Waydroid: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(pin down droid scrambler behavior more exactly; add argyve citation; general editing)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(32 intermediate revisions by 8 users not shown)
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{{As Of Patch|2.0.200.71}}
{{Character
{{Character
| title = {{Qud text|{{Qud shader|c|waydroid}}}}
| title = {{Qud text|{{Qud shader|c|{{(}}waydroid{{)}}}}}}
| image = waydroid.png
| image = waydroid.png
| lv = 10
| lv = 10
Line 8: Line 7:
| av = 4
| av = 4
| dv = 5
| dv = 5
| ma = 9
| marange = 6+1d5
| weight = 201
| featureweightinfo = no
| id = Waydroid
| id = Waydroid
| tier = 2
| tier = 2
| colorstr = &amp;c
| colorstr = &amp;c
| tilecolors = cW
| renderstr = 2
| renderstr = 2
| role = Brute
| role = Brute
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| dynamictable = {{Dynamic object|Deathlands_Creatures|Waydroid}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 28: Line 31:
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| faction = {{creature faction|{{FactionID to name|Waydroids}}|100}}
| xpvalue = 250
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Waydroid_Shockrod|2|no|100}}{{inventory|Chem Cell|1|no|10}}{{inventory|Stun Rod|1|no|5}}
| inventory = {{inventory|Waydroid_Shockrod|2|no|100|no}}{{inventory|Chem Cell|1|no|10|no}}{{inventory|Stun Rod|1|no|5|no}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|8}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|8}}
| desc = A man-sized cylinder hovers just above the floor. =pronouns.Subjective= =verb:emit:afterpronoun= a low, menacing hum as =pronouns.subjective= =verb:glide:afterpronoun= slowly, searching for intruders with =pronouns.possessive= many protruding sensor arrays. A long, articulated arm, ending in a sparking rod, dangles from =pronouns.possessive= side.
| desc = A cyclinder with a sensor array floats in magnetic suspension and emits a choppy hum. One long, articulated arm dangles beneath it, and sparks fly from its electric corm.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Qud text|&cWaydroids|notxml}} are robots typically found in {{favilink|Grit Gate}}. According to {{favilink|Argyve}} (see [[Argyve/Conversations#Canticle3|the relevant conversation node]]), they were built by the [[Barathrumites]] to guard Grit Gate.
{{Qud text|&cWaydroids|notxml}} are robots typically found in {{favilink|Grit Gate}}. According to [[Argyve/Conversations#Canticle3|Argyve]], they were built by the [[Barathrumites]] to guard Grit Gate.


If the player character is holding a {{favilink|droid scrambler}} either in their main inventory or an equipment slot, waydroids are initially friendly towards them and their companions. Otherwise, they are hostile. The scrambler has no effect if held by a creature that is not the player character or dominated by the player character. In particular, having a companion hold it is ineffectual.
== Droid Scrambler Vulnerability ==
If the player character is holding a {{favilink|droid scrambler}} either in their main inventory or an equipment slot, waydroids are initially friendly towards them and their companions. Otherwise, they react like other [[robots]] (hostile by default). The scrambler has no effect if held by a creature that is not the player character or dominated by the player character. In particular, having a companion hold it is ineffectual.{{Code Reference|class=DroidScramblerWeakness}}
 
When a {{name}} is affected by a droid scrambler, it will no longer grant [[XP]], even if the droid scrambler is dropped. However, yet-to-be-loaded waydroids will be unaffected.
 
== Tips ==
* Their {{Favilink|shockrod|plural}} often create electrical arcs, making combat alongside them hazardous and infighting common once their current target has been dispatched.
* The non-dormant waydroids inside the Barathrumite enclave are a variant named "sleeping waydroids". They initially spawn asleep and are Barathrumite faction members (and thus are neutral toward the player by default, even without a scrambler).{{XML Reference|object|Sleeping Waydroid}}


== Trivia ==
== Trivia ==
* Although they were ostensibly built by the Barathrumites, waydroids have [[:Category:Waydroids (faction)|their own hidden faction]] that is not mechanically related to the Barathrumites except insofar as waydroids are specifically neutral towards them. This causes their behavior to be based almost entirely on the presence or absence of the droid scrambler and not influenced by Barathrumite faction rep.
* Although they were ostensibly built by the Barathrumites, waydroids found outside the enclave are not members of the Barathrumites faction. Waydroids used to have [[:Category:Waydroids (faction)|their own hidden faction]] that was not mechanically related to the Barathrumites, except insofar as waydroids were neutral towards them. (The only other faction they were neutral towards was [[grazing hedonists]]; they were hostile towards all others.) Waydroids were changed to be members of the robots faction, while the defunct waydroids faction was later removed in [https://store.steampowered.com/news/app/333640/view/3349002486194482467 patch 2.0.203.41].
* Following the robots faction change mentioned above, sleeping waydroids inside the Barathrumite enclave, once awoken, were hostile toward the Barathrumites and the player (without a scrambler) by default. This was fixed in [https://store.steampowered.com/news/app/333640/view/3099043193820601682 patch 2.0.203.18].
 
{{references}}
 
{{Robots Navbox}}
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