Waydroid: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(40 intermediate revisions by 9 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|&amp;cwaydroid}}
| title = {{Qud text|{{Qud shader|c|{{(}}waydroid{{)}}}}}}
| image = waydroid.png
| image = waydroid.png
| lv = 10
| lv = 10
| hp = 24
| hp = 24
| av = 4
| av = 4
| dv = 6
| dv = 5
| ma = 0
| ma = 9
| marange = 6+1d5
| weight = 201
| featureweightinfo = no
| id = Waydroid
| tier = 2
| colorstr = &amp;c
| colorstr = &amp;c
| tilecolors = cW
| renderstr = 2
| renderstr = 2
| id = Waydroid
| metal = yes
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| quickness = 100
| movespeed = 100
| strength = 20+1d4+2d3
| strength = 20+1d4+2d3
| agility = 10+1d3+2d1
| agility = 10+1d3+2d1
Line 22: Line 31:
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| faction = {{creature faction|{{FactionID to name|Waydroids}}|100}}
| xpvalue = 250
| inventory = {{inventory|{{ID to name|Waydroid_Shockrod}}|2}}{{inventory|{{ID to name|Chem Cell}}|1}}{{inventory|{{ID to name|Stun Rod}}|1}}
| xptier = 2
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| desc = A man-sized cylinder hovers just above the floor. =pronouns.Subjective= =verb:emit:afterpronoun= a low, menacing hum as =pronouns.subjective= =verb:glide:afterpronoun= slowly, searching for intruders with =pronouns.possessive= many protruding sensor arrays. A long, articulated arm, ending in a sparking rod, dangles from =pronouns.possessive= side.
| demeanor = neutral
| inventory = {{inventory|Waydroid_Shockrod|2|no|100|no}}{{inventory|Chem Cell|1|no|10|no}}{{inventory|Stun Rod|1|no|5|no}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|8}}
| desc = A cyclinder with a sensor array floats in magnetic suspension and emits a choppy hum. One long, articulated arm dangles beneath it, and sparks fly from its electric corm.
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
[[Category:Robots]]
<!-- END QBE -->
{{Qud text|&cWaydroids|notxml}} are robots typically found in {{favilink|Grit Gate}}. According to [[Argyve/Conversations#Canticle3|Argyve]], they were built by the [[Barathrumites]] to guard Grit Gate.
 
== Droid Scrambler Vulnerability ==
If the player character is holding a {{favilink|droid scrambler}} either in their main inventory or an equipment slot, waydroids are initially friendly towards them and their companions. Otherwise, they react like other [[robots]] (hostile by default). The scrambler has no effect if held by a creature that is not the player character or dominated by the player character. In particular, having a companion hold it is ineffectual.{{Code Reference|class=DroidScramblerWeakness}}
 
When a {{name}} is affected by a droid scrambler, it will no longer grant [[XP]], even if the droid scrambler is dropped. However, yet-to-be-loaded waydroids will be unaffected.
 
== Tips ==
* Their {{Favilink|shockrod|plural}} often create electrical arcs, making combat alongside them hazardous and infighting common once their current target has been dispatched.
* The non-dormant waydroids inside the Barathrumite enclave are a variant named "sleeping waydroids". They initially spawn asleep and are Barathrumite faction members (and thus are neutral toward the player by default, even without a scrambler).{{XML Reference|object|Sleeping Waydroid}}
 
== Trivia ==
* Although they were ostensibly built by the Barathrumites, waydroids found outside the enclave are not members of the Barathrumites faction. Waydroids used to have [[:Category:Waydroids (faction)|their own hidden faction]] that was not mechanically related to the Barathrumites, except insofar as waydroids were neutral towards them. (The only other faction they were neutral towards was [[grazing hedonists]]; they were hostile towards all others.) Waydroids were changed to be members of the robots faction, while the defunct waydroids faction was later removed in [https://store.steampowered.com/news/app/333640/view/3349002486194482467 patch 2.0.203.41].
* Following the robots faction change mentioned above, sleeping waydroids inside the Barathrumite enclave, once awoken, were hostile toward the Barathrumites and the player (without a scrambler) by default. This was fixed in [https://store.steampowered.com/news/app/333640/view/3099043193820601682 patch 2.0.203.18].
 
{{references}}
 
{{Robots Navbox}}
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