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__NOTOC__{{ | __NOTOC__ | ||
[[File: | {{Character | ||
A '''{{name}}''' is a somewhat rare trader that can appear in procedurally-generated | | title = {{Qud text|village merchant}} | ||
| image = village merchant.png | |||
| desc = Come. Browse my wares, friend. | |||
| categories = Creatures | |||
}} | |||
[[File:Village_merchant_example.png|thumb|400px|A [[horned chameleon]] village merchant]] | |||
A '''{{name}}''' is a somewhat rare trader that can appear in procedurally-generated [[village]]s. | |||
== Overview == | == Overview == | ||
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** There is a 20% chance for that trader to be a '''village merchant''' generated from a random member of the village. This is the type of merchant described on this wiki page. | ** There is a 20% chance for that trader to be a '''village merchant''' generated from a random member of the village. This is the type of merchant described on this wiki page. | ||
== | == Qualities == | ||
'''Village merchants''' will always have a yellow primary color. This is the same primary color used by named village members that do not have another village role.{{Code Reference|name=GenerateMerchant|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}}<ref><code>ObjectBlueprints.xml</code></ref> | * '''Village merchants''' will always have a yellow primary color. This is the same primary color used by named village members that do not have another village role.{{Code Reference|name=GenerateMerchant|namespace=XRL.World.ZoneBuilders|class=Village|method=generateMerchant}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> | ||
* '''Village merchants''' will also have a +3 bonus to their [[Ego]] stat.<ref name="ObjectBlueprints" /> | |||
== Stock == | == Stock == | ||
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The merchant's inventory will be composed of all of the following:<ref name="GenerateMerchant" /> | The merchant's inventory will be composed of all of the following:<ref name="GenerateMerchant" /> | ||
* A full set of items from [[Data:Tier-based_merchant_wares|Tier{X}Wares]], where X equals the village's [[ | * A full set of items from [[Data:Tier-based_merchant_wares|Tier{X}Wares]], where X equals the village's [[zone tier|regional zone tier]]. | ||
* If the village is in a world map tier of 2 or higher, the merchant will also have a full set of items from [[Data:Tier-based_merchant_wares|Tier{X-1}Wares]]. | * If the village is in a world map tier of 2 or higher, the merchant will also have a full set of items from [[Data:Tier-based_merchant_wares|Tier{X-1}Wares]]. | ||
* If the village is in a world map tier of 3 or higher, the merchant will also have a full set of items from [[Data:Tier-based_merchant_wares|Tier{X-2}Wares]]. | * If the village is in a world map tier of 3 or higher, the merchant will also have a full set of items from [[Data:Tier-based_merchant_wares|Tier{X-2}Wares]]. | ||
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{{references|2.0.201.52}} | {{references|2.0.201.52}} | ||
{{Village NPC Navbox}} |