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(→Interactions: Emphasize that it can only randomize mutations for mutants, not any mutations a TK gains) |
m (→Interactions: fixed dark vision favilink to reference the mutation rather than the implant, minor grammar/spelling) |
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Line 29: | Line 29: | ||
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though. | ** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though. | ||
** Positive mutations will only randomize into positive mutations. The same is true for defects. | ** Positive mutations will only randomize into positive mutations. The same is true for defects. | ||
** Physical mutations can become mental mutations, and | ** Physical mutations can become mental mutations, and vice versa. (unless the character is a {{f|chimera}} or {{f|esper}}) | ||
** Cost 1 mutations such as {{f| | ** Cost 1 mutations such as {{f id|Mutation:DarkVision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either. | ||
** Mutations can only be randomized by mutants specifically - | ** Mutations can only be randomized by mutants specifically - if a [[True kin]] happens to gain mutations, it will not randomize them. | ||
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | * Pure {{name}} mixed with another liquid will become a random, non-rare liquid. | ||
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. | * Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception. |
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