Vibro weapon: Difference between revisions
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== Equippable Vibro Weapons == | == Equippable Vibro Weapons == | ||
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|q?where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.ParentObject <> 'NaturalWeapon' | |q?where=ItemsTable._pageNamespace='0' AND ItemsTable.Vibro='1' AND GeneralData.ParentObject <> 'NaturalWeapon' | ||
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== Natural Vibro Weapons == | == Natural Vibro Weapons == |
Revision as of 00:37, 14 December 2020
Vibro weapon are a class of weapons with special adaptive penetration (PV) mechanics.
While most weapons have a specific penetration value that does not change, such as AV). For example, if you attack a snapjaw brute with AV 1, the vibro weapon's effective PV is 1. On the other hand, if you attack a leering stalker with AV 25 with the same weapon, the weapon's effective PV is 25. As a result, vibro weapons can be extremely effective against powerful late-game enemies, especially for characters who have low strength.
6, vibro weapons adapt to the armor of the enemy, and a vibro weapon's penetration value is always equal to the opponent's armor value (A vibro weapon's adaptive PV is represented with a wavy equals sign in game: (
≈ )Penetration Chances
The following table indicates the chances of penetrating one or more times with a vibro weapon when a target is hit (for more about hit chances, refer to the Hit Roll topic).
The +1, +2, and +3 columns indicate the chances when a PV bonus is in effect, such as when you mod the vibro weapon with Sharp or if you're using Long Sword aggressive stance. For example, you can obtain a +3 PV bonus by combining a Sharp-modded vibro weapon with Improved Aggressive Stance.
Vibro Weapon | Vibro Weapon +1 | Vibro Weapon +2 | Vibro Weapon +3 | |
---|---|---|---|---|
At Least 1 Penetration | 99.2% | 99.9% | 100% | 100% |
At Least 2 Penetrations | 47.9% | 70.9% | 99.2% | 99.9% |
At Least 3 Penetrations | 8.7% | 21.9% | 47.9% | 70.9% |
At Least 4 Penetrations | 0.3% | 2.1% | 8.7% | 21.9% |
At Least 5 Penetrations | 0.0001% | 0.02% | 0.3% | 2.1% |