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Glass zebra (talk | contribs) m (added MP and SP numbers from drinking warm static) |
(→Interactions: Emphasize that it can only randomize mutations for mutants, not any mutations a TK gains) |
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** Physical mutations can become mental mutations, and vise versa. (unless the character is a {{f|chimera}} or {{f|esper}}) | ** Physical mutations can become mental mutations, and vise versa. (unless the character is a {{f|chimera}} or {{f|esper}}) | ||
** Cost 1 mutations such as {{f|Night Vision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either. | ** Cost 1 mutations such as {{f|Night Vision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either. | ||
** Mutations can only be randomized by mutants specifically - If a [[True kin]] happens to gain mutations, it will not randomize them. | |||
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | * Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | ||
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. | * Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. |
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