Warm static: Difference between revisions

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→‎Interactions: fixed dark vision favilink to reference the mutation rather than the implant, minor grammar/spelling
(→‎Interactions: Emphasize that it can only randomize mutations for mutants, not any mutations a TK gains)
m (→‎Interactions: fixed dark vision favilink to reference the mutation rather than the implant, minor grammar/spelling)
 
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** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
** Physical mutations can become mental mutations, and vise versa. (unless the character is a {{f|chimera}} or {{f|esper}})
** Physical mutations can become mental mutations, and vice versa. (unless the character is a {{f|chimera}} or {{f|esper}})
** Cost 1 mutations such as {{f|Night Vision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either.
** Cost 1 mutations such as {{f id|Mutation:DarkVision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either.
** Mutations can only be randomized by mutants specifically - If a [[True kin]] happens to gain mutations, it will not randomize them.
** Mutations can only be randomized by mutants specifically - if a [[True kin]] happens to gain mutations, it will not randomize them.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
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