Warm static: Difference between revisions

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→‎Interactions: fixed dark vision favilink to reference the mutation rather than the implant, minor grammar/spelling
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m (→‎Interactions: fixed dark vision favilink to reference the mutation rather than the implant, minor grammar/spelling)
 
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{{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}}
{{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}}
{{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of {{favilink|the Moon Stair}} and in pure form in {{favilink|entropy cyst|plural}} by dropped by {{favilink|zero jell|plural}} (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it.
{{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{favilink|Moon Stair}} and in pure form in {{favilink|entropy cyst|plural}} dropped by {{favilink|zero jell|plural}} (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it.


== Interactions ==
== Interactions ==


* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in {{favilink|the Moon Stair}}) will apply a random [[effect]].
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{f|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game.
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter.
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant 4-12 mutation points and a 50% chance to randomize [[skills]] and grant 400-1200 skill points. For non-mutants, it will always do the latter.
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
** Category skills (e.g. [[Long Blade]]) only randomize into other categories. The same is true for individual skills.
** 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
** Physical mutations can become mental mutations, and vice versa. (unless the character is a {{f|chimera}} or {{f|esper}})
** Cost 1 mutations such as {{f id|Mutation:DarkVision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either.
** Mutations can only be randomized by mutants specifically - if a [[True kin]] happens to gain mutations, it will not randomize them.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
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* It is the [[water ritual]] liquid for [[highly entropic beings]].
* It is the [[water ritual]] liquid for [[highly entropic beings]].


{{Liquid Navbox}}
{{Liquid Navbox}}<!--
 
Store other related warm static liquids
-->{{#cargo_store:_table=GeneralData|DisplayName={{qud shader|Y|dilute warm}} static|PlainName=dilute warm static|ObjectID=DilutedWarmStaticPuddle|DisplayChar={{qud char|&amp;Y|≈}}}}
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