User:Egocarib/Sandbox: Difference between revisions
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* <s>Drafts of new mod pages: https://gist.github.com/egocarib/83b007b356f111c6bb68e1e5259d28e4</s> | * <s>Drafts of new mod pages: https://gist.github.com/egocarib/83b007b356f111c6bb68e1e5259d28e4</s> | ||
* <s>Drafts of 'plasma' and 'coated in plasma' pages: https://gist.github.com/egocarib/6ca2a8fdc3be827a04c5f51d03af36b2</s> | * <s>Drafts of 'plasma' and 'coated in plasma' pages: https://gist.github.com/egocarib/6ca2a8fdc3be827a04c5f51d03af36b2</s> | ||
* List of wish changes: https://gist.github.com/egocarib/271db4a0322a2db6498e3870afc887ca | * <s>List of wish changes: https://gist.github.com/egocarib/271db4a0322a2db6498e3870afc887ca</s> | ||
Revision as of 18:28, 27 October 2021
Beta Wiki Prep
Drafts of new liquids pages: https://gist.github.com/egocarib/84e1ec29e6d9920f7b7e456dfe82a5e2Drafts of new turret pages: https://gist.github.com/egocarib/0c1e9623d17c874d5d3abf54da456704Drafts of new mod pages: https://gist.github.com/egocarib/83b007b356f111c6bb68e1e5259d28e4Drafts of 'plasma' and 'coated in plasma' pages: https://gist.github.com/egocarib/6ca2a8fdc3be827a04c5f51d03af36b2List of wish changes: https://gist.github.com/egocarib/271db4a0322a2db6498e3870afc887ca
Preliminary research into zone tiers.
Uses "world tiers" (from Text.txt):
methods:
- JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
- JoppaWorldBuilder.getLocationOfTier(int tier)
- JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
- Zone.NewTier
- This one is even weirder for Z-levels, it ignores the surface "world tier" entirely for strata 6 and below. This has the most noticeable impact on historic site credit wedge rewards and baeytl rewards
- Reported here in one particular context: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2834
- ZoneTemplateNode.VariableReplace
features:
- Sultan historic site placement
- XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
- XP reward for visiting a village
- Kindrish (location of tier 4-6), random z level from surface to 9 below ground
- Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
- Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
- Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
- Historic site relic zone builder / cybernetics credit wedge rewards
- doesn't affect the actual relic itself - that uses the "zone tier" instead
- ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)
Uses "zone tiers" (from "RegionTier" tag in ObjectBlueprints):
methods:
- Zone.Tier
- Zone.GetZoneTier
- ZoneManager.zoneGenerationContextTier
features:
- XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
- Legendary lairs - all features, including the creatures and the merchant stock generated there
- Village generation
- All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
- All other dynamic population generation, including creatures and items
- Everything else that cares about zone tier that's not already listed here or above
Gathering together old stuff I was working on...
throwing axe
/9 4 | |
Damage
|
2d122-24 (Avg: 13) |
Weight
|
1# |