User:Egocarib/Sandbox: Difference between revisions
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(Update links to use new page format (<type>-based cooking effects)) |
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|- | |- | ||
| Whenever you perform a critical hit, | | Whenever you perform a critical hit, | ||
| [[ Agility | | [[ Agility-based cooking effects | Agility ]] | ||
| {{ Food that grants |Agility| nobullets }} | | {{ Food that grants |Agility| nobullets }} | ||
|- | |- | ||
| Whenever you suffer a 2X or greater physical penetration, | | Whenever you suffer a 2X or greater physical penetration, | ||
| [[ Armor | | [[ Armor-based cooking effects | Armor ]] | ||
| {{ Food that grants |Armor| nobullets }} | | {{ Food that grants |Armor| nobullets }} | ||
|- | |- | ||
| Whenever you identify an artifact, | | Whenever you identify an artifact, | ||
| [[ | | [[ Artifact-based cooking effects | Artifacts ]] | ||
| {{ Food that grants |Artifacts| nobullets }} | | {{ Food that grants |Artifacts| nobullets }} | ||
|- | |- | ||
| Whenever you deal cold damage, there's a 25% chance | | Whenever you deal cold damage, there's a 25% chance | ||
| [[ Cold | | [[ Cold-based cooking effects | Cold ]] | ||
| {{ Food that grants |Cold| nobullets }} | | {{ Food that grants |Cold| nobullets }} | ||
|- | |- | ||
| Whenever you are slowed by cold, | | Whenever you are slowed by cold, | ||
| [[ Cold | | [[ Cold-based cooking effects | Cold ]] | ||
| {{ Food that grants |Cold| nobullets }} | | {{ Food that grants |Cold| nobullets }} | ||
|- | |- | ||
| Whenever you deal electric damage, there's a 25% chance | | Whenever you deal electric damage, there's a 25% chance | ||
| [[ Electric | | [[ Electric-based cooking effects | Electric ]] | ||
| {{ Food that grants |Electric| nobullets }} | | {{ Food that grants |Electric| nobullets }} | ||
|- | |- | ||
| Whenever you eat a dreadroot tuber or lah petal, | | Whenever you eat a dreadroot tuber or lah petal, | ||
| [[ Fear | | [[ Fear-based cooking effects | Fear ]] | ||
| {{ Food that grants |Fear| nobullets }} | | {{ Food that grants |Fear| nobullets }} | ||
|- | |- | ||
| Whenever you become afraid, | | Whenever you become afraid, | ||
| [[ Fear | | [[ Fear-based cooking effects | Fear ]] | ||
| {{ Food that grants |Fear| nobullets }} | | {{ Food that grants |Fear| nobullets }} | ||
|- | |- | ||
| Whenever you eat a mushroom, | | Whenever you eat a mushroom, | ||
| [[ Fungus | | [[ Fungus-based cooking effects | Fungus ]] | ||
| {{ Food that grants |Fungus| nobullets }} | | {{ Food that grants |Fungus| nobullets }} | ||
|- | |- | ||
| Whenever you get itchy skin, | | Whenever you get itchy skin, | ||
| [[ Fungus | | [[ Fungus-based cooking effects | Fungus ]] | ||
| {{ Food that grants |Fungus| nobullets }} | | {{ Food that grants |Fungus| nobullets }} | ||
|- | |- | ||
| Whenever you deal fire damage, there's a 10% chance | | Whenever you deal fire damage, there's a 10% chance | ||
| [[ Heat | | [[ Heat-based cooking effects | Heat ]] | ||
| {{ Food that grants |Heat| nobullets }} | | {{ Food that grants |Heat| nobullets }} | ||
|- | |- | ||
| Whenever you are set on fire, | | Whenever you are set on fire, | ||
| [[ Heat | | [[ Heat and fire-based cooking effects | Heat ]] | ||
| {{ Food that grants |Heat| nobullets }} | | {{ Food that grants |Heat| nobullets }} | ||
|- | |- | ||
| Whenever you take damage, there's a 8-10% chance | | Whenever you take damage, there's a 8-10% chance | ||
| [[ HP | | [[ HP-based cooking effects | HP ]] | ||
| {{ Food that grants |HP| nobullets }} | | {{ Food that grants |HP| nobullets }} | ||
|- | |- | ||
| Whenever you drop below 20% HP, | | Whenever you drop below 20% HP, | ||
| [[ HP | | [[ HP-based cooking effects | HP ]] | ||
| {{ Food that grants |HP| nobullets }} | | {{ Food that grants |HP| nobullets }} | ||
|- | |- | ||
| Whenever you take damage, there's a 12-15% chance | | Whenever you take damage, there's a 12-15% chance | ||
| [[ Strength | | [[ Strength-based cooking effects | Strength ]] | ||
| {{ Food that grants |Strength| nobullets }} | | {{ Food that grants |Strength| nobullets }} | ||
|- | |- | ||
| Whenever you drop below 30% HP, | | Whenever you drop below 30% HP, | ||
| [[ Strength | | [[ Strength-based cooking effects | Strength ]] | ||
| {{ Food that grants |Strength| nobullets }} | | {{ Food that grants |Strength| nobullets }} | ||
|- | |- | ||
| Whenever you gain a new follower, | | Whenever you gain a new follower, | ||
| [[ Love | | [[ Love and loyalty-based cooking effects | Love ]] | ||
| {{ Food that grants |Love| nobullets }} | | {{ Food that grants |Love| nobullets }} | ||
|- | |- | ||
| Whenever you drink honey, | | Whenever you drink honey, | ||
| [[ | | [[ Disease prevention and curing-based cooking effects | Medicinal ]] | ||
| {{ Food that grants |Medicinal| nobullets }} | | {{ Food that grants |Medicinal| nobullets }} | ||
|- | |- | ||
| Whenever you eat an unfermented yuckwheat stem, | | Whenever you eat an unfermented yuckwheat stem, | ||
| [[ | | [[ Disease prevention and curing-based cooking effects | Medicinal ]] | ||
| {{ Food that grants |Medicinal| nobullets }} | | {{ Food that grants |Medicinal| nobullets }} | ||
|- | |- | ||
| Whenever you phase in, | | Whenever you phase in, | ||
| [[ | | [[ Phasing-based cooking effects | Phase ]] | ||
| {{ Food that grants |Phase| nobullets }} | | {{ Food that grants |Phase| nobullets }} | ||
|- | |- | ||
| Whenever you phase out, | | Whenever you phase out, | ||
| [[ | | [[ Phasing-based cooking effects | Phase ]] | ||
| {{ Food that grants |Phase| nobullets }} | | {{ Food that grants |Phase| nobullets }} | ||
|- | |- | ||
| Whenever you take damage from a plant, | | Whenever you take damage from a plant, | ||
| [[ | | [[ Powerful plant-based cooking effects | Plant (High Tier) ]] | ||
| {{ Food that grants |PlantHighTier| nobullets }} | | {{ Food that grants |PlantHighTier| nobullets }} | ||
|- | |- | ||
| Whenever you take damage, there's a 8-10% chance | | Whenever you take damage, there's a 8-10% chance | ||
| [[ | | [[ Damage reflection-based cooking effects | Reflect ]] | ||
| {{ Food that grants |Reflect| nobullets }} | | {{ Food that grants |Reflect| nobullets }} | ||
|- | |- | ||
| Whenever you reflect damage, there's a 50% chance | | Whenever you reflect damage, there's a 50% chance | ||
| [[ | | [[ Damage reflection-based cooking effects | Reflect ]] | ||
| {{ Food that grants |Reflect| nobullets }} | | {{ Food that grants |Reflect| nobullets }} | ||
|- | |- | ||
| Whenever you take damage, there's a 16-20% chance | | Whenever you take damage, there's a 16-20% chance | ||
| [[ | | [[ Powerful damage reflection-based cooking effects | Reflect (High Tier) ]] | ||
| {{ Food that grants |ReflectHighTier| nobullets }} | | {{ Food that grants |ReflectHighTier| nobullets }} | ||
|- | |- | ||
| Whenever you reflect damage, there's a 100% chance | | Whenever you reflect damage, there's a 100% chance | ||
| [[ | | [[ Powerful damage reflection-based cooking effects | Reflect (High Tier) ]] | ||
| {{ Food that grants |ReflectHighTier| nobullets }} | | {{ Food that grants |ReflectHighTier| nobullets }} | ||
|- | |- | ||
| Whenever you take damage, there's a 8-10% chance | | Whenever you take damage, there's a 8-10% chance | ||
| [[ | | [[ Regeneration and healing-based cooking effects | Regen ]] | ||
| {{ Food that grants |RegenLowTier| nobullets }} | | {{ Food that grants |RegenLowTier| nobullets }} | ||
|- | |- | ||
| Whenever you take damage, there's a 30-40% chance | | Whenever you take damage, there's a 30-40% chance | ||
| [[ | | [[ Powerful regeneration and healing-based cooking effects | Regen (High Tier) ]] | ||
| {{ Food that grants |RegenHighTier| nobullets }} | | {{ Food that grants |RegenHighTier| nobullets }} | ||
|- | |- | ||
| Whenever you use a salve or ubernostrum injector, | | Whenever you use a salve or ubernostrum injector, | ||
| [[ | | [[ Regeneration and healing-based cooking effects | Regen ]] or <br>[[ Powerful regeneration and healing-based cooking effects | Regen (High Tier) ]] | ||
| {{ Food that grants |RegenLowTier| nobullets }}{{ Food that grants |RegenHighTier| nobullets }} | | {{ Food that grants |RegenLowTier| nobullets }}{{ Food that grants |RegenHighTier| nobullets }} | ||
|- | |- | ||
| Whenever you teleport, | | Whenever you teleport, | ||
| [[ Teleport | | [[ Teleport-based cooking effects | Teleport ]] | ||
| {{ Food that grants |Teleport| nobullets }} | | {{ Food that grants |Teleport| nobullets }} | ||
|- | |- | ||
| Whenever you drink freshwater, there's a 25% chance | | Whenever you drink freshwater, there's a 25% chance | ||
| [[ | | [[ Water and thirst-based cooking effects | Thirst ]] | ||
| {{ Food that grants |Thirst| nobullets }} | | {{ Food that grants |Thirst| nobullets }} | ||
|} | |} |
Revision as of 19:24, 19 August 2020
NOTES:
- Cargo query runs slow, maybe due to use of
%LIKE%
in Template:Food that grants.- However, can't do an exact match unless Food table is updated, right now it has some weird combined pagename/cook effect strings in the CookEffect column
- Another option would be just straight favilinks if we can't fix the table
- "Agility" query is showing congealed skulk twice
- "Reflect" query shows both "Reflect" (spine fruit jam, which is correct) and "ReflectHighTier" (mirror dust, which is incorrect) due to the
%LIKE%
logic of Template:Food that grants.- Either need to fix the template somehow, or replace "Reflect" query with simple favilinks. (since the word Reflect is included in ReflectHighTier)
Triggers | Cooking Domain | Possible Ingredients |
---|---|---|
Whenever you perform a critical hit, | Agility | No Results! |
Whenever you suffer a 2X or greater physical penetration, | Armor | No Results! |
Whenever you identify an artifact, | Artifacts | No Results! |
Whenever you deal cold damage, there's a 25% chance | Cold | No Results! |
Whenever you are slowed by cold, | Cold | No Results! |
Whenever you deal electric damage, there's a 25% chance | Electric | No Results! |
Whenever you eat a dreadroot tuber or lah petal, | Fear | No Results! |
Whenever you become afraid, | Fear | No Results! |
Whenever you eat a mushroom, | Fungus | No Results! |
Whenever you get itchy skin, | Fungus | No Results! |
Whenever you deal fire damage, there's a 10% chance | Heat | No Results! |
Whenever you are set on fire, | Heat | No Results! |
Whenever you take damage, there's a 8-10% chance | HP | No Results! |
Whenever you drop below 20% HP, | HP | No Results! |
Whenever you take damage, there's a 12-15% chance | Strength | No Results! |
Whenever you drop below 30% HP, | Strength | No Results! |
Whenever you gain a new follower, | Love | No Results! |
Whenever you drink honey, | Medicinal | No Results! |
Whenever you eat an unfermented yuckwheat stem, | Medicinal | No Results! |
Whenever you phase in, | Phase | No Results! |
Whenever you phase out, | Phase | No Results! |
Whenever you take damage from a plant, | Plant (High Tier) | No Results! |
Whenever you take damage, there's a 8-10% chance | Reflect | No Results! |
Whenever you reflect damage, there's a 50% chance | Reflect | No Results! |
Whenever you take damage, there's a 16-20% chance | Reflect (High Tier) | No Results! |
Whenever you reflect damage, there's a 100% chance | Reflect (High Tier) | No Results! |
Whenever you take damage, there's a 8-10% chance | Regen | No Results! |
Whenever you take damage, there's a 30-40% chance | Regen (High Tier) | No Results! |
Whenever you use a salve or ubernostrum injector, | Regen or Regen (High Tier) |
No Results!
No Results! |
Whenever you teleport, | Teleport | No Results! |
Whenever you drink freshwater, there's a 25% chance | Thirst | No Results! |