User:Egocarib/Sandbox: Difference between revisions

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== Sultan Mural Tests ==
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[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
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<div style="text-align:center;">
{{qud text|&Mfirst period sultanate}}
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<div style="display:inline-block; margin:0 0.3em; white-space:nowrap;">
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[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
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<div style="text-align:center;">
{{qud text|&yfirst period sultanate}}
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<div style="display:inline-block; margin:0 0.3em; white-space:nowrap;">
<div>
[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
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-->[[Image:sultan mural 1 appeasesbaetyl_r.png|64px|class=pixel-image]]
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<div style="text-align:center;">
{{qud text|&Yfirst period sultanate}}
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<br><br>
<div style="display:inline-block; margin:0 0.3em; white-space:nowrap;">
<div>
[[Image:Mural_endcap_period_1_leftend.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_c.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_r.png|64px|class=pixel-image]]<!--
-->[[Image:Mural_endcap_period_1_rightend.png|64px|class=pixel-image]]
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<div style="text-align:center;">
{{qud text|&Yfirst period sultanate}}
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<br><br>
<div style="display:inline-block; margin:0 0.3em; white-space:nowrap;">
<div>
[[Image:Mural_endcap_period_1_leftend.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_c.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_r.png|64px|class=pixel-image]]<!--
-->[[Image:Mural_median_period_1.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_c.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_r.png|64px|class=pixel-image]]<!--
-->[[Image:Mural_endcap_period_1_rightend.png|64px|class=pixel-image]]
</div>
<div style="text-align:center;">
{{qud text|&Yfirst period sultanate}}
</div>
</div>
<div style="display:inline-block; margin:0 0.3em; white-space:nowrap;">
<div>
[[Image:Mural_endcap_period_1_leftend.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_c.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_r.png|64px|class=pixel-image]]<!--
-->[[Image:Mural_median_period_1.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_l.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_c.png|64px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_r.png|64px|class=pixel-image]]<!--
-->[[Image:Mural_endcap_period_1_rightend.png|64px|class=pixel-image]]
</div>
<div style="text-align:center;">
{{qud text|&Yfirst period sultanate}}
</div>
</div>
<br><br>
<div style="display:inline-block; margin:0 0.3em; white-space:nowrap;">
<div>
[[Image:Mural_endcap_period_1_leftend.png|32px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_l.png|32px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_c.png|32px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_r.png|32px|class=pixel-image]]<!--
-->[[Image:Mural_median_period_1.png|32px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_l.png|32px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_c.png|32px|class=pixel-image]]<!--
-->[[Image:sultan mural 1 appeasesbaetyl_r.png|32px|class=pixel-image]]<!--
-->[[Image:Mural_endcap_period_1_rightend.png|32px|class=pixel-image]]
</div>
<div style="text-align:center;">
{{qud text|&Yfirst period sultanate}}
</div>
</div>


== Beta Wiki Prep ==
== Beta Wiki Prep ==

Revision as of 15:02, 26 April 2022

Sultan Mural Tests

Sultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.png

first period sultanate

Sultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.png

first period sultanate

Sultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.png

first period sultanate



Mural endcap period 1 leftend.pngSultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.pngMural endcap period 1 rightend.png

first period sultanate



Mural endcap period 1 leftend.pngSultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.pngMural median period 1.pngSultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.pngMural endcap period 1 rightend.png

first period sultanate

Mural endcap period 1 leftend.pngSultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.pngMural median period 1.pngSultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.pngMural endcap period 1 rightend.png

first period sultanate



Mural endcap period 1 leftend.pngSultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.pngMural median period 1.pngSultan mural 1 appeasesbaetyl l.pngSultan mural 1 appeasesbaetyl c.pngSultan mural 1 appeasesbaetyl r.pngMural endcap period 1 rightend.png

first period sultanate



Beta Wiki Prep


Preliminary research into zone tiers.

Uses "world tiers" (from Text.txt):

methods:

  • JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
  • JoppaWorldBuilder.getLocationOfTier(int tier)
  • JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
  • Zone.NewTier
  • ZoneTemplateNode.VariableReplace

features:

  • Sultan historic site placement
  • XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
  • XP reward for visiting a village
  • Kindrish (location of tier 4-6), random z level from surface to 9 below ground
  • Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
  • Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
  • Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
  • Historic site relic zone builder / cybernetics credit wedge rewards
    • doesn't affect the actual relic itself - that uses the "zone tier" instead
  • ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)


Uses "zone tiers" (from "RegionTier" tag in ObjectBlueprints):

methods:

  • Zone.Tier
  • Zone.GetZoneTier
  • ZoneManager.zoneGenerationContextTier

features:

  • XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
  • Legendary lairs - all features, including the creatures and the merchant stock generated there
  • Village generation
  • All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
  • All other dynamic population generation, including creatures and items
  • Everything else that cares about zone tier that's not already listed here or above








HistoricPond



Gathering together old stuff I was working on...


throwing axe
Throwing axe.png
4/9
base: 4maximum: 9
Damage
♥2d12
average: 13range: 2-24
♦4
Armor value: 4
○3
Dodge value: 3
PV

4/9

Damage

♥2d122-24 (Avg: 13)

Weight

1#