User:Egocarib/Sandbox: Difference between revisions

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Tag: Reverted
(Undo revision 91893 by Egocarib (talk))
Tag: Undo
 
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<!-- ➤<br>→<br>➝<br>⟶<br>→</br>⤍<br>⤑<br>⥅<br>⇴<br>⇢<br>➞<br>➟<br>⇨ -->


== OnEat test ==
{| class="wikitable"
{{#cargo_query:
! colspan=3 style="text-align:left;background-color:#003e00; border-bottom:0px;" | All of the following:
  | tables = Food
|-
  | fields = _pageName,CONCAT(CASE WHEN OnEat LIKE 'Become ill%' THEN 'Become [[ill]]' ELSE CONCAT('{{(}}consecutive links{{!}}',OnEat,'{{)}}') END)=OnEat
| style="background:#003e00;border-top:0px;border-bottom:0px;" |
  | where = OnEat IS NOT NULL
! style="background:rgba(0, 62, 0, 0.65);" | Item
  | format = ul
! style="background:rgba(0, 62, 0, 0.65);" | Quantity
}}
|-
| style="background:#003e00;font-size:1.5em;" | ⥅
| Uplifted Knight Commander
| 1
|-
| style="background:#003e00;font-size:1.5em;" | ⥅
|


{| class="wikitable" style="margin-left: 0.5em;" <!-- Types -->
! colspan=4 style="text-align:left;background-color:#333e00;border-bottom:0px;" | One of the following:
|-
| style="background:#333e00;border-top:0px; " |
! style="background:rgba(51, 62, 0, 0.65);" | Item
! style="background:rgba(51, 62, 0, 0.65);" | Quantity
! style="background:rgba(51, 62, 0, 0.65);" | Chance
|-
| style="background:#333e00;font-size:1.5em;" | ⇢
|


{| class="wikitable" style="margin-left: 0.5em;" <!-- Types > Knight -->
! colspan=3 style="text-align:left;background-color:#003e00;border-bottom:0px;" | All of the following:
|-
| rowspan=3 style="max-width:12px; background:#003e00;border-top:0px;" |
! Item
! Quantity
|-
| Templar Weighted Toward Knight
| 1
|-
|
{| class="wikitable" style="margin-left: 0.5em;" <!-- Knight Leader -->
! colspan=4 style="text-align:left;background-color:#333e00;border-bottom:0px;" | One of the following:
|-
| rowspan=3 style="max-width:12px; background:#333e00;border-top:0px; |
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 50%
|-
| Knight Templar
| 1
| 50%
|}
| 1
|}
| 1
| 33.3%
|-
| style="background:#333e00;font-size:1.5em;" | ⇢
| Template War Party Major > Types > Gunner
| 1
| 33.3%
|-
| style="background:#333e00;font-size:1.5em;" | ⇢
| Template War Party Major > Types > GunnerOrKnight
| 1
| 33.3%
|}
| 1
|}
== Templar War Party Major ==
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Uplifted Knight Commander
| 1
|-
| Template War Party Major > Types
| 1
|}
=== Templar War Party Major > Types ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Template War Party Major > Types > Knight
| 1
| 33.3%
|-
| Template War Party Major > Types > Gunner
| 1
| 33.3%
|-
| Template War Party Major > Types > GunnerOrKnight
| 1
| 33.3%
|}
=== Templar War Party Major > Types > Knight ===
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Templar Weighted Toward Knight
| 1
|-
| Templar War Party Major > Types > Knight > Knight Leader
| 1
|}
=== Templar War Party Major > Types > Knight > Knight Leader ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 50%
|-
| Knight Templar
| 1
| 50%
|}
=== Templar War Party Major > Types > Gunner ===
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Templar Weighted Toward Gunner
| 1
|-
| Templar War Party Major > Types > Gunner > Gunner Leader
| 1
|}
=== Templar War Party Major > Types > Gunner > Gunner Leader ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 50%
|-
| Gunner-Knight Templar
| 1
| 50%
|}
=== Templar War Party Major > Types > GunnerOrKnight ===
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Templar Weighted Toward Gunner
| 1
|-
| Templar Weighted Toward Knight
| 1
|-
| Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader
| 1
|}
=== Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 33.3%
|-
| Knight Templar
| 1
| 33.3%
|-
| Gunner-Knight Templar
| 1
| 33.3%
|}
<pre>
  <population Name="Templar War Party Major">
    <group Name="Contents" Style="pickeach">
      <object Number="1" Blueprint="Uplifted Knight Commander" />
      <group Name="Types" Style="pickone">
        <group Name="Knight" Style="pickeach">
          <table Number="6" Name="Templar Weighted Toward Knight" />
          <group Name="Knight Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Knight Templar" />
          </group>
        </group>
        <group Name="Gunner" Style="pickeach">
          <table Number="6" Name="Templar Weighted Toward Gunner" />
          <group Name="Gunner Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Gunner-Knight Templar" />
          </group>
        </group>
        <group Name="GunnerOrKnight" Style="pickeach">
          <table Number="3" Name="Templar Weighted Toward Gunner" />
          <table Number="3" Name="Templar Weighted Toward Knight" />
          <group Name="GunnerOrKnight Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Knight Templar" />
            <object Blueprint="Gunner-Knight Templar" />
          </group>
        </group>
      </group>
    </group>
  </population>
</pre>


== Beta Wiki Prep ==
== Beta Wiki Prep ==

Latest revision as of 15:53, 19 January 2024


All of the following:
Item Quantity
Uplifted Knight Commander 1
One of the following:
Item Quantity Chance
All of the following:
Item Quantity
Templar Weighted Toward Knight 1
One of the following:
Item Quantity Chance
Banner-Knight Templar 1 50%
Knight Templar 1 50%
1
1 33.3%
Template War Party Major > Types > Gunner 1 33.3%
Template War Party Major > Types > GunnerOrKnight 1 33.3%
1


Templar War Party Major

All of the following:
Item Quantity
Uplifted Knight Commander 1
Template War Party Major > Types 1

Templar War Party Major > Types

One of the following:
Item Quantity Chance
Template War Party Major > Types > Knight 1 33.3%
Template War Party Major > Types > Gunner 1 33.3%
Template War Party Major > Types > GunnerOrKnight 1 33.3%

Templar War Party Major > Types > Knight

All of the following:
Item Quantity
Templar Weighted Toward Knight 1
Templar War Party Major > Types > Knight > Knight Leader 1

Templar War Party Major > Types > Knight > Knight Leader

One of the following:
Item Quantity Chance
Banner-Knight Templar 1 50%
Knight Templar 1 50%

Templar War Party Major > Types > Gunner

All of the following:
Item Quantity
Templar Weighted Toward Gunner 1
Templar War Party Major > Types > Gunner > Gunner Leader 1

Templar War Party Major > Types > Gunner > Gunner Leader

One of the following:
Item Quantity Chance
Banner-Knight Templar 1 50%
Gunner-Knight Templar 1 50%

Templar War Party Major > Types > GunnerOrKnight

All of the following:
Item Quantity
Templar Weighted Toward Gunner 1
Templar Weighted Toward Knight 1
Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader 1

Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader

One of the following:
Item Quantity Chance
Banner-Knight Templar 1 33.3%
Knight Templar 1 33.3%
Gunner-Knight Templar 1 33.3%


  <population Name="Templar War Party Major">
    <group Name="Contents" Style="pickeach">
      <object Number="1" Blueprint="Uplifted Knight Commander" />
      <group Name="Types" Style="pickone">
        <group Name="Knight" Style="pickeach">
          <table Number="6" Name="Templar Weighted Toward Knight" />
          <group Name="Knight Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Knight Templar" />
          </group>
        </group>
        <group Name="Gunner" Style="pickeach">
          <table Number="6" Name="Templar Weighted Toward Gunner" />
          <group Name="Gunner Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Gunner-Knight Templar" />
          </group>
        </group>
        <group Name="GunnerOrKnight" Style="pickeach">
          <table Number="3" Name="Templar Weighted Toward Gunner" />
          <table Number="3" Name="Templar Weighted Toward Knight" />
          <group Name="GunnerOrKnight Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Knight Templar" />
            <object Blueprint="Gunner-Knight Templar" />
          </group>
        </group>
      </group>
    </group>
  </population>

Beta Wiki Prep


Preliminary research into zone tiers.

Uses "world tiers" (from Text.txt):

methods:

  • JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
  • JoppaWorldBuilder.getLocationOfTier(int tier)
  • JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
  • Zone.NewTier
  • ZoneTemplateNode.VariableReplace

features:

  • Sultan historic site placement
  • XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
  • XP reward for visiting a village
  • Kindrish (location of tier 4-6), random z level from surface to 9 below ground
  • Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
  • Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
  • Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
  • Historic site relic zone builder / cybernetics credit wedge rewards
    • doesn't affect the actual relic itself - that uses the "zone tier" instead
  • ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)


Uses "zone tiers" (from "RegionTier" tag in ObjectBlueprints):

methods:

  • Zone.Tier
  • Zone.GetZoneTier
  • ZoneManager.zoneGenerationContextTier

features:

  • XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
  • Legendary lairs - all features, including the creatures and the merchant stock generated there
  • Village generation
  • All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
  • All other dynamic population generation, including creatures and items
  • Everything else that cares about zone tier that's not already listed here or above








HistoricPond



Gathering together old stuff I was working on...


throwing axe
Throwing axe.png
4/9
base: 4maximum: 9
Damage
♥2d12
average: 13range: 2-24
♦4
Armor value: 4
○3
Dodge value: 3
PV

4/9

Damage

♥2d122-24 (Avg: 13)

Weight

1#