>
 
:&lt;outputs <code>this is the argument</code>&gt;
 
val2 = frame:preprocess(val)<br>
 
:&lt;expands any templates if they were passed into the argument&gt;
 
mw.logObject(frame.args)<br>
 
:&lt;shows the full structure of the frames.args object&gt;
 
 
 
 
 
 
 
 
<div class="qud-character-infobox"><div class="moduleinfobox">
<div class="infobox-title"><b><span style="color: #b1c9c3;">Q Girl</b></span></div>
<div class="infobox-imagearea"><div>[[File:q girl.png|150px]]</div>
</div>
{| class="infobox-rows" cellspacing="1" cellpadding="4"
|-
| class="qud-core-stats" colspan="2" |
<div class="qud-core-stats-wrapper">
<div class="qud-core-stats-entry qud-stats-health qud-tooltip"><div class="qud-stat-icon">[[File:Hp_symbol.png|link=]]</div><div class="qud-stat-value">85</div><span class="qud-tooltip-text">Hit points: 85</span></div>
<div class="qud-core-stats-entry qud-stats-av qud-tooltip"><div class="qud-stat-icon">[[File:Av_symbol.png|link=]]</div><div class="qud-stat-value">6</div><span class="qud-tooltip-text">Armor value: 6</span></div>
<div class="qud-core-stats-entry qud-stats-dv qud-tooltip"><div class="qud-stat-icon">[[File:Dv_symbol.png|link=]]</div><div class="qud-stat-value">6</div><span class="qud-tooltip-text">Dodge value: 6</span></div>
</div>
|-
| class="qud-character-level" colspan="2" |
<div class="qud-character-level-wrapper"><div class="qud-character-level-text">Level:</div><div class="qud-character-level-value"> 28 </div></div>
|-
| class="qud-attributes" colspan="2" |
<div class="qud-attributes-header-row"><div class="qud-attributes-header-button collapsetoggle-custom collapsible-qud-basic-attributes-toggle collapsible-qud-detailed-attributes-toggle" title="Show full stat possibilities" style="visibility:visible;">toggle detailed stats</div>
</div>
<div class="collapsible" id="collapsible-qud-basic-attributes">
<div class="qud-attributes-wrapper collapsible-content">
<div class="qud-attributes-row">
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-st">ST:</div><div class="qud-attribute-value">17</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Strength]]: 17<span class="qud-roll-range">range: 16-18</span></span></div>
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-ag">AG:</div><div class="qud-attribute-value">17</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Agility]]: 17<span class="qud-roll-range">range: 15-20</span></span></div>
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-qn">QN:</div><div class="qud-attribute-value">100</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Quickness]]: 100</span></div>
</div>
<div class="qud-attributes-row">
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-to">TO:</div><div class="qud-attribute-value">16</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Toughness]]: 16<span class="qud-roll-range">range: 15-17</span></span></div>
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-wi">WI:</div><div class="qud-attribute-value">17</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Willpower]]: 17<span class="qud-roll-range">range: 15-20</span></span></div>
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-ms">MS:</div><div class="qud-attribute-value">100</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Movespeed]]: 100</span></div>
</div>
<div class="qud-attributes-row">
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-in">IN:</div><div class="qud-attribute-value">23</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Intelligence]]: 23<span class="qud-roll-range">range: 21-26</span></span></div>
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-eg">EG:</div><div class="qud-attribute-value">14</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Ego]]: 14<span class="qud-roll-range">range: 13-15</span></span></div>
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-ma">MA:</div><div class="qud-attribute-value">0</div><span class="qud-tooltip-text delayed-tooltip">[[Attributes|Mental Armor]]: 0</span></div>
</div>
</div>
</div>
</div>
<div class="collapsible collapsed" id="collapsible-qud-detailed-attributes" style="width:260px;">
<div class="collapsible-content">
<div class="qud-stat-details-wrapper">
<div class="qud-stat-details-entry"><div class="qud-stat-table-header">Attribute</div><div class="qud-stat-table-header">Range</div><div class="qud-stat-table-header">Mean</div><div class="qud-stat-table-header">Formula</div></div>
<div class="qud-stat-details-entry"><div class="qud-stat-name">[[Attributes| Strength    ]]</div><div class="qud-stat-range">16-18</div><div class="qud-stat-avg">17</div><div class="qud-stat-roll"> 15+1d3    </div></div>
<div class="qud-stat-details-entry"><div class="qud-stat-name">[[Attributes| Agility    ]]</div><div class="qud-stat-range">15-20</div><div class="qud-stat-avg">17.5</div><div class="qud-stat-roll"> 14+1d6      </div></div>
<div class="qud-stat-details-entry"><div class="qud-stat-name">[[Attributes| Toughness  ]]</div><div class="qud-stat-range">15-17</div><div class="qud-stat-avg">16</div><div class="qud-stat-roll"> 14+1d3    </div></div>
<div class="qud-stat-details-entry"><div class="qud-stat-name">[[Attributes| Intelligence]]</div><div class="qud-stat-range">21-26</div><div class="qud-stat-avg">23.5</div><div class="qud-stat-roll"> 20+1d6 </div></div>
<div class="qud-stat-details-entry"><div class="qud-stat-name">[[Attributes| Willpower  ]]</div><div class="qud-stat-range">15-20</div><div class="qud-stat-avg">17.5</div><div class="qud-stat-roll"> 14+1d6    </div></div>
<div class="qud-stat-details-entry"><div class="qud-stat-name">[[Attributes| Ego        ]]</div><div class="qud-stat-range">13-15</div><div class="qud-stat-avg">14</div><div class="qud-stat-roll"> 12+1d3          </div></div>
</div>
</div>
</div>
|-
| class="qud-resistances" colspan="2" |
<div class="qud-resistances-wrapper">
<div class="qud-resistance-row qud-resistance-acid"><div class="qud-resistance-prefix">Acid</div><div class="qud-resistance-text">Res:</div><div class="qud-resistance-value ">0</div></div>
<div class="qud-resistance-row qud-resistance-elec"><div class="qud-resistance-prefix">Elec</div><div class="qud-resistance-text">Res:</div><div class="qud-resistance-value ">0</div></div>
<div class="qud-resistance-row qud-resistance-cold"><div class="qud-resistance-prefix">Cold</div><div class="qud-resistance-text">Res:</div><div class="qud-resistance-value ">0</div></div>
<div class="qud-resistance-row qud-resistance-heat"><div class="qud-resistance-prefix">Heat</div><div class="qud-resistance-text">Res:</div><div class="qud-resistance-value ">0</div></div>
</div>
|-
! <div style="text-align:left"> ID </div>
|  |
Q Girl
|-
! <div style="text-align:left"> Faction </div>
|  |
[[Barathrumites]] (100)
|-
! <div style="text-align:left"> Gender </div>
|  |
[[Gender and Pronouns#female|female]] ([[Gender and Pronouns#she/her|she/her]])
|-
| class="mw-customtoggle-qud-inventory qud-collapser" colspan="2" |
<div class="qud-collapser-head">
  <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-inventory">
    <div class="mw-collapsible-content" style="display:none;">
      <div class="qud-collapser-arrow-down">▼</div>
    </div>
  </div>
  <div class="qud-collapser-arrow-right">►</div>
  <div class="qud-collapser-title">Inventory</div>
</div>
|-
| class="qud-collapser-content" colspan="2" |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-inventory">
<div class="mw-collapsible-content qud-inv-content-itemlist" style="display:none;">
<div class="qud-inv-group qud-carried"><div class="qud-equipped-title">Carried</div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:life loop.png|16px|link=Life loop]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Life loop|<b><span style="color: #b1c9c3;"><b>life loop</b></b></span>]]</span></span> <span class="qud-item-qty">x1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:ulnar stimulators.png|16px|link=Ulnar stimulators]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Ulnar stimulators|<b><span style="color: #b1c9c3;"><b>ulnar stimulators</b></b></span>]]</span></span> <span class="qud-item-qty">x1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container"><b><span style="color: #cfc041; background: transparent;">]</span></b></span><span class="qud-image-link" style="color:#b1c9c3;">[[Powered exoskeleton|<b><span style="color: #b1c9c3;"><b><span style="color: #cfc041;">power</span><span style="color: #d74200;">e</span><span style="color: #cfc041;">d </span><span style="color: #155352;">e</span><span style="color: #b1c9c3;">x</span><span style="color: #155352;">oskeleton</b></span></b></span>]]</span></span> <span class="qud-item-qty">x1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:plastifer sneakers.png|16px|link=Plastifer sneakers]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Plastifer sneakers|<b><span style="color: #b1c9c3;"><b><span style="color: #155352;">p</span><span style="color: #b1c9c3;">l</span><span style="color: #FFFFFF;">a</span><span style="color: #b1c9c3;">s</span><span style="color: #155352;">t</span><span style="color: #b1c9c3;">i</span><span style="color: #FFFFFF;">f</span><span style="color: #b1c9c3;">e</span><span style="color: #155352;">r</span><span style="color: #98875f;"> </span><span style="color: #b1c9c3;">sneakers</b></span></b></span>]]</span></span> <span class="qud-item-qty">x1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:plastifer jerkin.png|16px|link=Plastifer jerkin]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Plastifer jerkin|<b><span style="color: #b1c9c3;"><b><span style="color: #155352;">p</span><span style="color: #b1c9c3;">l</span><span style="color: #FFFFFF;">a</span><span style="color: #b1c9c3;">s</span><span style="color: #155352;">t</span><span style="color: #b1c9c3;">i</span><span style="color: #FFFFFF;">f</span><span style="color: #b1c9c3;">e</span><span style="color: #155352;">r</span><span style="color: #98875f;"> </span><span style="color: #b1c9c3;">jerkin</b></span></b></span>]]</span></span> <span class="qud-item-qty">x1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:polyhedral rings.png|16px|link=Polyhedral rings]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Polyhedral rings|<b><span style="color: #b1c9c3;"><b><span style="color: #FFFFFF;">p</span><span style="color: #b1c9c3;">o</span><span style="color: #b154cf;">l</span><span style="color: #da5bd6;">y</span><span style="color: #b154cf;">h</span><span style="color: #b1c9c3;">e</span><span style="color: #FFFFFF;">d</span><span style="color: #da5bd6;">r</span><span style="color: #b154cf;">a</span><span style="color: #b1c9c3;">l rings</b></span></b></span>]]</span></span> <span class="qud-item-qty">x1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:rough agate gemstone.png|16px|link=Rough agate gemstone]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Rough agate gemstone|<b><span style="color: #b1c9c3;"><b>rough <span style="color: #155352;">agate </span><span style="color: #b1c9c3;">gemstone</b></span></b></span>]]</span></span> <span class="qud-item-qty">x0-1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:rough jasper gemstone.png|16px|link=Rough jasper gemstone]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Rough jasper gemstone|<b><span style="color: #b1c9c3;"><b>rough <span style="color: #d74200;">jasper </span><span style="color: #b1c9c3;">gemstone</b></span></b></span>]]</span></span> <span class="qud-item-qty">x0-1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:rough amethyst gemstone.png|16px|link=Rough amethyst gemstone]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Rough amethyst gemstone|<b><span style="color: #b1c9c3;"><b>rough <span style="color: #da5bd6;">amethyst </span><span style="color: #b1c9c3;">gemstone</b></span></b></span>]]</span></span> <span class="qud-item-qty">x0-1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:rough sapphire gemstone.png|16px|link=Rough sapphire gemstone]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Rough sapphire gemstone|<b><span style="color: #b1c9c3;"><b>rough <span style="color: #0096ff;">sapphire </span><span style="color: #b1c9c3;">gemstone</b></span></b></span>]]</span></span> <span class="qud-item-qty">x0-1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:rough emerald gemstone.png|16px|link=Rough emerald gemstone]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Rough emerald gemstone|<b><span style="color: #b1c9c3;"><b>rough <span style="color: #00c420;">emerald </span><span style="color: #b1c9c3;">gemstone</b></span></b></span>]]</span></span> <span class="qud-item-qty">x0-1</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:overloaded laser pistol.png|16px|link=Overloaded laser pistol]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Overloaded laser pistol|<b><span style="color: #b1c9c3;"><b><span style="color: #b1c9c3;">ov</span><span style="color: #98875f;">e</span><span style="color: #cfc041;">r</span><span style="color: #d74200;">l</span><span style="color: #cfc041;">o</span><span style="color: #98875f;">a</span><span style="color: #b1c9c3;">ded </span><span style="color: #77bfcf;">laser</span><span style="color: #b1c9c3;"> pistol</b></span></b></span>]]</span></span> <span class="qud-item-qty">x2</span></div><div class="qud-inventory-item"><span class="qud-image"><span class="qud-image-link-image-container">[[File:cybernetics credit wedge.png|16px|link=cybernetics credit wedge 1¢]]</span><span class="qud-image-link" style="color:#b1c9c3;">[[Cybernetics credit wedge|<b><span style="color: #77bfcf;">cybernetics credit wedge 1¢</b></span>]]</span></span> <span class="qud-item-qty">x1</span></div></div>
</div>
</div>
|-
| class="mw-customtoggle-qud-skills qud-collapser" colspan="2" |
<div class="qud-collapser-head">
  <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-skills">
    <div class="mw-collapsible-content" style="display:none;">
      <div class="qud-collapser-arrow-down">▼</div>
    </div>
  </div>
  <div class="qud-collapser-arrow-right">►</div>
  <div class="qud-collapser-title">Skills</div>
</div>
|-


| class="qud-collapser-content" colspan="2" |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-skills">
<div class="mw-collapsible-content qud-skills-wrapper" style="display:none;">
<div class="qud-skill-entry">[[Tactful]]</div><div class="qud-skill-entry">[[Gadget Inspector]]</div><div class="qud-skill-entry">[[Disassemble]]</div><div class="qud-skill-entry">[[Repair]]</div><div class="qud-skill-entry">[[Reverse Engineer]]</div><div class="qud-skill-entry">[[Tinker I]]</div><div class="qud-skill-entry">[[Tinker II]]</div><div class="qud-skill-entry">[[Pistol]]</div><div class="qud-skill-entry">[[Akimbo]]</div>
</div>
</div>
|-
| class="mw-customtoggle-qud-mutations qud-collapser" colspan="2" |
<div class="qud-collapser-head">
  <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-mutations">
    <div class="mw-collapsible-content" style="display:none;">
      <div class="qud-collapser-arrow-down">▼</div>
    </div>
  </div>
  <div class="qud-collapser-arrow-right">►</div>
  <div class="qud-collapser-title">Mutations</div>
</div>
|-


| class="qud-collapser-content" colspan="2" |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-qud-mutations">
<div class="mw-collapsible-content qud-mutations-wrapper" style="display:none;">
<div class="qud-mutation-entry">[[Triple-jointed|Triple-jointed<b><span style="color:#b1c9c3;">&nbsp;(</span><span style="color:#77bfcf;">3</span><span style="color:#b1c9c3;">)</span></b>]]</div> </br><div class="qud-mutation-entry">[[Quills|Quills<b><span style="color:#b1c9c3;">&nbsp;(</span><span style="color:#77bfcf;">6</span><span style="color:#b1c9c3;">)</span></b>]]</div> </br><div class="qud-mutation-entry">[[Night Vision|Night Vision<b><span style="color:#b1c9c3;">&nbsp;(</span><span style="color:#77bfcf;">3</span><span style="color:#b1c9c3;">)</span></b>]]</div>
</div>
</div>
|-
! <div style="text-align:left"> Corpse Dropped </div>
|  |
[[Corpse|urshiib corpse]] (90%)
|-
! <div style="text-align:left"> Role </div>
|  |
NPC
|-


|}
</div>
<div class="qud-box-wrapper "><div class="qud-box"><span class="qud-box-header"><b><span style="color: #b1c9c3;"><b><span style="color: #b1c9c3;">Q Girl</b></span></span></b></span><div class="qud-box-content" style="font-weight:bold; line-height:1.5em; padding:0em 0em;"><poem><span style="color: #b1c9c3;">She's an opal in the monochrome.</span></br></br>Her hair is a quasar of red ochre and indigo in the blanched light of the workshop. Her cartilage is pierced by polyhedral rings that spin in antinomy to the cave's simple geometry. Beneath the quills her skin is decorated in furcate lines, fantastic elaborations on the patterns of discarded circuitboards. She's surrounded by apparatuses of her own creation. Through the harmony of those machines, she cuts a swath through the entropic brine that sizzles around her in a loudening chorus.</poem></div><span class="qud-box-footer-left"><span style="color: #FFFFFF;">Perfect</span></span></div></div>
</div>


 
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Latest revision as of 21:47, 22 December 2022

My Pages

Other Useful Pages

CSS

User CSS

JS

User JS

egocarib

A peculiar contraption.

Also known as exsanguination microtubules in some parasangs.

Perfect

Wiki to do list:

  • Add cargo queries to Damage page showing all things that cause certain types of damage (would require storing more data in Cargo that isn't currently)
  • Revisit Item and Character infoboxes.
  • Update the Inventory section of the Character infobox to show PV/Damage.
    • Add better hover tooltips to the Inventory section
  • Fix <math> equations so they don't overflow page containers.
  • Eventually migrate Mobile.css styles into Gadget-mobile.css when things feel stable.
    • (not sure if this is still accurate/relevant after wiki move)



Page Values

Add ?action=pagevalues to the end of a page URL to see its page values, including cargo store data.

Example of how to use the debug console when editing/creating a Module

frame=mw.getCurrentFrame()
frame.args={someArg='this is the argument'}
val = frame.args.someArg
mw.log(val)

<outputs this is the argument>

val2 = frame:preprocess(val)

<expands any templates if they were passed into the argument>

mw.logObject(frame.args)

<shows the full structure of the frames.args object>