Vibro blade: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 2 users not shown)
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| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Vibro Blade}}
| dynamictable = {{Dynamic object|Items|Vibro Blade}} </br>{{Dynamic object|MeleeWeapons|Vibro Blade}}
| unidentifiedinfo = {{Unidentified info | tile = vibro blade unidentified.png | name = weird artifact | altname = sword }}
| unidentifiedimage = vibro blade unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = sword
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods,ElectronicsMods
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods,ElectronicsMods
| desc = A long, humming white blade extends an arm's length from a dense black plastic hand-grip.
| desc = A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.


{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}}
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->


The {{name}} is a [[Vibro weapons|vibro]] long sword whose damage output is equivalent to a {{favilink|folded carbide long sword}}. Like all vibro weapons, when powered, the {{PV}}[[PV]] of its strikes will match the target's {{AV}}[[AV]], guaranteeing penetration. Each strike consumes 100 units of [[Energy|charge]].  
The {{name}} is a [[Vibro weapons|vibro]] long sword whose damage output is equivalent to a {{favilink|folded carbide long sword}}. Like all vibro weapons, when powered, the {{PV}}[[PV]] of its strikes will match the target's {{AV}}[[AV]], guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see [[Vibro weapon#Penetration Chances]]. Each strike consumes 100 units of [[Energy|charge]].  


{{favilink|Warden Ualraig}} will always spawn equipped with a fully charged vibro blade.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code>, blueprint <code>Warden Ualraig</code></ref>
{{favilink|Warden Ualraig}} will always spawn equipped with a fully charged vibro blade.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code>, blueprint <code>Warden Ualraig</code></ref>
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