User:Egocarib/Sandbox: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Tag: Undo |
||
(30 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<!-- ➤<br>→<br>➝<br>⟶<br>→</br>⤍<br>⤑<br>⥅<br>⇴<br>⇢<br>➞<br>➟<br>⇨ --> | |||
{| class="wikitable" | {| class="wikitable" | ||
! style=" | ! colspan=3 style="text-align:left;background-color:#003e00; border-bottom:0px;" | All of the following: | ||
|- | |- | ||
| | | style="background:#003e00;border-top:0px;border-bottom:0px;" | | ||
! style="background:rgba(0, 62, 0, 0.65);" | Item | |||
| | ! style="background:rgba(0, 62, 0, 0.65);" | Quantity | ||
|- | |- | ||
| | | style="background:#003e00;font-size:1.5em;" | ⥅ | ||
| Uplifted Knight Commander | |||
| | | 1 | ||
|- | |- | ||
| | | style="background:#003e00;font-size:1.5em;" | ⥅ | ||
| | |||
| { | |||
{| class="wikitable" style="margin-left: 0.5em;" <!-- Types --> | |||
! colspan=4 style="text-align:left;background-color:#333e00;border-bottom:0px;" | One of the following: | |||
|- | |- | ||
| | | style="background:#333e00;border-top:0px; " | | ||
! style="background:rgba(51, 62, 0, 0.65);" | Item | |||
| | ! style="background:rgba(51, 62, 0, 0.65);" | Quantity | ||
! style="background:rgba(51, 62, 0, 0.65);" | Chance | |||
|- | |- | ||
| | | style="background:#333e00;font-size:1.5em;" | ⇢ | ||
| | |||
| { | |||
{| class="wikitable" style="margin-left: 0.5em;" <!-- Types > Knight --> | |||
! colspan=3 style="text-align:left;background-color:#003e00;border-bottom:0px;" | All of the following: | |||
|- | |- | ||
| | | rowspan=3 style="max-width:12px; background:#003e00;border-top:0px;" | | ||
! Item | |||
! Quantity | |||
|- | |- | ||
| | | Templar Weighted Toward Knight | ||
| | | 1 | ||
|- | |- | ||
| | | | ||
| | |||
{| class="wikitable" style="margin-left: 0.5em;" <!-- Knight Leader --> | |||
! colspan=4 style="text-align:left;background-color:#333e00;border-bottom:0px;" | One of the following: | |||
|- | |- | ||
| | | rowspan=3 style="max-width:12px; background:#333e00;border-top:0px; | | ||
! Item | |||
! Quantity | |||
! Chance | |||
|- | |- | ||
| | | Banner-Knight Templar | ||
| | | 1 | ||
| | | 50% | ||
|- | |- | ||
| | | Knight Templar | ||
| | | 1 | ||
| | | 50% | ||
|} | |||
| | |||
| | | 1 | ||
|} | |||
| | | 1 | ||
| | | 33.3% | ||
|- | |- | ||
| | | style="background:#333e00;font-size:1.5em;" | ⇢ | ||
| | | Template War Party Major > Types > Gunner | ||
| | | 1 | ||
| 33.3% | |||
|- | |- | ||
| | | style="background:#333e00;font-size:1.5em;" | ⇢ | ||
| Template War Party Major > Types > GunnerOrKnight | |||
| | | 1 | ||
| 33.3% | |||
| | |||
| | |||
|} | |} | ||
| 1 | |||
|} | |||
== Templar War Party Major == | |||
{| class="wikitable" | {| class="wikitable" | ||
! style=" | ! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following: | ||
|- | |- | ||
! Item | |||
! Quantity | |||
|- | |- | ||
| | | Uplifted Knight Commander | ||
| | | 1 | ||
|- | |- | ||
| | | Template War Party Major > Types | ||
| | | 1 | ||
|} | |||
=== Templar War Party Major > Types === | |||
{| class="wikitable" | |||
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following: | |||
|- | |- | ||
! Item | |||
! Quantity | |||
! Chance | |||
|- | |- | ||
| | | Template War Party Major > Types > Knight | ||
| | | 1 | ||
| | | 33.3% | ||
|- | |- | ||
| | | Template War Party Major > Types > Gunner | ||
| | | 1 | ||
| | | 33.3% | ||
|- | |- | ||
| | | Template War Party Major > Types > GunnerOrKnight | ||
| | | 1 | ||
| { | | 33.3% | ||
|} | |||
=== Templar War Party Major > Types > Knight === | |||
{| class="wikitable" | |||
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following: | |||
|- | |- | ||
! Item | |||
! Quantity | |||
|- | |- | ||
| | | Templar Weighted Toward Knight | ||
| | | 1 | ||
|- | |- | ||
| | | Templar War Party Major > Types > Knight > Knight Leader | ||
| | | 1 | ||
|} | |||
=== Templar War Party Major > Types > Knight > Knight Leader === | |||
{| class="wikitable" | |||
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following: | |||
|- | |- | ||
! Item | |||
! Quantity | |||
! Chance | |||
|- | |- | ||
| | | Banner-Knight Templar | ||
| | | 1 | ||
| | | 50% | ||
|- | |- | ||
| | | Knight Templar | ||
| | | 1 | ||
| { | | 50% | ||
|} | |||
=== Templar War Party Major > Types > Gunner === | |||
{| class="wikitable" | |||
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following: | |||
|- | |- | ||
! Item | |||
! Quantity | |||
|- | |- | ||
| | | Templar Weighted Toward Gunner | ||
| | | 1 | ||
|- | |- | ||
| | | Templar War Party Major > Types > Gunner > Gunner Leader | ||
| | | 1 | ||
|} | |||
=== Templar War Party Major > Types > Gunner > Gunner Leader === | |||
{| class="wikitable" | |||
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following: | |||
|- | |- | ||
! Item | |||
! Quantity | |||
! Chance | |||
|- | |- | ||
| | | Banner-Knight Templar | ||
| | | 1 | ||
| | | 50% | ||
|- | |- | ||
| | | Gunner-Knight Templar | ||
| | | 1 | ||
| { | | 50% | ||
|} | |||
=== Templar War Party Major > Types > GunnerOrKnight === | |||
{| class="wikitable" | |||
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following: | |||
|- | |- | ||
! Item | |||
! Quantity | |||
|- | |- | ||
| | | Templar Weighted Toward Gunner | ||
| | | 1 | ||
|- | |- | ||
| | | Templar Weighted Toward Knight | ||
| | | 1 | ||
|- | |- | ||
| | | Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader | ||
| | | 1 | ||
|} | |||
=== Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader === | |||
{| class="wikitable" | |||
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following: | |||
|- | |- | ||
! Item | |||
! Quantity | |||
! Chance | |||
|- | |- | ||
| | | Banner-Knight Templar | ||
| | | 1 | ||
| | | 33.3% | ||
|- | |- | ||
| | | Knight Templar | ||
| | | 1 | ||
| | | 33.3% | ||
|- | |- | ||
| | | Gunner-Knight Templar | ||
| 1 | |||
| 33.3% | |||
| | |||
| | |||
|} | |} | ||
<pre> | |||
<population Name="Templar War Party Major"> | |||
<group Name="Contents" Style="pickeach"> | |||
<object Number="1" Blueprint="Uplifted Knight Commander" /> | |||
<group Name="Types" Style="pickone"> | |||
<group Name="Knight" Style="pickeach"> | |||
<table Number="6" Name="Templar Weighted Toward Knight" /> | |||
<group Name="Knight Leader" Style="pickone"> | |||
<object Blueprint="Banner-Knight Templar" /> | |||
<object Blueprint="Knight Templar" /> | |||
</group> | |||
</group> | |||
<group Name="Gunner" Style="pickeach"> | |||
<table Number="6" Name="Templar Weighted Toward Gunner" /> | |||
<group Name="Gunner Leader" Style="pickone"> | |||
<object Blueprint="Banner-Knight Templar" /> | |||
<object Blueprint="Gunner-Knight Templar" /> | |||
</group> | |||
</group> | |||
<group Name="GunnerOrKnight" Style="pickeach"> | |||
<table Number="3" Name="Templar Weighted Toward Gunner" /> | |||
<table Number="3" Name="Templar Weighted Toward Knight" /> | |||
<group Name="GunnerOrKnight Leader" Style="pickone"> | |||
<object Blueprint="Banner-Knight Templar" /> | |||
<object Blueprint="Knight Templar" /> | |||
<object Blueprint="Gunner-Knight Templar" /> | |||
</group> | |||
</group> | |||
</group> | |||
</group> | |||
</population> | |||
</pre> | |||
== Beta Wiki Prep == | |||
* <s>Drafts of new liquids pages: https://gist.github.com/egocarib/84e1ec29e6d9920f7b7e456dfe82a5e2</s> | |||
* <s>Drafts of new turret pages: https://gist.github.com/egocarib/0c1e9623d17c874d5d3abf54da456704</s> | |||
* <s>Drafts of new mod pages: https://gist.github.com/egocarib/83b007b356f111c6bb68e1e5259d28e4</s> | |||
* <s>Drafts of 'plasma' and 'coated in plasma' pages: https://gist.github.com/egocarib/6ca2a8fdc3be827a04c5f51d03af36b2</s> | |||
* <s>List of wish changes: https://gist.github.com/egocarib/271db4a0322a2db6498e3870afc887ca</s> | |||
==Preliminary research into zone tiers.== | |||
===Uses [[:Template:World map with world tiers|"world tiers"]] (from Text.txt):=== | |||
====methods:==== | |||
* JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier | |||
* JoppaWorldBuilder.getLocationOfTier(int tier) | |||
* JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier) | |||
* Zone.NewTier | |||
** This one is even weirder for Z-levels, it ignores the surface "world tier" entirely for strata 6 and below. This has the most noticeable impact on historic site credit wedge rewards and baeytl rewards | |||
** Reported here in one particular context: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2834 | |||
* ZoneTemplateNode.VariableReplace | |||
====features:==== | |||
* Sultan historic site placement | |||
* XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier) | |||
* XP reward for visiting a village | |||
* Kindrish (location of tier 4-6), random z level from surface to 9 below ground | |||
* Either/Or atomizing into a creature (creates a creature of the zone's "world tier") | |||
* Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8)) | |||
* Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot) | |||
* Historic site relic zone builder / cybernetics credit wedge rewards | |||
** doesn't affect the actual relic itself - that uses the "zone tier" instead | |||
* ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file) | |||
===Uses [[:Template:World map with zone tiers|"zone tiers"]] (from "RegionTier" tag in ObjectBlueprints):=== | |||
====methods:==== | |||
* Zone.Tier | |||
* Zone.GetZoneTier | |||
* ZoneManager.zoneGenerationContextTier | |||
====features:==== | |||
* XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier) | |||
* Legendary lairs - all features, including the creatures and the merchant stock generated there | |||
* Village generation | |||
* All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing | |||
* All other dynamic population generation, including creatures and items | |||
* Everything else that cares about zone tier that's not already listed here or above | |||
{{clear|both}} | |||
{{infobox | |||
|title=HistoricPond | |||
|imagearea={{altimage start}}{{altimage | HistoricPond example 1.png | type = example 1}}{{altimage | HistoricPond example 2.png | type = example 2}}{{altimage | HistoricPond example 3.png | type = example 3}}{{altimage | HistoricPond example 4.png | type = example 4}}{{altimage | HistoricPond example 5.png | type = example 5}}{{altimage | HistoricPond example 6.png | type = example 6}}{{altimage | HistoricPond example 7.png | type = example 7}}{{altimage | HistoricPond example 8.png | type = example 8}}{{altimage | HistoricPond example 9.png | type = example 9}}{{altimage | HistoricPond example 10.png | type = example 10}}{{altimage | HistoricPond example 11.png | type = example 11}}{{altimage | HistoricPond example 12.png | type = example 12}}{{altimage | HistoricPond example 13.png | type = example 13}}{{altimage | HistoricPond example 14.png | type = example 14}}{{altimage | HistoricPond example 15.png | type = example 15}}{{altimage | HistoricPond example 16.png | type = example 16}}{{altimage | HistoricPond example 17.png | type = example 17}}{{altimage | HistoricPond example 18.png | type = example 18}}{{altimage | HistoricPond example 19.png | type = example 19}}{{altimage | HistoricPond example 20.png | type = example 20}}{{altimage end}} | |||
}} | |||
Gathering together old stuff I was working on... | |||
* [[Template:Item/test]] | |||
* [[Template:Item/CoreStats]] | |||
* [[Template:Item/TinkerData]] | |||
{{#invoke: infobox|infobox| | |||
|image = throwing axe.png <!--sacred well.png--> | |||
|title = {{Qud text|&ythrowing axe}} | |||
| class = qud-item-infobox | |||
|rows = | |||
{{infobox row|class=qud-item-core-stats-wrapper|field= | |||
<div class="qud-item-core-stats"> | |||
<!-- --> | |||
<div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">[[PV]]</div><div class="qud-item-core-stat-content">{{PV}}{{{pv|4}}}{{Color | K |/9 }}</div><span class="qud-tooltip-text delayed-tooltip"><span>base: 4</span><span>maximum: 9</span></span></div> | |||
<!-- --> | |||
<div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">Damage</div><div class="qud-item-core-stat-content">{{heart}}2d12</div><span class="qud-tooltip-text delayed-tooltip"><span>average: {{#invoke:dice/Format | diceStats | roll = 2d12 | template = Dice_mean_truncated}}</span><span>range: {{#invoke:dice/Format | diceStats | roll = 2d12 | template = Dice_range_only}}</span></span></div> | |||
<!-- --> | |||
<div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">[[AV]]</div><div class="qud-item-core-stat-content">{{AV}}4</div><span class="qud-tooltip-text delayed-tooltip"><span class="tooltip-title">Armor value: 4</span></span></div> | |||
<!-- --> | |||
<div class="qud-item-core-stat qud-tooltip"><div class="qud-item-core-stat-label">[[DV]]</div><div class="qud-item-core-stat-content">{{DV}}3</div><span class="qud-tooltip-text delayed-tooltip"><span class="tooltip-title">Dodge value: 3</span></span></div> | |||
</div> | |||
}} | |||
{{infobox row|field= }} | |||
{{infobox row|field= }} | |||
{{infobox row|field= }} | |||
{{infobox row|[[PV]]|{{PV}}{{{pv|4}}}{{Color | K |/9 }} }} | |||
{{infobox row|Damage|{{heart}}{{dice tooltip|2d12}} }} | |||
{{infobox row|Weight|1{{pounds}} }} | |||
}} | |||
<!-- | |||
<div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-{{lc:{{{2}}}}}">{{{2}}}:</div><div class="qud-attribute-value">{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}</div>{{#if: {{{3|}}} | <!-- create hover tooltip if a value was specified for the attribute: --><!--<span class="qud-tooltip-text delayed-tooltip">[[{{{link|Attributes}}}|{{{1}}}]]: {{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Tooltip_dice_range_string}}</span> | }}</div> | <div class="qud-attribute-entry qud-tooltip"><div class="qud-attribute-label qud-attribute-{{lc:{{{2}}}}}">{{{2}}}:</div><div class="qud-attribute-value">{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}</div>{{#if: {{{3|}}} | <!-- create hover tooltip if a value was specified for the attribute: --><!--<span class="qud-tooltip-text delayed-tooltip">[[{{{link|Attributes}}}|{{{1}}}]]: {{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Dice_mean_truncated}}{{#invoke:dice/Format | diceStats | roll = {{{3|}}} | template = Tooltip_dice_range_string}}</span> | }}</div> | ||
--> | --> |
Latest revision as of 15:53, 19 January 2024
All of the following: | ||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Quantity | |||||||||||||||||||||||||||||||||||||||||||||
⥅ | Uplifted Knight Commander | 1 | ||||||||||||||||||||||||||||||||||||||||||||
⥅ |
|
1 |
Templar War Party Major
All of the following: | |
---|---|
Item | Quantity |
Uplifted Knight Commander | 1 |
Template War Party Major > Types | 1 |
Templar War Party Major > Types
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Template War Party Major > Types > Knight | 1 | 33.3% |
Template War Party Major > Types > Gunner | 1 | 33.3% |
Template War Party Major > Types > GunnerOrKnight | 1 | 33.3% |
Templar War Party Major > Types > Knight
All of the following: | |
---|---|
Item | Quantity |
Templar Weighted Toward Knight | 1 |
Templar War Party Major > Types > Knight > Knight Leader | 1 |
Templar War Party Major > Types > Knight > Knight Leader
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Banner-Knight Templar | 1 | 50% |
Knight Templar | 1 | 50% |
Templar War Party Major > Types > Gunner
All of the following: | |
---|---|
Item | Quantity |
Templar Weighted Toward Gunner | 1 |
Templar War Party Major > Types > Gunner > Gunner Leader | 1 |
Templar War Party Major > Types > Gunner > Gunner Leader
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Banner-Knight Templar | 1 | 50% |
Gunner-Knight Templar | 1 | 50% |
Templar War Party Major > Types > GunnerOrKnight
All of the following: | |
---|---|
Item | Quantity |
Templar Weighted Toward Gunner | 1 |
Templar Weighted Toward Knight | 1 |
Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader | 1 |
Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Banner-Knight Templar | 1 | 33.3% |
Knight Templar | 1 | 33.3% |
Gunner-Knight Templar | 1 | 33.3% |
<population Name="Templar War Party Major"> <group Name="Contents" Style="pickeach"> <object Number="1" Blueprint="Uplifted Knight Commander" /> <group Name="Types" Style="pickone"> <group Name="Knight" Style="pickeach"> <table Number="6" Name="Templar Weighted Toward Knight" /> <group Name="Knight Leader" Style="pickone"> <object Blueprint="Banner-Knight Templar" /> <object Blueprint="Knight Templar" /> </group> </group> <group Name="Gunner" Style="pickeach"> <table Number="6" Name="Templar Weighted Toward Gunner" /> <group Name="Gunner Leader" Style="pickone"> <object Blueprint="Banner-Knight Templar" /> <object Blueprint="Gunner-Knight Templar" /> </group> </group> <group Name="GunnerOrKnight" Style="pickeach"> <table Number="3" Name="Templar Weighted Toward Gunner" /> <table Number="3" Name="Templar Weighted Toward Knight" /> <group Name="GunnerOrKnight Leader" Style="pickone"> <object Blueprint="Banner-Knight Templar" /> <object Blueprint="Knight Templar" /> <object Blueprint="Gunner-Knight Templar" /> </group> </group> </group> </group> </population>
Beta Wiki Prep
Drafts of new liquids pages: https://gist.github.com/egocarib/84e1ec29e6d9920f7b7e456dfe82a5e2Drafts of new turret pages: https://gist.github.com/egocarib/0c1e9623d17c874d5d3abf54da456704Drafts of new mod pages: https://gist.github.com/egocarib/83b007b356f111c6bb68e1e5259d28e4Drafts of 'plasma' and 'coated in plasma' pages: https://gist.github.com/egocarib/6ca2a8fdc3be827a04c5f51d03af36b2List of wish changes: https://gist.github.com/egocarib/271db4a0322a2db6498e3870afc887ca
Preliminary research into zone tiers.
Uses "world tiers" (from Text.txt):
methods:
- JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
- JoppaWorldBuilder.getLocationOfTier(int tier)
- JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
- Zone.NewTier
- This one is even weirder for Z-levels, it ignores the surface "world tier" entirely for strata 6 and below. This has the most noticeable impact on historic site credit wedge rewards and baeytl rewards
- Reported here in one particular context: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2834
- ZoneTemplateNode.VariableReplace
features:
- Sultan historic site placement
- XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
- XP reward for visiting a village
- Kindrish (location of tier 4-6), random z level from surface to 9 below ground
- Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
- Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
- Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
- Historic site relic zone builder / cybernetics credit wedge rewards
- doesn't affect the actual relic itself - that uses the "zone tier" instead
- ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)
Uses "zone tiers" (from "RegionTier" tag in ObjectBlueprints):
methods:
- Zone.Tier
- Zone.GetZoneTier
- ZoneManager.zoneGenerationContextTier
features:
- XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
- Legendary lairs - all features, including the creatures and the merchant stock generated there
- Village generation
- All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
- All other dynamic population generation, including creatures and items
- Everything else that cares about zone tier that's not already listed here or above
Gathering together old stuff I was working on...
throwing axe
/9 4 | |
Damage
|
2d122-24 (Avg: 13) |
Weight
|
1# |