Witchwood bark: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 5 users not shown)
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| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 0.01
| commerce = 4
| id = Witchwood Bark
| id = Witchwood Bark
| colorstr = &r
| colorstr = &W
| tilecolors = r
| tilecolors = Ww
| renderstr = '
| renderstr = '
| hunger = None
| hunger = None
| thirst = 0
| thirst = 0
| healing = 1d16+24
| eatdesc = A warm tingling washes over you.
| eatdesc = A warm tingling washes over you.
| oneat = {{OnEat ID to name|ConfuseOnEat}}
| oneat = {{OnEat ID to name|ConfuseOnEat}} </br>{{OnEat ID to name|GeometricHealOnEat}}
| inheritingfrom = Snack
| inheritingfrom = Snack
| desc = A flake of witchwood bark; the inside shimmers with a silvery light, and smells faintly of myrrh.
| dynamictable = {{Dynamic object|Items|Witchwood Bark}}
| desc = Lichen sticks in the winding grooves of woodshed, shimmering and smelling of spice.


{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}}
{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}}
| categories = Food
| categories = Food
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.
{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.


Consuming one will instantly heal the user by {{Heart}}{{dice tooltip|1d16+24}} HP. However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] * (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>
Consuming one will heal the user by {{Heart}}21–24 HP over the course of three turns (starting at 12–14 HP on the first turn and diminishing by 50% on each subsequent turn). However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] - (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>


==Tips==
==Tips==
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* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects.
* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects.
* Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
* Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
* They are extremely cheap and easy to find, which make them near essential for the early game.
* They are moderately cheap and available from all apothecaries, which make them near essential for the early game.
* Strategies for combating [[Confused#Strategies|Confused]] apply here.
* Strategies for combating [[Confused#Strategies|Confused]] apply here.
* While [[harvestry]] makes acquiring large amounts of {{name}} easier, it is also a viable strategy to buy it, due to its extremely low [[commerce]] value and thus price.
* While [[harvestry]] makes acquiring large amounts of {{name}} easier, it is also a viable strategy to buy it, due to its extremely low [[commerce]] value and thus price.
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