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* Can put out fire (both salty and fresh) | * Can put out fire (both salty and fresh) | ||
* Can clean off items covered in other [[liquids]] (both salty and fresh) | * Can clean off items covered in other [[liquids]] (both salty and fresh) | ||
==Frozen Water== | ==Frozen Water== | ||
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==Scalding Steam== | ==Scalding Steam== | ||
{{Main|Scalding steam}} | {{Main|Scalding steam}} | ||
When water reaches | When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with. | ||
==Factions that use Water as a Water Ritual Liquid== | ==Factions that use Water as a Water Ritual Liquid== | ||
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* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | * {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | ||
{{Liquid Navbox}} | {{Liquid Navbox}} | ||
<!--Cargo storage stuff, don't touch--> | <!--Cargo storage stuff, don't touch--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} |