19,173
edits
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(17 intermediate revisions by 8 users not shown) | |||
Line 5: | Line 5: | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = | | commerce = 4 | ||
| id = Witchwood Bark | | id = Witchwood Bark | ||
| colorstr = & | | colorstr = &W | ||
| tilecolors = Ww | |||
| renderstr = ' | | renderstr = ' | ||
| hunger = None | | hunger = None | ||
| thirst = 0 | | thirst = 0 | ||
| eatdesc = A warm tingling washes over you. | | eatdesc = A warm tingling washes over you. | ||
| oneat = {{OnEat ID to name|ConfuseOnEat}} | | oneat = {{OnEat ID to name|ConfuseOnEat}} </br>{{OnEat ID to name|GeometricHealOnEat}} | ||
| inheritingfrom = Snack | | inheritingfrom = Snack | ||
| desc = | | dynamictable = {{Dynamic object|Items|Witchwood Bark}} | ||
| desc = Lichen sticks in the winding grooves of woodshed, shimmering and smelling of spice. | |||
{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}} | |||
| categories = Food | | categories = Food | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}. | {{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}. | ||
Consuming one will heal the user by {{Heart}}21–24 HP over the course of three turns (starting at 12–14 HP on the first turn and diminishing by 50% on each subsequent turn). However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] - (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref> | |||
==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects. | * Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects. | ||
* Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark. | * Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark. | ||
* They are | * They are moderately cheap and available from all apothecaries, which make them near essential for the early game. | ||
* Strategies for combating [[Confused#Strategies|Confused]] apply here. | * Strategies for combating [[Confused#Strategies|Confused]] apply here. | ||
* While [[harvestry]] makes acquiring large amounts of {{name}} easier, it is also a viable strategy to buy it, due to its extremely low [[commerce]] value and thus price. | |||
==Trivia== | |||
{{Speculation}} | |||
* {{name|capitalize}} may be inspired by real-life [https://en.m.wikipedia.org/wiki/Willow#Medicinal willow bark], which can provide an Aspirin-like painkiller effect when chewed. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Food Navbox}} | {{Food Navbox}} | ||
[[Category:Instant Healing Items]] |