User:Egocarib/Sandbox: Difference between revisions

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(Update links to use new page format (<type>-based cooking effects))
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|-
|-
| Whenever you perform a critical hit,
| Whenever you perform a critical hit,
| [[ Agility (cooking effect) | Agility ]]
| [[ Agility-based cooking effects | Agility ]]
| {{ Food that grants |Agility| nobullets }}
| {{ Food that grants |Agility| nobullets }}
|-
|-
| Whenever you suffer a 2X or greater physical penetration,
| Whenever you suffer a 2X or greater physical penetration,
| [[ Armor (cooking effect) | Armor ]]
| [[ Armor-based cooking effects | Armor ]]
| {{ Food that grants |Armor| nobullets }}
| {{ Food that grants |Armor| nobullets }}
|-
|-
| Whenever you identify an artifact,
| Whenever you identify an artifact,
| [[ Artifacts (cooking effect) | Artifacts ]]
| [[ Artifact-based cooking effects | Artifacts ]]
| {{ Food that grants |Artifacts| nobullets }}
| {{ Food that grants |Artifacts| nobullets }}
|-
|-
| Whenever you deal cold damage, there's a 25% chance
| Whenever you deal cold damage, there's a 25% chance
| [[ Cold (cooking effect) | Cold ]]
| [[ Cold-based cooking effects | Cold ]]
| {{ Food that grants |Cold| nobullets }}
| {{ Food that grants |Cold| nobullets }}
|-
|-
| Whenever you are slowed by cold,
| Whenever you are slowed by cold,
| [[ Cold (cooking effect) | Cold ]]
| [[ Cold-based cooking effects | Cold ]]
| {{ Food that grants |Cold| nobullets }}
| {{ Food that grants |Cold| nobullets }}
|-
|-
| Whenever you deal electric damage, there's a 25% chance
| Whenever you deal electric damage, there's a 25% chance
| [[ Electric (cooking effect) | Electric ]]
| [[ Electric-based cooking effects | Electric ]]
| {{ Food that grants |Electric| nobullets }}
| {{ Food that grants |Electric| nobullets }}
|-
|-
| Whenever you eat a dreadroot tuber or lah petal,
| Whenever you eat a dreadroot tuber or lah petal,
| [[ Fear (cooking effect) | Fear ]]
| [[ Fear-based cooking effects | Fear ]]
| {{ Food that grants |Fear| nobullets }}
| {{ Food that grants |Fear| nobullets }}
|-
|-
| Whenever you become afraid,
| Whenever you become afraid,
| [[ Fear (cooking effect) | Fear ]]
| [[ Fear-based cooking effects | Fear ]]
| {{ Food that grants |Fear| nobullets }}
| {{ Food that grants |Fear| nobullets }}
|-
|-
| Whenever you eat a mushroom,
| Whenever you eat a mushroom,
| [[ Fungus (cooking effect) | Fungus ]]
| [[ Fungus-based cooking effects | Fungus ]]
| {{ Food that grants |Fungus| nobullets }}
| {{ Food that grants |Fungus| nobullets }}
|-
|-
| Whenever you get itchy skin,
| Whenever you get itchy skin,
| [[ Fungus (cooking effect) | Fungus ]]
| [[ Fungus-based cooking effects | Fungus ]]
| {{ Food that grants |Fungus| nobullets }}
| {{ Food that grants |Fungus| nobullets }}
|-
|-
| Whenever you deal fire damage, there's a 10% chance
| Whenever you deal fire damage, there's a 10% chance
| [[ Heat (cooking effect) | Heat ]]
| [[ Heat-based cooking effects | Heat ]]
| {{ Food that grants |Heat| nobullets }}
| {{ Food that grants |Heat| nobullets }}
|-
|-
| Whenever you are set on fire,
| Whenever you are set on fire,
| [[ Heat (cooking effect) | Heat ]]
| [[ Heat and fire-based cooking effects | Heat ]]
| {{ Food that grants |Heat| nobullets }}
| {{ Food that grants |Heat| nobullets }}
|-
|-
| Whenever you take damage, there's a 8-10% chance
| Whenever you take damage, there's a 8-10% chance
| [[ HP (cooking effect) | HP ]]
| [[ HP-based cooking effects | HP ]]
| {{ Food that grants |HP| nobullets }}
| {{ Food that grants |HP| nobullets }}
|-
|-
| Whenever you drop below 20% HP,
| Whenever you drop below 20% HP,
| [[ HP (cooking effect) | HP ]]
| [[ HP-based cooking effects | HP ]]
| {{ Food that grants |HP| nobullets }}
| {{ Food that grants |HP| nobullets }}
|-
|-
| Whenever you take damage, there's a 12-15% chance
| Whenever you take damage, there's a 12-15% chance
| [[ Strength (cooking effect) | Strength ]]
| [[ Strength-based cooking effects | Strength ]]
| {{ Food that grants |Strength| nobullets }}
| {{ Food that grants |Strength| nobullets }}
|-
|-
| Whenever you drop below 30% HP,
| Whenever you drop below 30% HP,
| [[ Strength (cooking effect) | Strength ]]
| [[ Strength-based cooking effects | Strength ]]
| {{ Food that grants |Strength| nobullets }}
| {{ Food that grants |Strength| nobullets }}
|-
|-
| Whenever you gain a new follower,
| Whenever you gain a new follower,
| [[ Love (cooking effect) | Love ]]
| [[ Love and loyalty-based cooking effects | Love ]]
| {{ Food that grants |Love| nobullets }}
| {{ Food that grants |Love| nobullets }}
|-
|-
| Whenever you drink honey,
| Whenever you drink honey,
| [[ Medicinal (cooking effect) | Medicinal ]]
| [[ Disease prevention and curing-based cooking effects | Medicinal ]]
| {{ Food that grants |Medicinal| nobullets }}
| {{ Food that grants |Medicinal| nobullets }}
|-
|-
| Whenever you eat an unfermented yuckwheat stem,
| Whenever you eat an unfermented yuckwheat stem,
| [[ Medicinal (cooking effect) | Medicinal ]]
| [[ Disease prevention and curing-based cooking effects | Medicinal ]]
| {{ Food that grants |Medicinal| nobullets }}
| {{ Food that grants |Medicinal| nobullets }}
|-
|-
| Whenever you phase in,
| Whenever you phase in,
| [[ Phase (cooking effect) | Phase ]]
| [[ Phasing-based cooking effects | Phase ]]
| {{ Food that grants |Phase| nobullets }}
| {{ Food that grants |Phase| nobullets }}
|-
|-
| Whenever you phase out,
| Whenever you phase out,
| [[ Phase (cooking effect) | Phase ]]
| [[ Phasing-based cooking effects | Phase ]]
| {{ Food that grants |Phase| nobullets }}
| {{ Food that grants |Phase| nobullets }}
|-
|-
| Whenever you take damage from a plant,
| Whenever you take damage from a plant,
| [[ PlantHighTier (cooking effect) | PlantHighTier ]]
| [[ Powerful plant-based cooking effects | Plant (High Tier) ]]
| {{ Food that grants |PlantHighTier| nobullets }}
| {{ Food that grants |PlantHighTier| nobullets }}
|-
|-
| Whenever you take damage, there's a 8-10% chance
| Whenever you take damage, there's a 8-10% chance
| [[ Reflect (cooking effect) | Reflect ]]
| [[ Damage reflection-based cooking effects | Reflect ]]
| {{ Food that grants |Reflect| nobullets }}
| {{ Food that grants |Reflect| nobullets }}
|-
|-
| Whenever you reflect damage, there's a 50% chance
| Whenever you reflect damage, there's a 50% chance
| [[ Reflect (cooking effect) | Reflect ]]
| [[ Damage reflection-based cooking effects | Reflect ]]
| {{ Food that grants |Reflect| nobullets }}
| {{ Food that grants |Reflect| nobullets }}
|-
|-
| Whenever you take damage, there's a 16-20% chance
| Whenever you take damage, there's a 16-20% chance
| [[ ReflectHighTier (cooking effect) | ReflectHighTier ]]
| [[ Powerful damage reflection-based cooking effects | Reflect (High Tier) ]]
| {{ Food that grants |ReflectHighTier| nobullets }}
| {{ Food that grants |ReflectHighTier| nobullets }}
|-
|-
| Whenever you reflect damage, there's a 100% chance
| Whenever you reflect damage, there's a 100% chance
| [[ ReflectHighTier (cooking effect) | ReflectHighTier ]]
| [[ Powerful damage reflection-based cooking effects | Reflect (High Tier) ]]
| {{ Food that grants |ReflectHighTier| nobullets }}
| {{ Food that grants |ReflectHighTier| nobullets }}
|-
|-
| Whenever you take damage, there's a 8-10% chance
| Whenever you take damage, there's a 8-10% chance
| [[ RegenLowTier (cooking effect) | RegenLowTier ]]
| [[ Regeneration and healing-based cooking effects | Regen ]]
| {{ Food that grants |RegenLowTier| nobullets }}
| {{ Food that grants |RegenLowTier| nobullets }}
|-
|-
| Whenever you take damage, there's a 30-40% chance
| Whenever you take damage, there's a 30-40% chance
| [[ RegenHighTier (cooking effect) | RegenHighTier ]]
| [[ Powerful regeneration and healing-based cooking effects | Regen (High Tier) ]]
| {{ Food that grants |RegenHighTier| nobullets }}
| {{ Food that grants |RegenHighTier| nobullets }}
|-
|-
| Whenever you use a salve or ubernostrum injector,
| Whenever you use a salve or ubernostrum injector,
| [[ RegenLowTier (cooking effect) | RegenLowTier]],<br>[[ RegenHighTier (cooking effect) | RegenHighTier ]]
| [[ Regeneration and healing-based cooking effects | Regen ]] or <br>[[ Powerful regeneration and healing-based cooking effects | Regen (High Tier) ]]
| {{ Food that grants |RegenLowTier| nobullets }}{{ Food that grants |RegenHighTier| nobullets }}
| {{ Food that grants |RegenLowTier| nobullets }}{{ Food that grants |RegenHighTier| nobullets }}
|-
|-
| Whenever you teleport,
| Whenever you teleport,
| [[ Teleport (cooking effect) | Teleport ]]
| [[ Teleport-based cooking effects | Teleport ]]
| {{ Food that grants |Teleport| nobullets }}
| {{ Food that grants |Teleport| nobullets }}
|-
|-
| Whenever you drink freshwater, there's a 25% chance
| Whenever you drink freshwater, there's a 25% chance
| [[ Thirst (cooking effect) | Thirst ]]
| [[ Water and thirst-based cooking effects | Thirst ]]
| {{ Food that grants |Thirst| nobullets }}
| {{ Food that grants |Thirst| nobullets }}
|}
|}

Revision as of 19:24, 19 August 2020

NOTES:

  • Cargo query runs slow, maybe due to use of %LIKE% in Template:Food that grants.
    • However, can't do an exact match unless Food table is updated, right now it has some weird combined pagename/cook effect strings in the CookEffect column
    • Another option would be just straight favilinks if we can't fix the table
  • "Agility" query is showing congealed skulk twice
  • "Reflect" query shows both "Reflect" (spine fruit jam, which is correct) and "ReflectHighTier" (mirror dust, which is incorrect) due to the %LIKE% logic of Template:Food that grants.
    • Either need to fix the template somehow, or replace "Reflect" query with simple favilinks. (since the word Reflect is included in ReflectHighTier)
Triggers Cooking Domain Possible Ingredients
Whenever you perform a critical hit, Agility No Results!
Whenever you suffer a 2X or greater physical penetration, Armor No Results!
Whenever you identify an artifact, Artifacts No Results!
Whenever you deal cold damage, there's a 25% chance Cold No Results!
Whenever you are slowed by cold, Cold No Results!
Whenever you deal electric damage, there's a 25% chance Electric No Results!
Whenever you eat a dreadroot tuber or lah petal, Fear No Results!
Whenever you become afraid, Fear No Results!
Whenever you eat a mushroom, Fungus No Results!
Whenever you get itchy skin, Fungus No Results!
Whenever you deal fire damage, there's a 10% chance Heat No Results!
Whenever you are set on fire, Heat No Results!
Whenever you take damage, there's a 8-10% chance HP No Results!
Whenever you drop below 20% HP, HP No Results!
Whenever you take damage, there's a 12-15% chance Strength No Results!
Whenever you drop below 30% HP, Strength No Results!
Whenever you gain a new follower, Love No Results!
Whenever you drink honey, Medicinal No Results!
Whenever you eat an unfermented yuckwheat stem, Medicinal No Results!
Whenever you phase in, Phase No Results!
Whenever you phase out, Phase No Results!
Whenever you take damage from a plant, Plant (High Tier) No Results!
Whenever you take damage, there's a 8-10% chance Reflect No Results!
Whenever you reflect damage, there's a 50% chance Reflect No Results!
Whenever you take damage, there's a 16-20% chance Reflect (High Tier) No Results!
Whenever you reflect damage, there's a 100% chance Reflect (High Tier) No Results!
Whenever you take damage, there's a 8-10% chance Regen No Results!
Whenever you take damage, there's a 30-40% chance Regen (High Tier) No Results!
Whenever you use a salve or ubernostrum injector, Regen or
Regen (High Tier)
No Results!

No Results!

Whenever you teleport, Teleport No Results!
Whenever you drink freshwater, there's a 25% chance Thirst No Results!