User:Illuminatiswag/Sandbox: Difference between revisions

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m (should now handle multiple version updates)
(wikifier conversations even better now)
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=== 203.34 ===
{{Missing info|May need to be ordered properly, also needs TODOs filled in}}
Released April 29, 2022.
{{tocright}}
* Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
{{Qud dialogue|nodetitle=Early (Only available if you haven't completed [[A Call to Arms]])
* Bilge sphincters can no longer be used to dupe liquids.
|text=Should you be here, =player.offspringTerm=?}}
* Puffing on hookahs without water in them no longer produces smoke.
{{Qud dialogue:choice|
* Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
{{Qud dialogue:choice row
* The Olive Face now has a proper trade value.
|tonode=End
* Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
|text=My apologies, Barathrum.}}}}
* Quills can no longer be flung on the world map.
{{Qud dialogue|nodetitle=Recame (Only available if you've completed [[Tomb of the Eaters#Disable the Spindle's Magnetic Field|Disable the Spindle's Magnetic Field]] and you haven't completed [[Tomb of the Eaters]])
* Mental mutations now affect psychic glimmer regardless of what source added them.
|text=Is that you, nestling =name=? Are you returned from gate and Tomb? Come closer, I say.}}
* The bell of rest will no longer rarely drop you into a square with a pit.
{{Qud dialogue:choice|
* Fixed some potential grammar issues in creature and item descriptions.
{{Qud dialogue:choice row
* Fixed a bug that made anomaly fumigators refuse to toggle off.
|tonode=RecameMe
* Fixed a bug that caused psychic meridian to not appear in dynamic encounters.
|text=It is, Barathrum. I've returned.}}}}
* Fixed a bug that caused the achievement "Jeweled Dusk" to not unlock when permadeath was disabled.
{{Qud dialogue|nodetitle=Welcome
* Fixed a bug that caused psychic meridians to be excluded from dynamic encounters.
|text=Come closer, nestling. Let me look upon your countenance.}}
* Fixed the display name of an iron gate in the Yd Freehold.
{{Qud dialogue:choice|
* [modding] ObjectBlueprints.xml has been split into multiple XML files. They're all located in the StreamingAssets/Base/ObjectBlueprints folder. We also did some reorganization of object blueprints inside those files.
{{Qud dialogue:choice row
=== 203.33 ===
|tonode=Old
Released April 22, 2022.
|text=You are so... old.}}
* The Joppa Zealot is now much louder.
{{!}}-
* Improved the travel direction selection for the Joppa Zealot's particle effects.
{{Qud dialogue:choice row
* Description text for Wilderness Lore: Rivers and Lakes now correctly describes the skill.
|tonode=Quest
* Slynth no longer leave behind human corpses.
|text=Otho said you wished to speak with me.
* Kaleidoslugs in the Yd Freehold now belong to the Yd Freehold faction.
|comment=Only available if you haven't accepted [[Pax Klanq, I Presume?]]}}
* You can no longer cross into [redacted] from outside the [redacted].
{{!}}-
* Made some clarifications in the help description of the Strength attribute.
{{Qud dialogue:choice row
* Containers that occupy multiple tiles will now be moved together, and break if forcefully separated.
|tonode=Euclid
* You will now be presented with a list of containers to open if several occupy the same tile.
|text=What's with the houseplant over there?}}
* Cybernetic implants are now described as such when specified in baetyl demands and similar contexts.
{{!}}-
* Pathfinding now more studiously avoids giant clams.
{{Qud dialogue:choice row
* Fixed a bug that caused odd behavior from armor averaging when some of the body parts involved had 0 AV/DV and others didn't.
|tonode=Signal
* Fixed some cases where a lot of watervine or brinestalk would spawn in the same tile.
|text=Please tell me about the signal again.
* Fixed a bug that prevented the Joppa Zealot's particle text effect from displaying.
|comment=Only available if [[Pax Klanq, I Presume?]] is active}}
* Fixed a bug that caused some liquids not to appear is valid cooking ingredients when they should have.
{{!}}-
* Fixed a typo in the names of recipes that use cloning draught as an ingredient.
{{Qud dialogue:choice row
* Fixed some incorrect grammar in sultan tomb inscriptions.
|tonode=Signal
* Fixed a typo in the Tongue & Cheek recipe effect description.
|text=Please tell me about the signal again.
* Fixed a bug that caused the spreading of Klanq in the vicinity of the Six Day Stilt to only function within the cathedral.
|comment=Only available if you've completed [[Pax Klanq, I Presume?]]}}
* Fixed a bug that allowed you to loot destroyed containers with the Open action.
{{!}}-
* Fixed a bug that caused the AI behavior of some movement and retreat related abilities to malfunction.
{{Qud dialogue:choice row
* Fixed a bug that caused furniture to rarely spawn stacked.
|tonode=PaxComplete
* Fixed a bug that increased world map lag.
|text=I convinced Pax Klanq to construct the climber.
=== 203.32 ===
|comment=Only available if [[Pax Klanq, I Presume?]] is active and you've completed [[Pax Klanq, I Presume?#Convince Pax Klanq to Construct the Climber|Convince Pax Klanq to Construct the Climber]]}}
Released April 15, 2022.
{{!}}-
* Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that.
{{Qud dialogue:choice row
* The item listing when opening a container now shows which container you are opening.
|tonode=TombIntro
* NPCs are now a bit less prone to attacking you if you damage objects owned by their faction, especially if the damage seems accidental.
|text=Pax Klanq has agreed to build the climber. What now?
* Abilities granted by items now have their cooldowns tracked separately from the equipped status of the item, and you no longer have to wait before unequipping an item with an ability on cool.
|comment=Only available if you've completed [[Pax Klanq, I Presume?]] and you haven't accepted [[Tomb of the Eaters]]}}
* You no longer automatically reload broken or rusted throwing weapons.
{{!}}-
* The reload prompt now displays the current reload keybinding.
{{Qud dialogue:choice row
* Trolls no longer spawn troll foals on the world map, causing game crashes.
|tonode=TombExplain1
* Living things without brains can now be cloned using cloning draught rather than remaining in budding state indefinitely.
|text=Could you tell me again about the Tomb of the Eaters?
* Clones of animated objects now also indicate that they are animated in their display names.
|comment=Only available if [[Tomb of the Eaters]] is active}}
* Animated doors no longer cause adjacent doors to open and close to match their own state.
{{!}}-
* When you use Temporal Fugue in a body that is not your own and then try to talk to the clones, you no longer get the message "You make small talk with yourself" before entering conversation.
{{Qud dialogue:choice row
* The look display no longer forces capitalization on proper names that are not supposed to be capitalized.
|tonode=Golem
* Fixed a bug that caused some merchant advertisements to not properly reveal the locations of their respective merchants when read.
|text=The magnetic field has been disable and the Spindle is free to ascend. What now?
* Fixed a bug that caused rare exceptions in handling liquid coatings.
|comment=Only available if you've completed [[Tomb of the Eaters]] and you haven'
* Fixed a bug that made custom visages fail to function if unimplanted and reimplanted.
* Fixed a bug that sometimes caused NPCs to equip items they weren't supposed to, such as Hand-E-Nukes.
* Fixed a bug that sometimes caused mine explosions to be displayed as coming from a *PooledObject*.
* Fixed a bug that sometimes caused the Hydropon to fail to build.
* Fixed a bug that caused zones to be empty if rebuilt after visiting a sky zone above.
* Fixed a bug that caused Svardym to croak in unspoken conversation text. ((e.g. water ritual reputation))
* Fixed a bug that caused hostile creatures to be present near the charred tree of Eskhind.
* Fixed a bug that caused the death message of being transmuted into a gem to not display.
* Fixed a bug that caused you to pray twice at statues created by the gaze of a lithofex.
* Fixed a bug that caused the stairs of the rust wells to be blocked by shale;
* Fixed a bug that caused some nearby items, minimap and message log settings to be improperly stored.
* Fixed a bug that allowed you to complete the quest "Weirdwire Conduit.. Eureka!" after collecting enough wire, whether it was still in your inventory or not.
* Fixed a bug that caused the effects of items such as torches and braziers to display over inventory icons if they lined up with their cell.
* Fixed a bug that allowed you to loot multiple sultan reliquaries if you interacted with them across zone borders.
* Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target.
=== 203.29 ===
Released April 1, 2022.
* Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues.
* The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active.
* Events that would create an open pit in [redacted] now open space-time rifts instead.
* Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue.
* 'Do You Really Want to Die' prompts now function correctly in modes with checkpoints.
* Fixed a bug that caused the key mapping option in the system menu to set a checkpoint.
* Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen.
* Fixed a bug that caused some secrets to fail to print to the message log when they were revealed.
* Fixed a bug that caused blank sultan murals to appear in rare circumstances.
* Fixed an exception caused by malformed color codes.
* Fixed a bug that caused manually dismissed proselytes to keep following you.
* Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected.
* Fixed a bug that caused Pax Klanq to spawn outside his hut.
* Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player.
* Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks.
* Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.)
* Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them.
* Fixed a bug that prevented the comm panel from taking data disks from the player.
* Fixed a typo with a Paralyzing Stinger exclusion.
* [modding]Added anatomies for motes, mirrors, and octohedra.
=== 203.28 ===
Released March 25, 2022.
* You can now use Sunder Mind on creatures who have been fully identified with Sense Psychic.
* Pulsed field magnets now pull just one item from your inventory at a time.
* Electromagnetic shielding now makes artifacts immune to maghammers and pulsed field magnets.
* Holograms can no longer be set on fire.
* Poison-tipped spears and geomagnetic discs are now categorized as thrown weapons.
* Creatures spawned from nests now award 1/4th XP by default.
* Stepping on a junk dollar is now tracked as killing it.
* Robotic psychic hunters are now mentally assailable.
* Urberry is now considered a med.
* Bep now sells an Yd Freehold recoiler.
* Plant walls can now catch on fire, and they vaporize into ash instead of lava.
* Fixed scoring for the Daily Challenge.
* Removed Weekly from high scores screen.
* Added Key Mapping back to the system menu.
* The inventory hotkey spread now takes into account active navigation keybinds.
* The burnished fullerite shield tile no longer has the Templar rhombus.
* Saad Amus can now install cybernetic implants.
* Gave helping hands an item tier.
* Flowers now use fractional weight.
* Caslainard and Polluxus no longer have their item mods appear in their display names.
* There are new UI options to disable text-based and fullscreen screen-warping effects.
* The brinestalk gate in Ezra is now properly named.
* Improved grammar for objects on the worldmap.
* Improved plurality grammar in sultan gospels.
* Fixed a bug that broke move to zone edge.
* Fixed a bug that made turning off automatic rifling through trash disable manually rifling through trash.
* Fixed some issues with the new keybind UI when using the legacy input manager.
* Fixed some non-bonnet relics being described as bonnets.
* Fixed a typo in the gentling cone and mask descriptions.
* FearAura will no longer cause a hard lock if acquired by a player.
* Fixed a bug that prevented Hindriarch Esk from participating in the "Landings Pads" quest.
* Fixed a bug that caused the beguiled effect to persist after a creature had been proselytized.
=== 203.27 ===
Released March 18, 2022.
* Most forms of pathfinding will now automatically dig through walls, if need be, if you have digging capability.
* Autoact interruption by Heightened Hearing, Sense Psychic, and electromagnetic sensors now behaves in a fashion more consistent with other ways that autoact gets interrupted.
* Terrain is no longer shown as "Undamaged" when looked at.
* Added new default bindings to the prerelease input manager:
** alt+dpad left => move to point of interest
** alt+dpad right => auto attack nearby
** alt+dpad up => ascend
** alt+dpad down => descend
* Added a new 'Adventure' keybinding category for legacy keybinds.
* Hook and Drag and latch-on weapons no longer trigger a drag attempt, and potentially prevent movement/attacking, when attempting movement that would not actually perform a drag.
* NPC scavengers will now only attempt to pathfind to trash that is in their line of sight.
* Liquid auto-collection can now always be disabled when it has been enabled, and gives an appropriate message when you attempt to enable it on an empty container for which no appropriate liquid type is obvious.
* Targeting with the prerelease input manager enabled now correctly fires via the fire binding when picking a target when using a binding other than F.
* Fixed an issue preventing the highlight overlay from working with the prerelease input manager.
* Fixed a typo in the "Zoom In" binding.
* Fixed a bug that caused some autoact interruption messages to not be displayed.
* Fixed a bug that caused anchor spikes to prevent the defensive lunge of long blades.
* Fixed a bug that allowed you to take items from sultan reliquaries without triggering the robber chimes by using the "Store an item" menu.
* Fixed a bug that caused Proselytize to become guaranteed once you were sufficiently above your target in levels.
* Fixed a bug that caused wire strands to display both a length and a stack size.
* Fixed a bug that that prevent some alternate move commands from being activated.
=== 203.25 ===
Released March 12, 2022.
* When you are flying, force attack and automatic attack commands now use swoop if it seems productive for them to do so.
* Damage from Sunder Mind, Syphon Vim, poison, bleeding, and various other appropriate sources can no longer be prevented by, and no longer triggers, teleportation-based defensive mechanisms.
* When villages have water as their signature liquid, this no longer overrides non-water preferences for the liquid used in the water ritual.
* Village quests to find the location of objects within a zone, such as dromad traders, will no longer instantly complete upon entering their zone.
* It is no longer possible to start a conversation with any body currently dormant through use of Domination.
* Entering the trade screen with sentient containers by attempting to open them now respects conditions that should prevent that.
* Butchering severed body parts that are butcherable because of the cybernetics they contain now respects the body part being marked important in the same way that it is respected for items that are butcherable for other reasons.
* Most pathfinding is now actively unwilling to path over known yonderbrush locations, rather than merely being very reluctant.
* Unbound keys now pass through to underlying screens when using the prerelase input manager, which means most hotkey lists and unbound key commands will work properly.
* Fixed an issue where old keybindings would still exist even when seemingly overwritten when using the legacy input manager.
* Fixed a bug that made crypt sitters aggressive when they should have been neutral and neutral when they should have been aggressive.
* Fixed a typo when making small talk with a temporal fugue clone.
* Fixed a bug that caused invisible creatures to be highlighted in red when picking a target.
* Fixed a bug that caused a small sphere of negative weight hovering in open air to fail to fall when EMPed or otherwise disabled.
* Fixed a bug that caused going prone to fail to charge any action cost.
* Fixed a bug that made creatures fail to get out of the way of oncoming krakens.
* Fixed a bug that caused the Cudgel Proficiency skill to apply its +2 hit bonus to short blades instead of cudgels.
* [modding] The character sheet now uses the display name of your character's genotype and subtype.
=== 203.23 ===
Released March 4, 2022.
* Wings and functional flight equipment now provide their overland travel bonuses regardless of whether you enable flight (you are presumed to always be flying in overland travel if you are able to).
* Relics with the ability to dismember now decapitate independently of the wielder's Decapitate skill, similarly to serrated weapons, with twice the chance to do so that serrated weapons have.
* Grenades can no longer be detonated on the world map.
* Large boulders now render above doors.
* Fixed an issue with the gamepad ability selection not activating some abilities properly, such as sprint.
* Fixed a snippet of dialog with Indrix that indicated the wrong direction to travel.
* Fixed a bug that caused you to be unable to report Eskhind's death to Neelahind or Hindriarch Keh.
* Fixed a bug that allowed you to loot multiple [redacted] if you managed to move them into the same zone.
* Fixed a bug that caused Trailblazer and Wilderness Lore to have twice the effect on travel speed they were meant to.
* Fixed some cases where lots of furniture would end up stacked in a single cell.
* Fixed a bug that would sometimes cause halls in some areas to be blocked by statues and boulders in a way that would block off access to stairs.
* Fixed a bug that caused the stairs to the liminal way to sometimes be encased in walls.
* Fixed a bug that caused NPCs in villages to spawn in unreachable voids.
* Fixed an issue that caused a variety of rare strange behavior, such as swimming through dirt paths.
* Fixed an issue with double articles in the names of some historic sites generated in some terrains.
* [modding] GameObject.Explode() can now take an optional argument List<GameObject> Hit that will be used as the tracking list for what objects the explosion has affected.
* [modding] The 'placeobjecttest' wish is now more robust when wishing for invalid blueprints.
=== 203.21 ===
Released February 25, 2022.
* We made some improvements to saved games.
** Saved games are now less likely to break from patches or mod alterations.
** Most mods can now be disabled in the middle of a saved game.
* You can now bask in the open areas of the rust wells.
* You no longer get a popup message when your troll foal followers die.
* Effects that change the result of random mutation rolls, like Eaters' nectar tonics, now also change the results of consuming brain brine.
* Pressing escape during item naming now returns you to the begining of the naming process rather than aborting it.
* The disoriented effect now extends duration on multiple applications rather than stacking.
* Tam is now grammatically recognized as having a proper name again.
* Amnesia no longer triggers from new entries in your general notes or chronology.
* Fixed a bug that caused Amnesia to trigger 100% of the time.
* Broadcast power reception from satellites now works in open areas of the Rust Wells regardless of depth.
* Fixed a bug that made broadcast power reception from satellite slower than it should have been on the world map.
* Fixed a bug that where the extra waterskins you bought to hold excess water from a trade ended up empty.
* Fixed a bug that made nectar injector relics give one mutation point instead of two.
* Fixed a bug that incorrectly allowed magnetized shields and missile weapons to have the jacked item mod added to them.
* Fixed a bug that caused the Yd Freehold to take several minutes to build.
* Fixed a bug that occurred when galgalim ran you down.
* Fixed an issue that caused erratic movement and game crashes when you dominated a flocking creature such as a plastronoid or glowcrow.
* Fixed a bug that caused healing messages in the message log to have improper coloration.
* Fixed an exception when traveling to a new zone with followers in tow.
* [debug] Added the "clearcorrupt" wish to clean up corrupted objects from loading a saved game.
* Items on the ground that were you marked as important now appear as points of interest whes use the 'Move to points of interest' command.
* Reloading weapons and collecting liquids now require you to be able to move your extremities.
* Phylacteries now require you to be able to move your extremities in order to activate them.
* Disabled phylacteries can no longer be activated.
* Geomagnetic discs can no longer acquire the Masterwork item mod (which had no effect on them).
* Magazine-loaded relic missile weapons that fire extra shots now always have at least enough ammo capacity to fire a single set of shots.
* You can no longer sell your knowledge of [redacted] to [redacted].
* The hotkeys for selecting signature meals at ovens are now alphabetic rather than numeric (which caused accidental selection when trying to use the number pad to navigate).
* Stratum identifiers like "surface" and "surface level" no longer appear in the names of random-point and programmable recoilers.
* Attempting to 'open' an animated piece of furniture that is a container now enters the trade screen.
* Tweaked the determination of scanning type to make more things, particularly high-tech furniture, subject to techscanning or bioscanning rather than structural scanning.
* Fixed grammar issues with various boots, gloves, and gauntlets.
* Fixed a bug that caused a number of creatures, including you, to be invulnerable.
* Fixed a bug that made geomagnetic discs fail to target phased creatures while you were phased.
* Fixed a bug that made canvas walls at the Six Day Stilt show up as points of interest via Move to Point of Interest.
* Fixed a bug that caused starting village tinkers and apothecaries to have [human tinker] and [human apothecary] as names.
* Fixed a bug that caused historical sites to generate without a relic or cult leader.
* Fixed a bug that let you sting with a dismembered stinger.
* Fixed a bug that made animated takeable objects still takeable via tab / take all.
* Fixed a bug that caused some quest items not meant to be sold, like Argyve's scratched data disk, to be sellable.
* Fixed a bug that made the wait command error out if you had no activated abilities.
* Fixed a bug that make Berate always unusable when frozen, even if you could use it telepathically.
* Fixed some generative grammar errors in the case of verbs used with pseudo-plural (singular "they") subjects after a pronoun.
* Fixed an appearance of second-person rather than third-person possessive pronouns in mural generation.
* Fixed a bug that made transparent solid objects impossible to look at using the tooltip looker.
* [modding] In a thrown weapon attack, if the Penetrations parameter is modified during the WeaponThrowHit or TakeDamage events, the modified value now appears in messaging. This is cosmetic and does not affect damage calculations.
=== 203.14 - 'beta' branch ===
Released February 11, 2022.
* We made a bunch of changes to starting equipment.
** All castes and callings now start with at least 3-4 witchwood bark. Correspondingly, starting village apothecaries now stock only a token amount witchwood bark.
** Reduced the number of starting torches to a more reasonable amount.
** All starting food -- crusty loaf, food cube, Ekuemekiyyen greens, and salthopper chips -- can now be cooked with. Smoldered mushrooms still preserve into pickled mushrooms.
** Made a bunch of tweaks to true kin starting gear. As a result, they now start with more tonics than they had been in the beta, but not as many as they were capable of starting with on mainline.
** Scholars now have a chance to start with a couple books.
** Pilgrims now start

Revision as of 03:54, 18 May 2023

This article has information that is missing or not up to par.
Reason: May need to be ordered properly, also needs TODOs filled in

Early (Only available if you haven't completed A Call to Arms)

[ Illuminatiswag ]

Should you be here, (player's offspringterm)?

1) My apologies, Barathrum. [End]

Recame (Only available if you've completed Disable the Spindle's Magnetic Field and you haven't completed Tomb of the Eaters)

[ Illuminatiswag ]

Is that you, nestling =name=? Are you returned from gate and Tomb? Come closer, I say.

1) It is, Barathrum. I've returned.

Welcome

[ Illuminatiswag ]

Come closer, nestling. Let me look upon your countenance.

1) You are so... old.
2) Otho said you wished to speak with me. Only available if you haven't accepted Pax Klanq, I Presume?
3) What's with the houseplant over there?
4) Please tell me about the signal again. Only available if Pax Klanq, I Presume? is active
5) Please tell me about the signal again. Only available if you've completed Pax Klanq, I Presume?
6) I convinced Pax Klanq to construct the climber. Only available if Pax Klanq, I Presume? is active and you've completed Convince Pax Klanq to Construct the Climber
7) Pax Klanq has agreed to build the climber. What now? Only available if you've completed Pax Klanq, I Presume? and you haven't accepted Tomb of the Eaters
8) Could you tell me again about the Tomb of the Eaters? Only available if Tomb of the Eaters is active
9) The magnetic field has been disable and the Spindle is free to ascend. What now? Only available if you've completed Tomb of the Eaters and you haven't accepted The Golem
10) Tell me again of the plan to mold a giant creature to ascend the Spindle. Only available if The Golem is active
11) The creature has been made. What now? Only available if you've completed The Golem and TODO explain what condition not having BarathrumGolemDone is
12) Tell me again how the giant creature functions. Only available if you've completed The Golem
13) Live and drink, eldest Barathrum. [End]

RecameMe

[ Illuminatiswag ]

You appear... refreshed. My old eyes spy the swim lines of the waking world and to you they cede precedence. A newness obtains.

1) Outside of time I found myself in a place of light. I chose to return and was made new.
2) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
3) Over there, by your workbench. Is that... Pax Klanq?
4) There is junk about.

PreKlanq

[ Illuminatiswag ]

*Barathrum pauses.*

It is. For reasons I will explain shortly, for reasons beyond any of our remits, Klanq has returned to Grit Gate.

1) I've something else to say.
2) Outside of time I found myself in a place of light. I chose to return and was made new.
3) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
4) Over there, by your workbench. Is that... Pax Klanq?
5) There is junk about.

PreJunk

[ Illuminatiswag ]

*Barathrum pauses.*

Unusual circumstances have put my study in disarray. Lamentable, this is, but necessary.

1) I've something else to say.
2) Outside of time I found myself in a place of light. I chose to return and was made new.
3) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
4) Over there, by your workbench. Is that... Pax Klanq?
5) There is junk about.

Brightsheol1

[ Illuminatiswag ]

*Barathrum pauses.*

I am confident there is a richness of wisdom in the poetry of that statement. One day, I will be eager to discover it. For now, what of the Spindle?

1) Outside of time I found myself in a place of light. I chose to return and was made new.
2) I found Brightsheol, where it lies beyond the Tomb. I spoke to the Shomer there and arranged for the disablement of the Spindle's magnets.
3) Over there, by your workbench. Is that... Pax Klanq?
4) There is junk about.

Brightsheol2

[ Illuminatiswag ]

*Barathrum breathes a deep and relieved sigh.*

You are ever a courier of bright tidings, =name=. I am fond of this fact.

Categories and types are decohering in these historic times. Nonetheless, the ritual nourishes us. You are raised to Meyvn, =name=. The one who understands.

1) *continue listening*

TombReward

[ Illuminatiswag ]

Take this, too. A chute of morphing gel from my personal collection. You've arrayed yourself in the artifacts of time, and so we have little left to give you. But still, this may be useful.

1) *continue listening* [Receive Quest Rewards: Tomb of the Eaters#Rewards]

GolemPreface

[ Illuminatiswag ]

Now, matters have... evolved... in your absence. Do you choose now to learn more?

1) I do.
2) First, I need rest. [End]

Golem

[ Illuminatiswag ]

High on the mount above Omonporch, the Putus Templar watch us through their war lenses and prepare an attack. The nephilim, too, stir from their cradles on the Moon Stair and slump with infernal purpose. The short of this is, due to a dearth of prep time and inadequate armament, Pax Klanq no longer believes in the viability of Q Girl's climber design. We must take Klanq at its word, here...

1) *continue listening*

Golem2

[ Illuminatiswag ]

This disheartens us, but there is another hope. Klanq has offered up a new design, something unconventional at all angles. And, despite our early misgivings, Q Girl and I now work in assistance to the project...

1) *continue listening*

Golem3

[ Illuminatiswag ]

A new creature struggles to be born, =name=, and you will help birth it. Then, it will carry us, you and I, to the top of the Spindle.

1) ...

Golem4

[ Illuminatiswag ]

Pax Klanq will mold the creature from raw bioelectrical materials. You must gather these entrails: the body as a model, the catalyst to charge the sanguine fluid, the atzmus as deistic direction, the armament for protection, and the hamsa for personality. You will bond with the creature, too, and act as its pilot. So you must speak an incantation to inscribe the connection.

You'll also need to procure the sanguine fluid itself. And, too, a power source shielded from electromagnetic attacks.

1) These entrails, what are they? Where do I find them? Only available if you haven't accepted The Golem
2) These entrails, what are they? Where do I find them? Only available if you've accepted The Golem
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then. Only available if you haven't accepted The Golem
7) I need time and space from this. Only available if you haven't accepted The Golem [End]
8) I wish to ask about something else. Only available if you've accepted The Golem

Entrails

[ Illuminatiswag ]

They are the components that we will grow, shape, and solder into the ascendant being. We can delve into specifics once you begin, at which point Pax Klanq can also serve as a source of knowledge.

As you acquire components, bring them to the mound of scrap and clay over by Klanq.

1) These entrails, what are they? Where do I find them? Only available if you haven't accepted The Golem
2) These entrails, what are they? Where do I find them? Only available if you've accepted The Golem
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then. Only available if you haven't accepted The Golem
7) I need time and space from this. Only available if you haven't accepted The Golem [End]
8) I wish to ask about something else. Only available if you've accepted The Golem

EntrailsAlternate

[ Illuminatiswag ]

They are the components that we will grow, shape, and solder into the ascendant being. Ask Pax Klanq for details.

As you acquire components, bring them to the mound of scrap and clay over by Klanq.

1) These entrails, what are they? Where do I find them? Only available if you haven't accepted The Golem
2) These entrails, what are they? Where do I find them? Only available if you've accepted The Golem
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then. Only available if you haven't accepted The Golem
7) I need time and space from this. Only available if you haven't accepted The Golem [End]
8) I wish to ask about something else. Only available if you've accepted The Golem

Pilot

[ Illuminatiswag ]

Correct. The creature will be shaped broad enough to contain two, but only you will be bonded to it. Only you will pilot.

Don't fear over an inescapable tether, though. The creature will be mobile unpiloted, if slower to act.

1) These entrails, what are they? Where do I find them? Only available if you haven't accepted The Golem
2) These entrails, what are they? Where do I find them? Only available if you've accepted The Golem
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then. Only available if you haven't accepted The Golem
7) I need time and space from this. Only available if you haven't accepted The Golem [End]
8) I wish to ask about something else. Only available if you've accepted The Golem

Fluid

[ Illuminatiswag ]

Primordial soup, to be catalyzed and ran through its arteries as the animating substance.

1) These entrails, what are they? Where do I find them? Only available if you haven't accepted The Golem
2) These entrails, what are they? Where do I find them? Only available if you've accepted The Golem
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then. Only available if you haven't accepted The Golem
7) I need time and space from this. Only available if you haven't accepted The Golem [End]
8) I wish to ask about something else. Only available if you've accepted The Golem

Power

[ Illuminatiswag ]

Yes, the question of power is a trickier one. Our standard power sources might suffice, but they would be vulnerable to electromagnetic attacks on the ascent, and we believe it within the competency of the Putus Templar to execute such an attack.

This leaves us two options. Klanq and Q Girl have worked out a design for a neutronic battery, free from vulnerabilities on the EM spectrum. But it requires 3 drams of neutron flux. The alternative is remote power, but to carry us across the Spindle's length the source would have to be extraordinary. I would look to Chavvah, the Tree of Life, for a psychic quickening. Reports tell of the resumption of their roaming across the Moon Stair. Seek the trunk at Eyn Roj to begin your investigation, if that's the path you choose.

1) These entrails, what are they? Where do I find them? Only available if you haven't accepted The Golem
2) These entrails, what are they? Where do I find them? Only available if you've accepted The Golem
3) I'm to pilot the creature? And bond with it?
4) Sanguine fluid?
5) A power source?
6) Let us begin, then. Only available if you haven't accepted The Golem
7) I need time and space from this. Only available if you haven't accepted The Golem [End]
8) I wish to ask about something else. Only available if you've accepted The Golem

AcceptGolem

[ Illuminatiswag ]

Yes, =name=! Begin the gathering, and the molding will follow. The materials you choose will influence the being we create, but any such being will be suitable for ascent.

This is our last task before we make our historic climb, =name=. Be safe and well in doing it. If you have more questions, return here. Klanq and I will be available.

1) OK. [Accept Quest:The Golem] [End]

GolemQuestDone

[ Illuminatiswag ]

The creature is born, and you are bonded? What sterling work you do, =name=. Now, we must wait until our operators at Omonporch finalize the mechanical provisions for our ascension. Until then, continue as you do, and get to know your creature.

Live and drink, meyvn.

1) Live and drink, Barathrum.

GolemInfo

[ Illuminatiswag ]

Klanq is able to answer your questions. You received an operating manual, too, no? Perhaps you could reference it.

1) You are so... old.
2) Otho said you wished to speak with me. Only available if you haven't accepted Pax Klanq, I Presume?
3) What's with the houseplant over there?
4) Please tell me about the signal again. Only available if Pax Klanq, I Presume? is active
5) Please tell me about the signal again. Only available if you've completed Pax Klanq, I Presume?
6) I convinced Pax Klanq to construct the climber. Only available if Pax Klanq, I Presume? is active and you've completed Convince Pax Klanq to Construct the Climber
7) Pax Klanq has agreed to build the climber. What now? Only available if you've completed Pax Klanq, I Presume? and you haven't accepted Tomb of the Eaters
8) Could you tell me again about the Tomb of the Eaters? Only available if Tomb of the Eaters is active
9) The magnetic field has been disable and the Spindle is free to ascend. What now? Only available if you've completed Tomb of the Eaters and you haven't accepted The Golem
10) Tell me again of the plan to mold a giant creature to ascend the Spindle. Only available if The Golem is active
11) The creature has been made. What now? Only available if you've completed The Golem and TODO explain what condition not having BarathrumGolemDone is
12) Tell me again how the giant creature functions. Only available if you've completed The Golem
13) Live and drink, eldest Barathrum. [End]

Questions

[ Illuminatiswag ]

What can I offer, nestling?

1) You are so... old.
2) Otho said you wished to speak with me. Only available if you haven't accepted Pax Klanq, I Presume?
3) What's with the houseplant over there?
4) Please tell me about the signal again. Only available if Pax Klanq, I Presume? is active
5) Please tell me about the signal again. Only available if you've completed Pax Klanq, I Presume?
6) I convinced Pax Klanq to construct the climber. Only available if Pax Klanq, I Presume? is active and you've completed Convince Pax Klanq to Construct the Climber
7) Pax Klanq has agreed to build the climber. What now? Only available if you've completed Pax Klanq, I Presume? and you haven't accepted Tomb of the Eaters
8) Could you tell me again about the Tomb of the Eaters? Only available if Tomb of the Eaters is active
9) The magnetic field has been disable and the Spindle is free to ascend. What now? Only available if you've completed Tomb of the Eaters and you haven't accepted The Golem
10) Tell me again of the plan to mold a giant creature to ascend the Spindle. Only available if The Golem is active
11) The creature has been made. What now? Only available if you've completed The Golem and TODO explain what condition not having BarathrumGolemDone is
12) Tell me again how the giant creature functions. Only available if you've completed The Golem
13) Live and drink, eldest Barathrum. [End]

TombComplete

[ Illuminatiswag ]

You look... refreshed. Thank you, =name=. Take this polygel we recently recovered from the Palladium Reef.

1) Live and drink, Barathrum. [Complete Quest Step: Return to Grit Gate] [End]

PaxComplete

[ Illuminatiswag ]

What welcome news, =pluralizeifplayerplural=Stringgamestate:BarathrumitesRank:delver! Please, take this as a token of my gratitude.

1) Thank you. [Complete Quest Step: Return to Grit Gate]

TombIntro

[ Illuminatiswag ]

The flywheel of our scheme is spinning, but we must keep our paws on the treadle. Are you ready to learn what comes next?

1) Yes.
2) I need time on my own first. [End]

TombBody1

[ Illuminatiswag ]

The climber design relies on the use of electromagnets to interface with the planet's magnetic field and generate torque. Unfortunately, the Spindle generates its own interfering field, perhaps as a mechanism to prevent unwanted ascension.

Our aim is to access the Spindle's control unit and disable the field. How we accomplish this, however, is an enigma. From disparate bits across the archives of the digitum, Ereshkigal has stitched together a cryptic but instructional brocade. She's learned the field can be turned off from a place called Brightsheol, located in the Thin World and accessible only through Resheph's tomb inside the Tomb of the Eaters.

1) ...

TombBody2

[ Illuminatiswag ]

Strange, this, and imprecise, but as tinkers we know: a crude blueprint is better than no blueprint. You must return to Omonporch and enter the Tomb of the Eaters. Once inside, trace the errant paths cut into the mausoleum by robbers and vandals, and ascend to Resheph's burial chamber.

As for gaining entrance to the Tomb, Resheph sealed the gates a thousand years ago, but there's a flaw in the seal. The ancient Mark of Death has been lost to time, but if you were to recover it and incise the mark on your body, the Death Gate would open for you, as it did for countless Eater cadavers in the long-blurred past.

Recover the Mark of Death, =name=, enter the Tomb, and cross into Brightsheol. Place your paws once again on the dial and drum.

1) I will enter the Tomb of the Eaters as you ask.
2) You ask so much. I must consider it. [End]

TombBody3

[ Illuminatiswag ]

As I'd hoped you would, =name=. Take this disk with the signal encoded, just in case. And take this tattoo gun for when you recover the Mark of Death. You'll want to bring a pickaxe, too, or some other instrument for digging through stone. And beware: the Tomb is a vast and ancient space, and sacred to many. I cannot speak to what you will experience there.

1) I heed your warning. Farewell, Barathrum. [Accept Quest:Tomb of the Eaters] [End]

TombExplain1

[ Illuminatiswag ]

The climber design relies on the use of electromagnets to interface with the planet's magnetic field and generate torque. Unfortunately, the Spindle generates its own interfering field, perhaps as a mechanism to prevent unwanted ascension.

Our aim is to access the Spindle's control unit and disable the field. How we accomplish this, however, is an enigma. From disparate bits across the archives of the digitum, Ereshkigal has stitched together a cryptic but instructional brocade. She's learned the field can be turned off from a place called Brightsheol, located in the Thin World and accessible only through Resheph's tomb inside the Tomb of the Eaters.

1) ...

TombExplain2

[ Illuminatiswag ]

Strange, this, and imprecise, but as tinkers we know: a crude blueprint is better than no blueprint. You must return to Omonporch and enter the Tomb of the Eaters. Once inside, trace the errant paths cut into the mausoleum by robbers and vandals, and ascend to Resheph's burial chamber.

As for gaining entrance to the Tomb, Resheph sealed the gates a thousand years ago, but there's a flaw in the seal. The ancient Mark of Death has been lost to time, but if you were to recover it and incise the mark on your body, the Death Gate would open for you, as it did for countless Eater cadavers in the long-blurred past.

You're to recover the Mark of Death, =name=, enter the Tomb, and cross into Brightsheol.

1) ...

TombExplain3

[ Illuminatiswag ]

Use the tattoo gun I've given you when you recover the Mark of Death. You'll want to bring a pickaxe, too, or some other instrument for digging through stone. And beware: the Tomb is a vast and ancient space, and sacred to many. I cannot speak to what you will experience there.

1) I have more to ask, Barathrum.

Old

[ Illuminatiswag ]

So I am, nestling. For a millennium now I've watched the river of Time turn the gears of Qud. I even played my part in diverting the river where I could. Oh, but there have been so many players through the years! So many players.

1) And before Qud? Beyond the 1,000 years?
2) I have more to ask, Barathrum.

Before

[ Illuminatiswag ]

Little do I remember now, for I was but a cub, a nestling, when my kin and I crossed the Homs Delta into Qud. We were urged on by the flooding of a glacial river that flowed through our hearth-cave. The world was just unthawing then, and I recall the roar of the freezing water as it rushed through the grotto, and the frigid spray on my face as I watched in awe.

1) I have more to ask, Barathrum.

Euclid

[ Illuminatiswag ]

That's my dear friend, Euclid. It's a prattleplant. It stores every phrase it hears in its neuroot network, and it mimics speech by flicking its leaves against one another. What comes out is gibberish as often as not, but even so, it's agreeable company for my nights spent tinkering. It is old, perhaps older than I am, and it hasn't yet run out of things to say.

1) I have more to ask, Barathrum.

Quest

[ Illuminatiswag ]

I do. Your service to the guild has been laudable, =pluralizeifplayerplural=Stringgamestate:BarathrumitesRank:delver. You braved the vaporous depths of Bethesda Susa and decoded the signal, you secured the Spindlegrounds and handled the self-appointed Earl, and perhaps most materially, you defended our enclave from the Putus Templar.

Since you returned from Bethesda, you've no doubt wondered at the signal's contents. Verily, I hid them to shield you from the weight of the truth. Only Otho, Q Girl, and I bear that burden, but circumstances have changed. The river of Time powers the gear train of our schemes and devices, and it rushes forth. From here, I must share the burden. You must know.

1) What is it? Where does the signal come from, and what does it say?

Signal

[ Illuminatiswag ]

The signal is a beacon of welcoming, and it originates from the top of the Spindle.

1) And what is the Spindle, truly?

Spindle

[ Illuminatiswag ]

The beacon confirmed my hypothesis. The Spindle is an elevator, engineered by the Eaters to convey freight to and from the vault of heaven. You see, nestling, in the earliest aurora of our past, the Eaters of Earth were joined by a great coven of beings that spanned the firmament. But the Eaters succumbed to some terrible temptation, and an injunction was placed on our world.

Since then, the stars were silent to us, and our world was left to molder and decay. But something changed. The signal affirms that an entity roosts atop the Spindle, and invites us to join it.

Dare I say, is the injunction at an end? It's too early to tell, but alas, there could be hope for our world.

1) And what now? Only available if you haven't accepted Pax Klanq, I Presume?
2) I have more to ask, Barathrum. Only available if you've accepted Pax Klanq, I Presume?

WhatNow

[ Illuminatiswag ]

I intend to ascend the Spindle and answer the call, =pluralizeifplayerplural=Stringgamestate:BarathrumitesRank:delver.

My protege Q Girl has designed a climber for the ascent. We intended to construct it piecewise at the enclave and the site itself, but the engineering feat exceeds even our capacity. With time, I am confident we could accomplish it, but the Putus Templar rob us of our patience. We need to act now, and so as loath as I am to admit it, we need Pax Klanq.

1) Who is Pax Klanq?

PaxKlanq

[ Illuminatiswag ]

Pax Klanq is an eccentric mushroom prodigy. All their faults aside, they are a brilliant scientist and engineer, and I have little doubt that they could build the climber faster than we could. Several years have passed since we were last in contact, but they owe us a debt, and we must now collect.

Unfortunately, no one knows Pax Klanq's whereabouts. Through contacts I made over the years, I inquired as to their location. The most I was able to garner were these enigmatic instructions:

"Seek the heart of the rainbow, eat the god's flesh, and follow the Coral Path."

1) *continue listening*

PaxKlanq2

[ Illuminatiswag ]

I must ask you to decipher this enigma, find Pax Klanq, and convince them to construct the climber. Remind Pax of the debt they owes us.

It strikes me as likely for this 'rainbow' to refer to the Rainbow Wood, where Klanq's kin consort, so I suggest you start there.

1) I will find Pax Klanq and deliver Q Girl's design. [Accept Quest:Pax Klanq, I Presume?]
2) I must weigh everything you've told me. [End]

Accept

[ Illuminatiswag ]

As I had hoped, =pluralizeifplayerplural=Stringgamestate:BarathrumitesRank:delver. First, speak with Q Girl. She'll hand over her design.

I await your return.

1) Live and drink, Barathrum. [End]