Water: Difference between revisions

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308 bytes removed ,  03:39, 22 November 2021
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* Can put out fire (both salty and fresh)
* Can put out fire (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh)
===Cooling===
{{name}} has a cooling multiplier of 1.5 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease the temperature by
<math>(\frac{1}{1.5^{ \text{drams}}}-1)%</math><ref>XRL.World.Parts.Effects.LiquidCovered.cs</ref>


==Frozen Water==  
==Frozen Water==  
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==Scalding Steam==
==Scalding Steam==
{{Main|Scalding steam}}
{{Main|Scalding steam}}
When water reaches 650T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.


==Factions that use Water as a Water Ritual Liquid==
==Factions that use Water as a Water Ritual Liquid==
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* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell.
* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell.


==References==
<references/>
{{Liquid Navbox}}
{{Liquid Navbox}}
<!--Cargo storage stuff, don't touch-->
<!--Cargo storage stuff, don't touch-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&amp;b|≈}}}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&amp;b|≈}}}}

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